Reverted change for inverted normal y

This commit is contained in:
saschawillems 2016-07-04 19:28:19 +02:00
parent e97713ab34
commit d139e90f66

View file

@ -357,7 +357,7 @@ public:
Vertex v(glm::vec3(pPos->x, -pPos->y, pPos->z), Vertex v(glm::vec3(pPos->x, -pPos->y, pPos->z),
glm::vec2(pTexCoord->x , pTexCoord->y), glm::vec2(pTexCoord->x , pTexCoord->y),
glm::vec3(pNormal->x, -pNormal->y, pNormal->z), glm::vec3(pNormal->x, pNormal->y, pNormal->z),
glm::vec3(pTangent->x, pTangent->y, pTangent->z), glm::vec3(pTangent->x, pTangent->y, pTangent->z),
glm::vec3(pBiTangent->x, pBiTangent->y, pBiTangent->z), glm::vec3(pBiTangent->x, pBiTangent->y, pBiTangent->z),
glm::vec3(pColor.r, pColor.g, pColor.b) glm::vec3(pColor.r, pColor.g, pColor.b)