glm matrix initialization
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e7b371eef3
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49 changed files with 127 additions and 127 deletions
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@ -218,7 +218,7 @@ public:
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VkDeviceSize offsets[1] = { 0 };
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glm::mat4 modelMatrix = glm::mat4();
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glm::mat4 modelMatrix = glm::mat4(1.0f);
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// Occlusion pass
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.simple);
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@ -572,9 +572,9 @@ public:
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{
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// Vertex shader
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uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
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glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
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glm::mat4 viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
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glm::mat4 rotMatrix = glm::mat4();
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glm::mat4 rotMatrix = glm::mat4(1.0f);
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rotMatrix = glm::rotate(rotMatrix, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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rotMatrix = glm::rotate(rotMatrix, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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rotMatrix = glm::rotate(rotMatrix, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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@ -590,13 +590,13 @@ public:
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// Teapot
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// Toggle color depending on visibility
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uboVS.visible = (passedSamples[0] > 0) ? 1.0f : 0.0f;
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uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, -10.0f));
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uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -10.0f));
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memcpy(uniformBuffers.teapot.mapped, &uboVS, sizeof(uboVS));
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// Sphere
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// Toggle color depending on visibility
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uboVS.visible = (passedSamples[1] > 0) ? 1.0f : 0.0f;
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uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 10.0f));
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uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 10.0f));
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memcpy(uniformBuffers.sphere.mapped, &uboVS, sizeof(uboVS));
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}
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