Enable required features, fix shader validation message

This commit is contained in:
saschawillems 2017-10-21 15:58:10 +02:00
parent 542be437da
commit cee95e30c5
3 changed files with 15 additions and 0 deletions

View file

@ -1,6 +1,7 @@
#version 450 core
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec2 inUV;
layout (location = 0) out vec2 outUV;

View file

@ -176,6 +176,20 @@ public:
if (deviceFeatures.pipelineStatisticsQuery) {
enabledFeatures.pipelineStatisticsQuery = VK_TRUE;
};
// Enable anisotropic filtering if supported
if (deviceFeatures.samplerAnisotropy) {
enabledFeatures.samplerAnisotropy = VK_TRUE;
}
// Enable texture compression
if (deviceFeatures.textureCompressionBC) {
enabledFeatures.textureCompressionBC = VK_TRUE;
}
else if (deviceFeatures.textureCompressionASTC_LDR) {
enabledFeatures.textureCompressionASTC_LDR = VK_TRUE;
}
else if (deviceFeatures.textureCompressionETC2) {
enabledFeatures.textureCompressionETC2 = VK_TRUE;
}
}
// Setup pool and buffer for storing pipeline statistics results