Remove requirement for shaderResourceMinLod

Fixes #984
This commit is contained in:
Sascha Willems 2022-08-21 16:19:44 +02:00
parent 9bfb3c5559
commit d02a039188

View file

@ -172,7 +172,6 @@ void VulkanExample::getEnabledFeatures()
{ {
if (deviceFeatures.sparseBinding && deviceFeatures.sparseResidencyImage2D) { if (deviceFeatures.sparseBinding && deviceFeatures.sparseResidencyImage2D) {
enabledFeatures.shaderResourceResidency = VK_TRUE; enabledFeatures.shaderResourceResidency = VK_TRUE;
enabledFeatures.shaderResourceMinLod = VK_TRUE;
enabledFeatures.sparseBinding = VK_TRUE; enabledFeatures.sparseBinding = VK_TRUE;
enabledFeatures.sparseResidencyImage2D = VK_TRUE; enabledFeatures.sparseResidencyImage2D = VK_TRUE;
} }