glm matrix initialization

This commit is contained in:
saschawillems 2017-09-24 18:17:07 +02:00
parent e7b371eef3
commit cd8274c294
49 changed files with 127 additions and 127 deletions

View file

@ -278,7 +278,7 @@ public:
objectData->deltaT -= 1.0f;
objectData->pos.y = sin(glm::radians(objectData->deltaT * 360.0f)) * 2.5f;
objectData->model = glm::translate(glm::mat4(), objectData->pos);
objectData->model = glm::translate(glm::mat4(1.0f), objectData->pos);
objectData->model = glm::rotate(objectData->model, -sinf(glm::radians(objectData->deltaT * 360.0f)) * 0.25f, glm::vec3(objectData->rotationDir, 0.0f, 0.0f));
objectData->model = glm::rotate(objectData->model, glm::radians(objectData->rotation.y), glm::vec3(0.0f, objectData->rotationDir, 0.0f));
objectData->model = glm::rotate(objectData->model, glm::radians(objectData->deltaT * 360.0f), glm::vec3(0.0f, objectData->rotationDir, 0.0f));
@ -321,7 +321,7 @@ public:
vkCmdBindPipeline(secondaryCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starsphere);
glm::mat4 view = glm::mat4();
glm::mat4 view = glm::mat4(1.0f);
view = glm::rotate(view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
view = glm::rotate(view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
view = glm::rotate(view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
@ -572,7 +572,7 @@ public:
void updateMatrices()
{
matrices.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
matrices.view = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
matrices.view = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
matrices.view = glm::rotate(matrices.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
matrices.view = glm::rotate(matrices.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
matrices.view = glm::rotate(matrices.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));