glm matrix initialization

This commit is contained in:
saschawillems 2017-09-24 18:17:07 +02:00
parent e7b371eef3
commit cd8274c294
49 changed files with 127 additions and 127 deletions

View file

@ -277,7 +277,7 @@ void VulkanGear::updateUniformBuffer(glm::mat4 perspective, glm::vec3 rotation,
ubo.view = glm::rotate(ubo.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubo.view = glm::rotate(ubo.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubo.model = glm::mat4();
ubo.model = glm::mat4(1.0f);
ubo.model = glm::translate(ubo.model, pos);
rotation.z = (rotSpeed * timer) + rotOffset;
ubo.model = glm::rotate(ubo.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));