glm matrix initialization

This commit is contained in:
saschawillems 2017-09-24 18:17:07 +02:00
parent e7b371eef3
commit cd8274c294
49 changed files with 127 additions and 127 deletions

View file

@ -599,7 +599,7 @@ public:
for (int32_t i = 0; i < layerCount; i++)
{
// Instance model matrix
uboVS.instance[i].model = glm::translate(glm::mat4(), glm::vec3(0.0f, i * offset - center, 0.0f));
uboVS.instance[i].model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, i * offset - center, 0.0f));
uboVS.instance[i].model = glm::rotate(uboVS.instance[i].model, glm::radians(60.0f), glm::vec3(1.0f, 0.0f, 0.0f));
// Instance texture array index
uboVS.instance[i].arrayIndex.x = i;
@ -627,7 +627,7 @@ public:
uboVS.matrices.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f);
// View
uboVS.matrices.view = glm::translate(glm::mat4(), glm::vec3(0.0f, -1.0f, zoom));
uboVS.matrices.view = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -1.0f, zoom));
uboVS.matrices.view = glm::rotate(uboVS.matrices.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboVS.matrices.view = glm::rotate(uboVS.matrices.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.matrices.view = glm::rotate(uboVS.matrices.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));