diff --git a/README.md b/README.md index 2f798c85..78ad8ad4 100644 --- a/README.md +++ b/README.md @@ -124,7 +124,7 @@ Also shows how to use multiple descriptor sets simultaneously with the new GLSL ## [Mesh instancing](instancing/) -Shows the use of instancing for rendering many copies of the same mesh using different attributes and textures. A secondary vertex buffer containing instanced data, stored in device local memory, is used to pass instance data to the shader via vertex attributes with a per-instance step rate. The instance data also contains a texture layer index for having different textures for the instanced meshes. +Uses instancing for rendering multiple instances of the same mesh using different attributes. A secondary vertex buffer containing instanced data (in device local memory) is used to pass instanced data to the shader via vertex attributes, including a texture layer index for using different textures per-instance. Also shows how to mix instanced and non-instanced object rendering.

## [Indirect drawing](indirectdraw/) diff --git a/screenshots/instancing.jpg b/screenshots/instancing.jpg index ea7031f6..f4104fe6 100644 Binary files a/screenshots/instancing.jpg and b/screenshots/instancing.jpg differ