glm matrix initialization

This commit is contained in:
saschawillems 2017-09-24 18:17:07 +02:00
parent e7b371eef3
commit cd8274c294
49 changed files with 127 additions and 127 deletions

View file

@ -756,9 +756,9 @@ public:
void updateUniformBuffersScene()
{
uboScene.projection = glm::perspective(glm::radians(45.0f), (float)width / (float)height, 1.0f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
glm::mat4 viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
uboScene.model = glm::mat4();
uboScene.model = glm::mat4(1.0f);
uboScene.model = viewMatrix * glm::translate(uboScene.model, cameraPos);
uboScene.model = glm::rotate(uboScene.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboScene.model = glm::rotate(uboScene.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));