glm matrix initialization
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49 changed files with 127 additions and 127 deletions
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@ -1051,9 +1051,9 @@ public:
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// Update matrices
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uboVS.projectionMatrix = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
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uboVS.viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
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uboVS.viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
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uboVS.modelMatrix = glm::mat4();
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uboVS.modelMatrix = glm::mat4(1.0f);
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uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.modelMatrix = glm::rotate(uboVS.modelMatrix, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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