Enabled shader clip distance feature (validation)
Regenerated shaders with current glslang compiler
This commit is contained in:
parent
7e84566a3d
commit
cd3ef3e713
10 changed files with 2 additions and 16 deletions
|
|
@ -115,6 +115,8 @@ public:
|
|||
timerSpeed *= 0.25f;
|
||||
title = "Offscreen rendering";
|
||||
settings.overlay = true;
|
||||
// The scene shader uses a clipping plane, so this feature has to be enabled
|
||||
enabledFeatures.shaderClipDistance = VK_TRUE;
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue