glm matrix initialization
This commit is contained in:
parent
e7b371eef3
commit
cd8274c294
49 changed files with 127 additions and 127 deletions
|
|
@ -718,7 +718,7 @@ public:
|
|||
{
|
||||
// Vertex shader
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.modelview = camera.matrices.view * glm::mat4();
|
||||
uboVS.modelview = camera.matrices.view * glm::mat4(1.0f);
|
||||
|
||||
// Light source
|
||||
if (uiSettings.animateLight) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue