glm matrix initialization

This commit is contained in:
saschawillems 2017-09-24 18:17:07 +02:00
parent e7b371eef3
commit cd8274c294
49 changed files with 127 additions and 127 deletions

View file

@ -933,11 +933,11 @@ public:
{
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 1024.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
glm::mat4 viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
viewMatrix = glm::rotate(viewMatrix, glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f));
viewMatrix = glm::scale(viewMatrix, glm::vec3(0.025f));
uboVS.view = viewMatrix * glm::translate(glm::mat4(), glm::vec3(cameraPos.x, -cameraPos.z, cameraPos.y) * 100.0f);
uboVS.view = viewMatrix * glm::translate(glm::mat4(1.0f), glm::vec3(cameraPos.x, -cameraPos.z, cameraPos.y) * 100.0f);
uboVS.view = glm::rotate(uboVS.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboVS.view = glm::rotate(uboVS.view, glm::radians(rotation.z), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.view = glm::rotate(uboVS.view, glm::radians(-rotation.y), glm::vec3(0.0f, 0.0f, 1.0f));
@ -946,7 +946,7 @@ public:
uboFloor.projection = uboVS.projection;
uboFloor.view = viewMatrix;
uboFloor.model = glm::translate(glm::mat4(), glm::vec3(cameraPos.x, -cameraPos.z, cameraPos.y) * 100.0f);
uboFloor.model = glm::translate(glm::mat4(1.0f), glm::vec3(cameraPos.x, -cameraPos.z, cameraPos.y) * 100.0f);
uboFloor.model = glm::rotate(uboFloor.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboFloor.model = glm::rotate(uboFloor.model, glm::radians(rotation.z), glm::vec3(0.0f, 1.0f, 0.0f));
uboFloor.model = glm::rotate(uboFloor.model, glm::radians(-rotation.y), glm::vec3(0.0f, 0.0f, 1.0f));