glm matrix initialization
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49 changed files with 127 additions and 127 deletions
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@ -20,14 +20,14 @@ private:
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void updateViewMatrix()
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{
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glm::mat4 rotM = glm::mat4();
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glm::mat4 rotM = glm::mat4(1.0f);
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glm::mat4 transM;
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rotM = glm::rotate(rotM, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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rotM = glm::rotate(rotM, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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rotM = glm::rotate(rotM, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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transM = glm::translate(glm::mat4(), position);
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transM = glm::translate(glm::mat4(1.0f), position);
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if (type == CameraType::firstperson)
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{
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