Reverted change for inverted normal y
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1 changed files with 1 additions and 1 deletions
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@ -357,7 +357,7 @@ public:
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Vertex v(glm::vec3(pPos->x, -pPos->y, pPos->z),
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Vertex v(glm::vec3(pPos->x, -pPos->y, pPos->z),
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glm::vec2(pTexCoord->x , pTexCoord->y),
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glm::vec2(pTexCoord->x , pTexCoord->y),
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glm::vec3(pNormal->x, -pNormal->y, pNormal->z),
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glm::vec3(pNormal->x, pNormal->y, pNormal->z),
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glm::vec3(pTangent->x, pTangent->y, pTangent->z),
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glm::vec3(pTangent->x, pTangent->y, pTangent->z),
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glm::vec3(pBiTangent->x, pBiTangent->y, pBiTangent->z),
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glm::vec3(pBiTangent->x, pBiTangent->y, pBiTangent->z),
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glm::vec3(pColor.r, pColor.g, pColor.b)
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glm::vec3(pColor.r, pColor.g, pColor.b)
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