Enabled shader clip distance feature (validation)

Regenerated shaders with current glslang compiler
This commit is contained in:
Sascha Willems 2019-04-01 20:45:42 +02:00
parent 7e84566a3d
commit cd3ef3e713
10 changed files with 2 additions and 16 deletions

View file

@ -115,6 +115,8 @@ public:
timerSpeed *= 0.25f;
title = "Offscreen rendering";
settings.overlay = true;
// The scene shader uses a clipping plane, so this feature has to be enabled
enabledFeatures.shaderClipDistance = VK_TRUE;
}
~VulkanExample()