glm matrix initialization
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e7b371eef3
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49 changed files with 127 additions and 127 deletions
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@ -316,7 +316,7 @@ public:
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camFront = glm::normalize(camFront);
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glm::vec3 camRight = glm::normalize(glm::cross(camFront, glm::vec3(0.0f, 1.0f, 0.0f)));
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glm::mat4 rotM = glm::mat4();
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glm::mat4 rotM = glm::mat4(1.0f);
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glm::mat4 transM;
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rotM = glm::rotate(rotM, glm::radians(camera.rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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@ -327,7 +327,7 @@ public:
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left = -aspectRatio * wd2 + 0.5f * eyeSeparation * ndfl;
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right = aspectRatio * wd2 + 0.5f * eyeSeparation * ndfl;
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transM = glm::translate(glm::mat4(), camera.position - camRight * (eyeSeparation / 2.0f));
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transM = glm::translate(glm::mat4(1.0f), camera.position - camRight * (eyeSeparation / 2.0f));
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uboGS.projection[0] = glm::frustum(left, right, bottom, top, zNear, zFar);
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uboGS.modelview[0] = rotM * transM;
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@ -336,7 +336,7 @@ public:
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left = -aspectRatio * wd2 - 0.5f * eyeSeparation * ndfl;
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right = aspectRatio * wd2 - 0.5f * eyeSeparation * ndfl;
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transM = glm::translate(glm::mat4(), camera.position + camRight * (eyeSeparation / 2.0f));
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transM = glm::translate(glm::mat4(1.0f), camera.position + camRight * (eyeSeparation / 2.0f));
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uboGS.projection[1] = glm::frustum(left, right, bottom, top, zNear, zFar);
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uboGS.modelview[1] = rotM * transM;
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