glm matrix initialization
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49 changed files with 127 additions and 127 deletions
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@ -688,11 +688,11 @@ public:
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void updateUniformBuffers()
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{
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// Vertex shader
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glm::mat4 viewMatrix = glm::mat4();
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glm::mat4 viewMatrix = glm::mat4(1.0f);
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uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f);
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viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
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uboVS.model = glm::mat4();
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uboVS.model = glm::mat4(1.0f);
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uboVS.model = viewMatrix * glm::translate(uboVS.model, glm::vec3(0.0f, 15.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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