Skeletalanimation fix (#671)

* Fixed anc code cleanup for skeletal animation

Refs #669

* Fix android build
This commit is contained in:
Sascha Willems 2020-02-20 14:25:29 +01:00 committed by GitHub
parent fcb0a2a46a
commit d1fbf8d00a
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11 changed files with 26 additions and 37 deletions

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@ -598,8 +598,8 @@ public:
shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderStages[1].pName = "main";
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
shaderStages[0].module = vks::tools::loadShader(androidapp->activity->assetManager, (getAssetPath() + "shaders/renderheadless/triangle.vert.spv".c_str(), device);
shaderStages[1].module = vks::tools::loadShader(androidapp->activity->assetManager, (getAssetPath() + "shaders/renderheadless/triangle.frag.spv".c_str(), device);
shaderStages[0].module = vks::tools::loadShader(androidapp->activity->assetManager, (getAssetPath() + "shaders/renderheadless/triangle.vert.spv").c_str(), device);
shaderStages[1].module = vks::tools::loadShader(androidapp->activity->assetManager, (getAssetPath() + "shaders/renderheadless/triangle.frag.spv").c_str(), device);
#else
shaderStages[0].module = vks::tools::loadShader((getAssetPath() + "shaders/renderheadless/triangle.vert.spv").c_str(), device);
shaderStages[1].module = vks::tools::loadShader((getAssetPath() + "shaders/renderheadless/triangle.frag.spv").c_str(), device);