Resize attachments on window resize and update descriptor
Sample no longer crashes on resize Fixes #838
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1 changed files with 65 additions and 38 deletions
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Using input attachments
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*
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* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2018-2021 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*
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@ -58,15 +58,18 @@ public:
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} descriptorSetLayouts;
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struct FrameBufferAttachment {
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VkImage image;
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VkDeviceMemory memory;
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VkImageView view;
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VkImage image = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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VkImageView view = VK_NULL_HANDLE;
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VkFormat format;
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};
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struct Attachments {
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FrameBufferAttachment color, depth;
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};
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std::vector<Attachments> attachments;
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VkExtent2D attachmentSize;
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const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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@ -107,6 +110,13 @@ public:
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uniformBuffers.params.destroy();
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}
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void clearAttachment(FrameBufferAttachment* attachment)
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{
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vkDestroyImageView(device, attachment->view, nullptr);
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vkDestroyImage(device, attachment->image, nullptr);
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vkFreeMemory(device, attachment->memory, nullptr);
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}
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// Create a frame buffer attachment
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void createAttachment(VkFormat format, VkImageUsageFlags usage, FrameBufferAttachment *attachment)
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{
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@ -163,6 +173,21 @@ public:
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// Override framebuffer setup from base class
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void setupFrameBuffer()
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{
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// If the window is resized, all the framebuffers/attachments used in our composition passes need to be recreated
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if (attachmentSize.width != width || attachmentSize.height != height)
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{
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attachmentSize = { width, height };
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for (auto i = 0; i < attachments.size(); i++) {
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clearAttachment(&attachments[i].color);
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clearAttachment(&attachments[i].depth);
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createAttachment(colorFormat, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &attachments[i].color);
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createAttachment(depthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &attachments[i].depth);
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// Since the framebuffers/attachments are referred in the descriptor sets, these need to be updated too
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updateAttachmentReadDescriptors(i);
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}
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}
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VkImageView views[3];
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VkFramebufferCreateInfo frameBufferCI{};
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@ -187,7 +212,7 @@ public:
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// Override render pass setup from base class
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void setupRenderPass()
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{
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const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
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attachmentSize = { width, height };
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attachments.resize(swapChain.imageCount);
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for (auto i = 0; i < attachments.size(); i++) {
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@ -384,6 +409,24 @@ public:
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scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags);
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}
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void updateAttachmentReadDescriptors(uint32_t index)
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{
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// Image descriptors for the input attachments read by the shader
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std::vector<VkDescriptorImageInfo> descriptors = {
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vks::initializers::descriptorImageInfo(VK_NULL_HANDLE, attachments[index].color.view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
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vks::initializers::descriptorImageInfo(VK_NULL_HANDLE, attachments[index].depth.view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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};
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0: Color input attachment
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vks::initializers::writeDescriptorSet(descriptorSets.attachmentRead[index], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0, &descriptors[0]),
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// Binding 1: Depth input attachment
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vks::initializers::writeDescriptorSet(descriptorSets.attachmentRead[index], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, &descriptors[1]),
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// Binding 2: Display parameters uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSets.attachmentRead[index], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &uniformBuffers.params.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void setupDescriptors()
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{
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/*
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@ -420,41 +463,25 @@ public:
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/*
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Attachment read
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*/
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0: Color input attachment
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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// Binding 1: Depth input attachment
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
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// Binding 2: Display parameters uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayouts.attachmentRead));
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0: Color input attachment
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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// Binding 1: Depth input attachment
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
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// Binding 2: Display parameters uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayouts.attachmentRead));
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.attachmentRead, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.attachmentRead));
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.attachmentRead, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.attachmentRead));
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descriptorSets.attachmentRead.resize(attachments.size());
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for (auto i = 0; i < descriptorSets.attachmentRead.size(); i++) {
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.attachmentRead, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.attachmentRead[i]));
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// Image descriptors for the input attachments read by the shader
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std::vector<VkDescriptorImageInfo> descriptors = {
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vks::initializers::descriptorImageInfo(VK_NULL_HANDLE, attachments[i].color.view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL),
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vks::initializers::descriptorImageInfo(VK_NULL_HANDLE, attachments[i].depth.view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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};
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0: Color input attachment
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vks::initializers::writeDescriptorSet(descriptorSets.attachmentRead[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0, &descriptors[0]),
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// Binding 1: Depth input attachment
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vks::initializers::writeDescriptorSet(descriptorSets.attachmentRead[i], VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, &descriptors[1]),
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// Binding 2: Display parameters uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSets.attachmentRead[i], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &uniformBuffers.params.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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descriptorSets.attachmentRead.resize(attachments.size());
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for (auto i = 0; i < descriptorSets.attachmentRead.size(); i++) {
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.attachmentRead, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.attachmentRead[i]));
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updateAttachmentReadDescriptors(i);
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}
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}
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