Fix layout transitions in renderheadless
Old code had an UNDEFINED to TRANSFER_SRC_OPTIMAL transitions causing the read-back image to also be undefined.
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1 changed files with 2 additions and 12 deletions
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@ -415,7 +415,7 @@ public:
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attchmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attchmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attchmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attchmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attchmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attchmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attchmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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attchmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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// Depth attachment
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// Depth attachment
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attchmentDescriptions[1].format = depthFormat;
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attchmentDescriptions[1].format = depthFormat;
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attchmentDescriptions[1].samples = VK_SAMPLE_COUNT_1_BIT;
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attchmentDescriptions[1].samples = VK_SAMPLE_COUNT_1_BIT;
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@ -706,17 +706,7 @@ public:
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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// Transition color attachment to transfer source
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// colorAttachment.image is already in VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, and does not need to be transitioned
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vks::tools::insertImageMemoryBarrier(
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copyCmd,
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colorAttachment.image,
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0,
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VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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VkImageCopy imageCopyRegion{};
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VkImageCopy imageCopyRegion{};
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imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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