Added ETC2 and ASTC texture variants (Refs #174)
This commit is contained in:
parent
3af19a1041
commit
cddbebddea
10 changed files with 97 additions and 38 deletions
|
|
@ -15,6 +15,7 @@
|
||||||
android:label="Deferredshadows"
|
android:label="Deferredshadows"
|
||||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||||
android:launchMode="singleTask"
|
android:launchMode="singleTask"
|
||||||
|
android:screenOrientation="landscape"
|
||||||
android:configChanges="orientation|screenSize|keyboardHidden">
|
android:configChanges="orientation|screenSize|keyboardHidden">
|
||||||
<meta-data android:name="android.app.lib_name" android:value="vulkanDeferredshadows" />
|
<meta-data android:name="android.app.lib_name" android:value="vulkanDeferredshadows" />
|
||||||
<intent-filter>
|
<intent-filter>
|
||||||
|
|
|
||||||
|
|
@ -1,30 +0,0 @@
|
||||||
cd jni
|
|
||||||
call ndk-build
|
|
||||||
if %ERRORLEVEL% EQU 0 (
|
|
||||||
echo ndk-build has failed, build cancelled
|
|
||||||
cd..
|
|
||||||
|
|
||||||
mkdir "assets\shaders\base"
|
|
||||||
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
|
|
||||||
|
|
||||||
mkdir "assets\shaders\deferredshadows"
|
|
||||||
xcopy "..\..\data\shaders\deferredshadows\*.spv" "assets\shaders\deferredshadows" /Y
|
|
||||||
|
|
||||||
mkdir "assets\models\armor"
|
|
||||||
xcopy "..\..\data\models\armor\*.*" "assets\models\armor" /Y
|
|
||||||
|
|
||||||
mkdir "assets\textures"
|
|
||||||
xcopy "..\..\data\textures\pattern_57_diffuse_bc3.ktx" "assets\textures" /Y
|
|
||||||
xcopy "..\..\data\textures\pattern_57_normal_bc3.ktx" "assets\textures" /Y
|
|
||||||
|
|
||||||
mkdir "assets\models"
|
|
||||||
xcopy "..\..\data\models\openbox.dae" "assets\models" /Y
|
|
||||||
|
|
||||||
mkdir "res\drawable"
|
|
||||||
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
|
|
||||||
|
|
||||||
call ant debug -Dout.final.file=vulkanDeferredshadows.apk
|
|
||||||
) ELSE (
|
|
||||||
echo error : ndk-build failed with errors!
|
|
||||||
cd..
|
|
||||||
)
|
|
||||||
58
android/deferredshadows/build.py
Normal file
58
android/deferredshadows/build.py
Normal file
|
|
@ -0,0 +1,58 @@
|
||||||
|
import os
|
||||||
|
import shutil
|
||||||
|
import subprocess
|
||||||
|
import sys
|
||||||
|
import glob
|
||||||
|
|
||||||
|
APK_NAME = "vulkanDeferredshadows"
|
||||||
|
SHADER_DIR = "deferredshadows"
|
||||||
|
ASSETS_MODELS = ["openbox.dae"]
|
||||||
|
ASSETS_TEXTURES = ["stonefloor02_color_astc_8x8_unorm.ktx", "stonefloor02_color_bc3_unorm.ktx", "stonefloor02_normal_astc_8x8_unorm.ktx", "stonefloor02_normal_bc3_unorm.ktx", "stonefloor02_color_etc2_unorm.ktx", "stonefloor02_normal_etc2_unorm.ktx"]
|
||||||
|
|
||||||
|
if subprocess.call("ndk-build", shell=True) == 0:
|
||||||
|
print("Build successful")
|
||||||
|
|
||||||
|
# Assets
|
||||||
|
if not os.path.exists("./assets"):
|
||||||
|
os.makedirs("./assets")
|
||||||
|
|
||||||
|
# Shaders
|
||||||
|
# Base
|
||||||
|
if not os.path.exists("./assets/shaders/base"):
|
||||||
|
os.makedirs("./assets/shaders/base")
|
||||||
|
for file in glob.glob("../../data/shaders/base/*.spv"):
|
||||||
|
shutil.copy(file, "./assets/shaders/base")
|
||||||
|
# Sample
|
||||||
|
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
|
||||||
|
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
|
||||||
|
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
|
||||||
|
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
|
||||||
|
# Textures and model
|
||||||
|
if not os.path.exists("./assets/models/armor/"):
|
||||||
|
os.makedirs("./assets/models/armor/")
|
||||||
|
for file in glob.glob("../../data/models/armor/*.*"):
|
||||||
|
shutil.copy(file, "./assets/models/armor")
|
||||||
|
# Textures from base
|
||||||
|
if not os.path.exists("./assets/textures"):
|
||||||
|
os.makedirs("./assets/textures")
|
||||||
|
for file in ASSETS_TEXTURES:
|
||||||
|
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
|
||||||
|
if not os.path.exists("./assets/models"):
|
||||||
|
os.makedirs("./assets/models")
|
||||||
|
for file in ASSETS_MODELS:
|
||||||
|
shutil.copy("../../data/models/%s" % file, "./assets/models")
|
||||||
|
|
||||||
|
# Icon
|
||||||
|
if not os.path.exists("./res/drawable"):
|
||||||
|
os.makedirs("./res/drawable")
|
||||||
|
shutil.copy("../../android/images/icon.png", "./res/drawable")
|
||||||
|
|
||||||
|
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
|
||||||
|
if len(sys.argv) > 1:
|
||||||
|
if sys.argv[1] == "-deploy":
|
||||||
|
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
|
||||||
|
print("Could not deploy to device!")
|
||||||
|
else:
|
||||||
|
print("Error during build process!")
|
||||||
|
else:
|
||||||
|
print("Error building project!")
|
||||||
BIN
data/textures/stonefloor02_color_astc_8x8_unorm.ktx
Normal file
BIN
data/textures/stonefloor02_color_astc_8x8_unorm.ktx
Normal file
Binary file not shown.
BIN
data/textures/stonefloor02_color_bc3_unorm.ktx
Normal file
BIN
data/textures/stonefloor02_color_bc3_unorm.ktx
Normal file
Binary file not shown.
BIN
data/textures/stonefloor02_color_etc2_unorm.ktx
Normal file
BIN
data/textures/stonefloor02_color_etc2_unorm.ktx
Normal file
Binary file not shown.
BIN
data/textures/stonefloor02_normal_astc_8x8_unorm.ktx
Normal file
BIN
data/textures/stonefloor02_normal_astc_8x8_unorm.ktx
Normal file
Binary file not shown.
BIN
data/textures/stonefloor02_normal_bc3_unorm.ktx
Normal file
BIN
data/textures/stonefloor02_normal_bc3_unorm.ktx
Normal file
Binary file not shown.
BIN
data/textures/stonefloor02_normal_etc2_unorm.ktx
Normal file
BIN
data/textures/stonefloor02_normal_etc2_unorm.ktx
Normal file
Binary file not shown.
|
|
@ -184,8 +184,6 @@ public:
|
||||||
camera.setPerspective(60.0f, (float)width / (float)height, zNear, zFar);
|
camera.setPerspective(60.0f, (float)width / (float)height, zNear, zFar);
|
||||||
timerSpeed *= 0.25f;
|
timerSpeed *= 0.25f;
|
||||||
paused = true;
|
paused = true;
|
||||||
// Device features to be enabled for this example
|
|
||||||
enabledFeatures.geometryShader = VK_TRUE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
|
|
@ -232,6 +230,18 @@ public:
|
||||||
vkDestroySemaphore(device, offscreenSemaphore, nullptr);
|
vkDestroySemaphore(device, offscreenSemaphore, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Enable physical device features required for this example
|
||||||
|
virtual void getEnabledFeatures()
|
||||||
|
{
|
||||||
|
// Geometry shader support is required for writing to multiple shadow map layers in one single pass
|
||||||
|
if (deviceFeatures.geometryShader) {
|
||||||
|
enabledFeatures.geometryShader = VK_TRUE;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
vks::tools::exitFatal("Selected GPU does not support geometry shaders!", "Feature not supported");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Prepare a layered shadow map with each layer containing depth from a light's point of view
|
// Prepare a layered shadow map with each layer containing depth from a light's point of view
|
||||||
// The shadow mapping pass uses geometry shader instancing to output the scene from the different
|
// The shadow mapping pass uses geometry shader instancing to output the scene from the different
|
||||||
// light sources' point of view to the layers of the depth attachment in one single pass
|
// light sources' point of view to the layers of the depth attachment in one single pass
|
||||||
|
|
@ -417,10 +427,30 @@ public:
|
||||||
modelCreateInfo.center = glm::vec3(0.0f, 2.3f, 0.0f);
|
modelCreateInfo.center = glm::vec3(0.0f, 2.3f, 0.0f);
|
||||||
models.background.loadFromFile(getAssetPath() + "models/openbox.dae", vertexLayout, &modelCreateInfo, vulkanDevice, queue);
|
models.background.loadFromFile(getAssetPath() + "models/openbox.dae", vertexLayout, &modelCreateInfo, vulkanDevice, queue);
|
||||||
|
|
||||||
textures.model.colorMap.loadFromFile(getAssetPath() + "models/armor/colormap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
|
// Textures
|
||||||
textures.model.normalMap.loadFromFile(getAssetPath() + "models/armor/normalmap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
|
std::string texFormatSuffix;
|
||||||
textures.background.colorMap.loadFromFile(getAssetPath() + "textures/pattern_57_diffuse_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
|
VkFormat texFormat;
|
||||||
textures.background.normalMap.loadFromFile(getAssetPath() + "textures/pattern_57_normal_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
|
// Get supported compressed texture format
|
||||||
|
if (vulkanDevice->features.textureCompressionBC) {
|
||||||
|
texFormatSuffix = "_bc3_unorm";
|
||||||
|
texFormat = VK_FORMAT_BC3_UNORM_BLOCK;
|
||||||
|
}
|
||||||
|
else if (vulkanDevice->features.textureCompressionASTC_LDR) {
|
||||||
|
texFormatSuffix = "_astc_8x8_unorm";
|
||||||
|
texFormat = VK_FORMAT_ASTC_8x8_UNORM_BLOCK;
|
||||||
|
}
|
||||||
|
else if (vulkanDevice->features.textureCompressionETC2) {
|
||||||
|
texFormatSuffix = "_etc2_unorm";
|
||||||
|
texFormat = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
|
||||||
|
}
|
||||||
|
|
||||||
|
textures.model.colorMap.loadFromFile(getAssetPath() + "models/armor/color" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
|
||||||
|
textures.model.normalMap.loadFromFile(getAssetPath() + "models/armor/normal" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
|
||||||
|
textures.background.colorMap.loadFromFile(getAssetPath() + "textures/stonefloor02_color" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
|
||||||
|
textures.background.normalMap.loadFromFile(getAssetPath() + "textures/stonefloor02_normal" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void reBuildCommandBuffers()
|
void reBuildCommandBuffers()
|
||||||
|
|
@ -914,8 +944,8 @@ public:
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
|
||||||
|
|
||||||
// Shadow mapping pipeline
|
// Shadow mapping pipeline
|
||||||
// The shadow mapping pipeline uses geometry shader instancing (invoctations layout modifier) to output
|
// The shadow mapping pipeline uses geometry shader instancing (invocations layout modifier) to output
|
||||||
// shadow maps for multiple lights sources into the different shadiw map layers in one single render pass
|
// shadow maps for multiple lights sources into the different shadow map layers in one single render pass
|
||||||
std::array<VkPipelineShaderStageCreateInfo, 3> shadowStages;
|
std::array<VkPipelineShaderStageCreateInfo, 3> shadowStages;
|
||||||
shadowStages[0] = loadShader(getAssetPath() + "shaders/deferredshadows/shadow.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shadowStages[0] = loadShader(getAssetPath() + "shaders/deferredshadows/shadow.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shadowStages[1] = loadShader(getAssetPath() + "shaders/deferredshadows/shadow.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shadowStages[1] = loadShader(getAssetPath() + "shaders/deferredshadows/shadow.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue