shadowmappping: check if depth format supports LINEAR filtering

The test uses the format VK_FORMAT_D16_UNORM for the shadow map, and
it sets unconditionally VK_FILTER_LINEAR when using it.

But by spec, it is not mandatory that format to support
filtering. Explained here:

https://www.khronos.org/registry/vulkan/specs/1.2/html/chap32.html

table 51, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT.

This commit checks if that flag is present with that format to decide
between LINEAR (the default value) or NEAREST (if LINEAR is not
supported). Adds a auxiliar method on VulkanTools just in case it
could be useful for other demos.

This is not detected by the Validation Layers, but raise an assertion
with one of the development tools we use to implement the Mesa v3dv
driver (rpi4 vulkan driver).
This commit is contained in:
Alejandro Piñeiro 2020-06-20 00:08:13 +02:00
parent 55d7125e7c
commit d33bc6c75e
3 changed files with 24 additions and 3 deletions

View file

@ -33,7 +33,7 @@
#else
#define SHADOWMAP_DIM 2048
#endif
#define SHADOWMAP_FILTER VK_FILTER_LINEAR
#define DEFAULT_SHADOWMAP_FILTER VK_FILTER_LINEAR
class VulkanExample : public VulkanExampleBase
{
@ -275,9 +275,12 @@ public:
// Create sampler to sample from to depth attachment
// Used to sample in the fragment shader for shadowed rendering
VkFilter shadowmap_filter = vks::tools::formatIsFilterable(physicalDevice, DEPTH_FORMAT, VK_IMAGE_TILING_OPTIMAL) ?
DEFAULT_SHADOWMAP_FILTER :
VK_FILTER_NEAREST;
VkSamplerCreateInfo sampler = vks::initializers::samplerCreateInfo();
sampler.magFilter = SHADOWMAP_FILTER;
sampler.minFilter = SHADOWMAP_FILTER;
sampler.magFilter = shadowmap_filter;
sampler.minFilter = shadowmap_filter;
sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler.addressModeV = sampler.addressModeU;