Code cleanup
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1 changed files with 2 additions and 4 deletions
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@ -497,13 +497,11 @@ void VulkanglTFModel::updateJoints(VulkanglTFModel::Node *node)
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{
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if (node->skin > -1)
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{
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glm::mat4 m = getNodeMatrix(node);
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// Update joint matrices
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glm::mat4 inverseTransform = glm::inverse(m);
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// Update the joint matrices
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glm::mat4 inverseTransform = glm::inverse(getNodeMatrix(node));
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Skin skin = skins[node->skin];
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size_t numJoints = (uint32_t) skin.joints.size();
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std::vector<glm::mat4> jointMatrices(numJoints);
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// @todo: bail out if model has more joints than shader can handle
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for (size_t i = 0; i < numJoints; i++)
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{
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jointMatrices[i] = getNodeMatrix(skin.joints[i]) * skin.inverseBindMatrices[i];
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