glm matrix initialization

This commit is contained in:
saschawillems 2017-09-24 18:17:07 +02:00
parent e7b371eef3
commit cd8274c294
49 changed files with 127 additions and 127 deletions

View file

@ -873,9 +873,9 @@ public:
{
// Mesh
uboShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
glm::mat4 viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
uboShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
uboShared.model = viewMatrix * glm::translate(glm::mat4(1.0f), cameraPos);
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.y + meshRot.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
@ -885,7 +885,7 @@ public:
memcpy(uniformBuffers.vsShared.mapped, &uboShared, sizeof(uboShared));
// Mirror
uboShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
uboShared.model = viewMatrix * glm::translate(glm::mat4(1.0f), cameraPos);
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
@ -894,7 +894,7 @@ public:
// Debug quad
uboShared.projection = glm::ortho(4.0f, 0.0f, 0.0f, 4.0f*(float)height / (float)width, -1.0f, 1.0f);
uboShared.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f));
uboShared.model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
memcpy(uniformBuffers.vsDebugQuad.mapped, &uboShared, sizeof(uboShared));
}
@ -902,9 +902,9 @@ public:
void updateUniformBufferOffscreen()
{
uboShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
glm::mat4 viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
uboShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
uboShared.model = viewMatrix * glm::translate(glm::mat4(1.0f), cameraPos);
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.y + meshRot.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboShared.model = glm::rotate(uboShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));