Replaced outdated android layer names

This commit is contained in:
Sascha Willems 2022-12-31 10:27:10 +01:00
parent 8c05c74746
commit d13b9a93bc
2 changed files with 4 additions and 14 deletions

View file

@ -144,14 +144,9 @@ public:
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &appInfo; instanceCreateInfo.pApplicationInfo = &appInfo;
uint32_t layerCount = 0; uint32_t layerCount = 1;
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
const char* validationLayers[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker","VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain", "VK_LAYER_GOOGLE_unique_objects" };
layerCount = 6;
#else
const char* validationLayers[] = { "VK_LAYER_KHRONOS_validation" }; const char* validationLayers[] = { "VK_LAYER_KHRONOS_validation" };
layerCount = 1;
#endif
std::vector<const char*> instanceExtensions = {}; std::vector<const char*> instanceExtensions = {};
#if DEBUG #if DEBUG
// Check if layers are available // Check if layers are available

View file

@ -176,14 +176,9 @@ public:
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &appInfo; instanceCreateInfo.pApplicationInfo = &appInfo;
uint32_t layerCount = 0; uint32_t layerCount = 1;
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
const char* validationLayers[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker","VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain", "VK_LAYER_GOOGLE_unique_objects" };
layerCount = 6;
#else
const char* validationLayers[] = { "VK_LAYER_KHRONOS_validation" }; const char* validationLayers[] = { "VK_LAYER_KHRONOS_validation" };
layerCount = 1;
#endif
std::vector<const char*> instanceExtensions = {}; std::vector<const char*> instanceExtensions = {};
#if DEBUG #if DEBUG
// Check if layers are available // Check if layers are available