Added PBR image based lighting example
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data/models/venus.fbx
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data/models/venus.fbx
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data/shaders/pbribl/pbribl.frag
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data/shaders/pbribl/pbribl.frag
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// Phyiscally based rendering using IBL
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// Based on http://www.trentreed.net/blog/physically-based-shading-and-image-based-lighting/
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#version 450
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layout (location = 0) in vec3 inWorldPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (binding = 0) uniform UBO {
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mat4 projection;
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mat4 model;
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mat4 view;
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vec3 camPos;
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} ubo;
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layout (binding = 1) uniform UBOShared {
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float exposure;
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float gamma;
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} uboShared;
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layout(push_constant) uniform PushConsts {
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layout(offset = 12) float roughness;
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layout(offset = 16) float metallic;
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layout(offset = 20) float specular;
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layout(offset = 24) float r;
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layout(offset = 28) float g;
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layout(offset = 32) float b;
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} material;
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layout (binding = 2) uniform samplerCube radianceMap;
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layout (binding = 3) uniform samplerCube irradianceMap;
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layout (location = 0) out vec4 outColor;
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// From http://filmicgames.com/archives/75
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vec3 Uncharted2Tonemap( vec3 x )
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{
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float A = 0.15;
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float B = 0.50;
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float C = 0.10;
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float D = 0.20;
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float E = 0.02;
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float F = 0.30;
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return ((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;
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}
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// Environment BRDF approximation from https://www.unrealengine.com/blog/physically-based-shading-on-mobile
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vec3 EnvBRDFApprox(vec3 SpecularColor, float Roughness, float NoV)
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{
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vec4 c0 = vec4(-1, -0.0275, -0.572, 0.022);
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vec4 c1 = vec4(1, 0.0425, 1.04, -0.04);
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vec4 r = Roughness * c0 + c1;
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float a004 = min(r.x * r.x, exp2(-9.28 * NoV)) * r.x + r.y;
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vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;
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return SpecularColor * AB.x + AB.y;
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}
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void main()
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{
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vec3 N = normalize(inNormal);
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vec3 V = normalize(ubo.camPos - inWorldPos);
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vec3 R = reflect(-V, N);
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vec3 baseColor = vec3(material.r, material.g, material.b);
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// Diffuse and specular color from material color and metallic factor
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vec3 diffuseColor = baseColor - baseColor * material.metallic;
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vec3 specularColor = mix(vec3(material.specular), baseColor, material.metallic);
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// Cube map sampling
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ivec2 cubedim = textureSize(radianceMap, 0);
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int numMipLevels = int(log2(max(cubedim.s, cubedim.y)));
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float mipLevel = numMipLevels - 1.0 + log2(material.roughness);
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vec3 radianceSample = pow(textureLod(radianceMap, R, mipLevel).rgb, vec3(2.2f));
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vec3 irradianceSample = pow(texture(irradianceMap, N).rgb, vec3(2.2f));
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vec3 reflection = EnvBRDFApprox(specularColor, pow(material.roughness, 1.0f), clamp(dot(N, V), 0.0, 1.0));
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// Combine specular IBL and BRDF
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vec3 diffuse = diffuseColor * irradianceSample;
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vec3 specular = radianceSample * reflection;
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vec3 color = diffuse + specular;
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// Tone mapping
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color = Uncharted2Tonemap( color * uboShared.exposure );
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color = color * (1.0f / Uncharted2Tonemap(vec3(11.2f)));
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// Gamma correction
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color = pow(color, vec3(1.0f / uboShared.gamma));
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outColor = vec4( color, 1.0 );
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}
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data/shaders/pbribl/pbribl.frag.spv
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data/shaders/pbribl/pbribl.frag.spv
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data/shaders/pbribl/pbribl.vert
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data/shaders/pbribl/pbribl.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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mat4 view;
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vec3 camPos;
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} ubo;
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layout (location = 0) out vec3 outWorldPos;
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layout (location = 1) out vec3 outNormal;
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layout (location = 2) out vec2 outUV;
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layout(push_constant) uniform PushConsts {
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vec3 objPos;
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} pushConsts;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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vec3 locPos = vec3(ubo.model * vec4(inPos, 1.0));
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outWorldPos = locPos + pushConsts.objPos;
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outNormal = mat3(ubo.model) * inNormal;
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outUV = inUV;
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gl_Position = ubo.projection * ubo.view * vec4(outWorldPos, 1.0);
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}
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data/shaders/pbribl/pbribl.vert.spv
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data/shaders/pbribl/pbribl.vert.spv
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data/shaders/pbribl/skybox.frag
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data/shaders/pbribl/skybox.frag
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#version 450
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layout (binding = 2) uniform samplerCube samplerEnv;
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layout (location = 0) in vec3 inUVW;
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layout (location = 0) out vec4 outColor;
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layout (binding = 1) uniform UBOShared {
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float exposure;
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float gamma;
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} uboShared;
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// From http://filmicworlds.com/blog/filmic-tonemapping-operators/
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vec3 Uncharted2Tonemap(vec3 color)
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{
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float A = 0.15;
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float B = 0.50;
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float C = 0.10;
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float D = 0.20;
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float E = 0.02;
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float F = 0.30;
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float W = 11.2;
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return ((color*(A*color+C*B)+D*E)/(color*(A*color+B)+D*F))-E/F;
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}
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void main()
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{
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vec3 color = pow(texture(samplerEnv, inUVW).rgb, vec3(2.2));
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color = Uncharted2Tonemap(color * uboShared.exposure);
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color = color * (1.0 / Uncharted2Tonemap(vec3(11.2)));
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// gamma correction
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color = pow(color, vec3(1.0 / uboShared.gamma));
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outColor = vec4(color, 1.0);
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}
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data/shaders/pbribl/skybox.frag.spv
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data/shaders/pbribl/skybox.frag.spv
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data/shaders/pbribl/skybox.vert
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data/shaders/pbribl/skybox.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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} ubo;
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layout (location = 0) out vec3 outUVW;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUVW = inPos;
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gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
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}
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data/shaders/pbribl/skybox.vert.spv
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data/shaders/pbribl/skybox.vert.spv
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data/textures/hamarikyu_bridge_irradiance_cube.ktx
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data/textures/hamarikyu_bridge_irradiance_cube.ktx
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data/textures/hamarikyu_bridge_radiance_cube.ktx
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data/textures/hamarikyu_bridge_radiance_cube.ktx
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pbribl/pbribl.cpp
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pbribl/pbribl.cpp
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/*
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* Vulkan Example - Physical based rendering with image based lighting
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*
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* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <gli/gli.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanBuffer.hpp"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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#define GRID_DIM 7
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#define OBJ_DIM 0.05f
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struct Material {
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float roughness;
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float metallic;
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float specular;
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float r,g,b; // Color components as single floats because we use push constants
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std::string name;
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Material() {};
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Material(std::string n, glm::vec3 c, float r, float m) : name(n), roughness(r), metallic(m), r(c.r), g(c.g), b(c.b) { specular = 0.8f; };
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool displaySkybox = true;
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struct Textures {
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vks::TextureCubeMap radianceMap;
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vks::TextureCubeMap irradianceMap;
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} textures;
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_UV,
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});
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struct Meshes {
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vks::Model skybox;
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std::vector<vks::Model> objects;
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uint32_t objectIndex = 3;
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} models;
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struct {
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vks::Buffer object;
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vks::Buffer skybox;
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vks::Buffer params;
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} uniformBuffers;
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struct UBOMatrices {
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 view;
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glm::vec3 camPos;
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} uboMatrices;
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struct UBOParams {
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float exposure = 10.0f;
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float gamma = 2.2f;
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} uboParams;
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struct {
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VkPipeline skybox;
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VkPipeline pbr;
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} pipelines;
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struct {
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VkDescriptorSet object;
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VkDescriptorSet skybox;
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} descriptorSets;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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// Default materials to select from
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std::vector<Material> materials;
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int32_t materialIndex = 0;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Vulkan Example - Physical based rendering";
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enableTextOverlay = true;
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camera.type = Camera::CameraType::firstperson;
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camera.setPosition(glm::vec3(13.0f, 8.0f, -10.0f));
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camera.setRotation(glm::vec3(-31.75f, 45.0f, 0.0f));
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camera.movementSpeed = 4.0f;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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camera.rotationSpeed = 0.25f;
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width = 1920;
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height = 1080;
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// Setup some default materials (source: https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/)
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materials.push_back(Material("Gold", glm::vec3(1.0f, 0.765557f, 0.336057f), 0.1f, 1.0f));
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materials.push_back(Material("Copper", glm::vec3(0.955008f, 0.637427f, 0.538163f), 0.1f, 1.0f));
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materials.push_back(Material("Chromium", glm::vec3(0.549585f, 0.556114f, 0.554256f), 0.1f, 1.0f));
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materials.push_back(Material("Nickel", glm::vec3(0.659777f, 0.608679f, 0.525649f), 0.1f, 1.0f));
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materials.push_back(Material("Titanium", glm::vec3(0.541931f, 0.496791f, 0.449419f), 0.1f, 1.0f));
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materials.push_back(Material("Cobalt", glm::vec3(0.662124f, 0.654864f, 0.633732f), 0.1f, 1.0f));
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materials.push_back(Material("Platinum", glm::vec3(0.672411f, 0.637331f, 0.585456f), 0.1f, 1.0f));
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// Testing materials
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materials.push_back(Material("White", glm::vec3(1.0f), 0.1f, 1.0f));
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materials.push_back(Material("Red", glm::vec3(1.0f, 0.0f, 0.0f), 0.1f, 1.0f));
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materials.push_back(Material("Blue", glm::vec3(0.0f, 0.0f, 1.0f), 0.1f, 1.0f));
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materials.push_back(Material("Black", glm::vec3(0.0f), 0.1f, 1.0f));
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materialIndex = 4;
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipelines.skybox, nullptr);
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vkDestroyPipeline(device, pipelines.pbr, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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for (auto& model : models.objects) {
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model.destroy();
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}
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models.skybox.destroy();
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uniformBuffers.object.destroy();
|
||||||
|
uniformBuffers.skybox.destroy();
|
||||||
|
uniformBuffers.params.destroy();
|
||||||
|
textures.radianceMap.destroy();
|
||||||
|
textures.irradianceMap.destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
void reBuildCommandBuffers()
|
||||||
|
{
|
||||||
|
if (!checkCommandBuffers())
|
||||||
|
{
|
||||||
|
destroyCommandBuffers();
|
||||||
|
createCommandBuffers();
|
||||||
|
}
|
||||||
|
buildCommandBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void buildCommandBuffers()
|
||||||
|
{
|
||||||
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||||
|
|
||||||
|
VkClearValue clearValues[2];
|
||||||
|
clearValues[0].color = { { 0.1f, 0.1f, 0.1f, 1.0f } };
|
||||||
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||||
|
|
||||||
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||||
|
renderPassBeginInfo.renderPass = renderPass;
|
||||||
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||||
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||||
|
renderPassBeginInfo.renderArea.extent.width = width;
|
||||||
|
renderPassBeginInfo.renderArea.extent.height = height;
|
||||||
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||||
|
{
|
||||||
|
// Set target frame buffer
|
||||||
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||||
|
|
||||||
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
|
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||||
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||||
|
|
||||||
|
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||||
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
|
VkDeviceSize offsets[1] = { 0 };
|
||||||
|
|
||||||
|
// Skybox
|
||||||
|
if (displaySkybox)
|
||||||
|
{
|
||||||
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
|
||||||
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.skybox.vertices.buffer, offsets);
|
||||||
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skybox.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||||
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
|
||||||
|
vkCmdDrawIndexed(drawCmdBuffers[i], models.skybox.indexCount, 1, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Objects
|
||||||
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
|
||||||
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
|
||||||
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||||
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.pbr);
|
||||||
|
|
||||||
|
Material mat = materials[materialIndex];
|
||||||
|
|
||||||
|
//#define SINGLE_MESH 1
|
||||||
|
#ifdef SINGLE_MESH
|
||||||
|
mat.metallic = 1.0;
|
||||||
|
mat.roughness = 0.1;
|
||||||
|
|
||||||
|
uint32_t objcount = 10;
|
||||||
|
for (uint32_t x = 0; x < objcount; x++) {
|
||||||
|
glm::vec3 pos = glm::vec3(float(x - (objcount / 2.0f)) * 2.5f, 0.0f, 0.0f);
|
||||||
|
mat.roughness = glm::clamp((float)x / (float)objcount, 0.005f, 1.0f);
|
||||||
|
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
|
||||||
|
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(glm::vec3), sizeof(Material), &mat);
|
||||||
|
vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
for (uint32_t y = 0; y < GRID_DIM; y++) {
|
||||||
|
for (uint32_t x = 0; x < GRID_DIM; x++) {
|
||||||
|
glm::vec3 pos = glm::vec3(float(x - (GRID_DIM / 2.0f)) * 2.5f, 0.0f, float(y - (GRID_DIM / 2.0f)) * 2.5f);
|
||||||
|
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
|
||||||
|
mat.metallic = (float)x / (float)(GRID_DIM - 1);
|
||||||
|
mat.roughness = (float)y / (float)(GRID_DIM - 1);
|
||||||
|
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(glm::vec3), sizeof(Material), &mat);
|
||||||
|
vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void loadAssets()
|
||||||
|
{
|
||||||
|
// Skybox
|
||||||
|
models.skybox.loadFromFile(getAssetPath() + "models/cube.obj", vertexLayout, 1.0f, vulkanDevice, queue);
|
||||||
|
// Objects
|
||||||
|
std::vector<std::string> filenames = { "geosphere.obj", "teapot.dae", "torusknot.obj", "venus.fbx" };
|
||||||
|
for (auto file : filenames) {
|
||||||
|
vks::Model model;
|
||||||
|
model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, OBJ_DIM * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, queue);
|
||||||
|
models.objects.push_back(model);
|
||||||
|
}
|
||||||
|
// Radiance and irradiance cube maps for image-based-lighting
|
||||||
|
// HDR images from http://www.hdrlabs.com/sibl/archive.html, converted to radiance and irradiance maps with https://github.com/dariomanesku/cmft
|
||||||
|
textures.radianceMap.loadFromFile(getAssetPath() + "textures/hamarikyu_bridge_radiance_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
|
||||||
|
textures.irradianceMap.loadFromFile(getAssetPath() + "textures/hamarikyu_bridge_irradiance_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorSetLayout()
|
||||||
|
{
|
||||||
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 3),
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||||
|
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
||||||
|
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||||
|
|
||||||
|
std::vector<VkPushConstantRange> pushConstantRanges = {
|
||||||
|
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0),
|
||||||
|
vks::initializers::pushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(Material), sizeof(glm::vec3)),
|
||||||
|
};
|
||||||
|
|
||||||
|
pipelineLayoutCreateInfo.pushConstantRangeCount = 2;
|
||||||
|
pipelineLayoutCreateInfo.pPushConstantRanges = pushConstantRanges.data();
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorSets()
|
||||||
|
{
|
||||||
|
// Descriptor Pool
|
||||||
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
|
||||||
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||||
|
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
|
|
||||||
|
// Descriptor sets
|
||||||
|
|
||||||
|
VkDescriptorSetAllocateInfo allocInfo =
|
||||||
|
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||||
|
|
||||||
|
// 3D object descriptor set
|
||||||
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object));
|
||||||
|
|
||||||
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.object.descriptor),
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, &uniformBuffers.params.descriptor),
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.radianceMap.descriptor),
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3, &textures.irradianceMap.descriptor),
|
||||||
|
};
|
||||||
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
|
// Sky box descriptor set
|
||||||
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
|
||||||
|
|
||||||
|
writeDescriptorSets = {
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.skybox.descriptor),
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, &uniformBuffers.params.descriptor),
|
||||||
|
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.radianceMap.descriptor),
|
||||||
|
};
|
||||||
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void preparePipelines()
|
||||||
|
{
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||||
|
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
|
|
||||||
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||||
|
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||||
|
|
||||||
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||||
|
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
|
||||||
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||||
|
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||||
|
|
||||||
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||||
|
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||||
|
|
||||||
|
VkPipelineViewportStateCreateInfo viewportState =
|
||||||
|
vks::initializers::pipelineViewportStateCreateInfo(1, 1);
|
||||||
|
|
||||||
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||||
|
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
|
||||||
|
|
||||||
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||||
|
VK_DYNAMIC_STATE_VIEWPORT,
|
||||||
|
VK_DYNAMIC_STATE_SCISSOR
|
||||||
|
};
|
||||||
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||||
|
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||||
|
|
||||||
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||||
|
vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
|
||||||
|
|
||||||
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||||
|
|
||||||
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||||
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||||
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||||
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||||
|
pipelineCreateInfo.pViewportState = &viewportState;
|
||||||
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||||
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||||
|
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||||
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
|
||||||
|
// Vertex bindings an attributes
|
||||||
|
// Binding description
|
||||||
|
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||||
|
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||||
|
};
|
||||||
|
|
||||||
|
// Attribute descriptions
|
||||||
|
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Normal
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 5), // UV
|
||||||
|
};
|
||||||
|
|
||||||
|
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||||
|
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||||
|
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||||
|
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||||
|
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||||
|
|
||||||
|
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||||
|
|
||||||
|
// Skybox pipeline (background cube)
|
||||||
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox));
|
||||||
|
|
||||||
|
// PBR pipeline
|
||||||
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/pbribl.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/pbribl.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
// Enable depth test and write
|
||||||
|
depthStencilState.depthWriteEnable = VK_TRUE;
|
||||||
|
depthStencilState.depthTestEnable = VK_TRUE;
|
||||||
|
// Flip cull mode
|
||||||
|
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
|
||||||
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.pbr));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
|
void prepareUniformBuffers()
|
||||||
|
{
|
||||||
|
// Objact vertex shader uniform buffer
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&uniformBuffers.object,
|
||||||
|
sizeof(uboMatrices)));
|
||||||
|
|
||||||
|
// Skybox vertex shader uniform buffer
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&uniformBuffers.skybox,
|
||||||
|
sizeof(uboMatrices)));
|
||||||
|
|
||||||
|
// Shared parameter uniform buffer
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&uniformBuffers.params,
|
||||||
|
sizeof(uboParams)));
|
||||||
|
|
||||||
|
// Map persistent
|
||||||
|
VK_CHECK_RESULT(uniformBuffers.object.map());
|
||||||
|
VK_CHECK_RESULT(uniformBuffers.skybox.map());
|
||||||
|
VK_CHECK_RESULT(uniformBuffers.params.map());
|
||||||
|
|
||||||
|
updateUniformBuffers();
|
||||||
|
updateParams();
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateUniformBuffers()
|
||||||
|
{
|
||||||
|
// 3D object
|
||||||
|
uboMatrices.projection = camera.matrices.perspective;
|
||||||
|
uboMatrices.view = camera.matrices.view;
|
||||||
|
uboMatrices.model = glm::rotate(glm::mat4(), glm::radians(-90.0f + (models.objectIndex == 1 ? 45.0f : 0.0f)), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||||
|
uboMatrices.camPos = camera.position * -1.0f;
|
||||||
|
memcpy(uniformBuffers.object.mapped, &uboMatrices, sizeof(uboMatrices));
|
||||||
|
|
||||||
|
// Skybox
|
||||||
|
uboMatrices.model = glm::mat4(glm::mat3(camera.matrices.view));
|
||||||
|
memcpy(uniformBuffers.skybox.mapped, &uboMatrices, sizeof(uboMatrices));
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateParams()
|
||||||
|
{
|
||||||
|
memcpy(uniformBuffers.params.mapped, &uboParams, sizeof(uboParams));
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
loadAssets();
|
||||||
|
prepareUniformBuffers();
|
||||||
|
setupDescriptorSetLayout();
|
||||||
|
preparePipelines();
|
||||||
|
setupDescriptorSets();
|
||||||
|
buildCommandBuffers();
|
||||||
|
prepared = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void render()
|
||||||
|
{
|
||||||
|
if (!prepared)
|
||||||
|
return;
|
||||||
|
draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void viewChanged()
|
||||||
|
{
|
||||||
|
updateUniformBuffers();
|
||||||
|
updateTextOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
void toggleSkyBox()
|
||||||
|
{
|
||||||
|
displaySkybox = !displaySkybox;
|
||||||
|
reBuildCommandBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void toggleObject()
|
||||||
|
{
|
||||||
|
models.objectIndex++;
|
||||||
|
if (models.objectIndex >= static_cast<uint32_t>(models.objects.size()))
|
||||||
|
{
|
||||||
|
models.objectIndex = 0;
|
||||||
|
}
|
||||||
|
updateUniformBuffers();
|
||||||
|
reBuildCommandBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void toggleMaterial(int32_t dir)
|
||||||
|
{
|
||||||
|
materialIndex += dir;
|
||||||
|
if (materialIndex < 0) {
|
||||||
|
materialIndex = static_cast<int32_t>(materials.size()) - 1;
|
||||||
|
}
|
||||||
|
if (materialIndex > static_cast<int32_t>(materials.size()) - 1) {
|
||||||
|
materialIndex = 0;
|
||||||
|
}
|
||||||
|
reBuildCommandBuffers();
|
||||||
|
updateTextOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
void changeExposure(float delta)
|
||||||
|
{
|
||||||
|
uboParams.exposure += delta;
|
||||||
|
if (uboParams.exposure < 0.01f) {
|
||||||
|
uboParams.exposure = 0.01f;
|
||||||
|
}
|
||||||
|
updateParams();
|
||||||
|
updateTextOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void keyPressed(uint32_t keyCode)
|
||||||
|
{
|
||||||
|
switch (keyCode)
|
||||||
|
{
|
||||||
|
case KEY_F2:
|
||||||
|
case GAMEPAD_BUTTON_A:
|
||||||
|
toggleSkyBox();
|
||||||
|
break;
|
||||||
|
case KEY_SPACE:
|
||||||
|
case GAMEPAD_BUTTON_X:
|
||||||
|
toggleObject();
|
||||||
|
break;
|
||||||
|
case KEY_KPADD:
|
||||||
|
case GAMEPAD_BUTTON_R1:
|
||||||
|
toggleMaterial(1);
|
||||||
|
break;
|
||||||
|
case KEY_KPSUB:
|
||||||
|
case GAMEPAD_BUTTON_L1:
|
||||||
|
toggleMaterial(-1);
|
||||||
|
break;
|
||||||
|
case KEY_F3:
|
||||||
|
changeExposure(-0.1f);
|
||||||
|
break;
|
||||||
|
case KEY_F4:
|
||||||
|
changeExposure(0.1f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||||
|
{
|
||||||
|
#if defined(__ANDROID__)
|
||||||
|
textOverlay->addText("\"Button A\" to toggle skybox", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
textOverlay->addText("\"Button X\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
#else
|
||||||
|
textOverlay->addText("Base material: " + materials[materialIndex].name + " (+/-)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
textOverlay->addText("Exposure = " + std::to_string(uboParams.exposure) + " (F3/F4)", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
//textOverlay->addText("\"F2\" to toggle skybox", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
//textOverlay->addText("\"space\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VULKAN_EXAMPLE_MAIN()
|
||||||
101
pbribl/pbribl.vcxproj
Normal file
101
pbribl/pbribl.vcxproj
Normal file
|
|
@ -0,0 +1,101 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{659987E9-863C-4B9B-A3D4-CBA7D67A9516}</ProjectGuid>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\base\vulkandebug.cpp" />
|
||||||
|
<ClCompile Include="..\base\vulkanexamplebase.cpp" />
|
||||||
|
<ClCompile Include="..\base\vulkantools.cpp" />
|
||||||
|
<ClCompile Include="pbribl.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\base\vulkandebug.h" />
|
||||||
|
<ClInclude Include="..\base\vulkanexamplebase.h" />
|
||||||
|
<ClInclude Include="..\base\vulkantools.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\data\shaders\pbribl\pbribl.frag" />
|
||||||
|
<None Include="..\data\shaders\pbribl\pbribl.vert" />
|
||||||
|
<None Include="..\data\shaders\pbribl\skybox.frag" />
|
||||||
|
<None Include="..\data\shaders\pbribl\skybox.vert" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
59
pbribl/pbribl.vcxproj.filters
Normal file
59
pbribl/pbribl.vcxproj.filters
Normal file
|
|
@ -0,0 +1,59 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Shaders">
|
||||||
|
<UniqueIdentifier>{3adf072b-32a9-412a-8eb5-5329a601df1a}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\base\vulkandebug.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\base\vulkanexamplebase.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\base\vulkantools.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="pbribl.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\base\vulkandebug.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\base\vulkanexamplebase.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\base\vulkantools.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\data\shaders\pbribl\pbribl.frag">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\data\shaders\pbribl\pbribl.vert">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\data\shaders\pbribl\skybox.frag">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\data\shaders\pbribl\skybox.vert">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
|
|
@ -139,6 +139,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hdr", "hdr\hdr.vcxproj", "{
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pbr", "pbr\pbr.vcxproj", "{92B2640A-0CC5-48EA-B34C-520BA13938D1}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pbr", "pbr\pbr.vcxproj", "{92B2640A-0CC5-48EA-B34C-520BA13938D1}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pbribl", "pbribl\pbribl.vcxproj", "{659987E9-863C-4B9B-A3D4-CBA7D67A9516}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
|
|
@ -341,6 +343,10 @@ Global
|
||||||
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Debug|x64.Build.0 = Debug|x64
|
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Debug|x64.Build.0 = Debug|x64
|
||||||
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Release|x64.ActiveCfg = Release|x64
|
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Release|x64.ActiveCfg = Release|x64
|
||||||
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Release|x64.Build.0 = Release|x64
|
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Release|x64.Build.0 = Release|x64
|
||||||
|
{659987E9-863C-4B9B-A3D4-CBA7D67A9516}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{659987E9-863C-4B9B-A3D4-CBA7D67A9516}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{659987E9-863C-4B9B-A3D4-CBA7D67A9516}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{659987E9-863C-4B9B-A3D4-CBA7D67A9516}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue