glm matrix initialization

This commit is contained in:
saschawillems 2017-09-24 18:17:07 +02:00
parent e7b371eef3
commit cd8274c294
49 changed files with 127 additions and 127 deletions

View file

@ -332,7 +332,7 @@ public:
// Vertex shader
ubos.vertexShader.projection = camera.matrices.perspective;
ubos.vertexShader.view = camera.matrices.view;
ubos.vertexShader.model = glm::rotate(glm::mat4(), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f));;
ubos.vertexShader.model = glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f));;
ubos.vertexShader.model = glm::rotate(ubos.vertexShader.model, glm::radians(180.0f), glm::vec3(0.0f, 0.0f, 1.0f));;
if (!paused) {