glm matrix initialization
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49 changed files with 127 additions and 127 deletions
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@ -491,11 +491,11 @@ public:
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void updateUniformBuffers()
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{
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// Tessellation eval
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glm::mat4 viewMatrix = glm::mat4();
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glm::mat4 viewMatrix = glm::mat4(1.0f);
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uboTessEval.projection = glm::perspective(glm::radians(45.0f), (float)(width* ((splitScreen) ? 0.5f : 1.0f)) / (float)height, 0.1f, 256.0f);
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viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
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uboTessEval.model = glm::mat4();
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uboTessEval.model = glm::mat4(1.0f);
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uboTessEval.model = viewMatrix * glm::translate(uboTessEval.model, cameraPos);
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uboTessEval.model = glm::rotate(uboTessEval.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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uboTessEval.model = glm::rotate(uboTessEval.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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