diff --git a/README.md b/README.md
index 2f798c85..78ad8ad4 100644
--- a/README.md
+++ b/README.md
@@ -124,7 +124,7 @@ Also shows how to use multiple descriptor sets simultaneously with the new GLSL
## [Mesh instancing](instancing/)
-Shows the use of instancing for rendering many copies of the same mesh using different attributes and textures. A secondary vertex buffer containing instanced data, stored in device local memory, is used to pass instance data to the shader via vertex attributes with a per-instance step rate. The instance data also contains a texture layer index for having different textures for the instanced meshes.
+Uses instancing for rendering multiple instances of the same mesh using different attributes. A secondary vertex buffer containing instanced data (in device local memory) is used to pass instanced data to the shader via vertex attributes, including a texture layer index for using different textures per-instance. Also shows how to mix instanced and non-instanced object rendering.
## [Indirect drawing](indirectdraw/)
diff --git a/screenshots/instancing.jpg b/screenshots/instancing.jpg
index ea7031f6..f4104fe6 100644
Binary files a/screenshots/instancing.jpg and b/screenshots/instancing.jpg differ