Merge branch 'master' into libktx
This commit is contained in:
commit
d33fc23e0b
10 changed files with 30 additions and 21 deletions
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@ -577,13 +577,17 @@ public:
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.MSAA));
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// MSAA with sample shading pipeline
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// Sample shading enables per-sample shading to avoid shader aliasing and smooth out e.g. high frequency texture maps
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// Note: This will trade performance for are more stable image
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multisampleState.sampleShadingEnable = VK_TRUE; // Enable per-sample shading (instead of per-fragment)
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multisampleState.minSampleShading = 0.25f; // Minimum fraction for sample shading
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.MSAASampleShading));
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if (vulkanDevice->features.sampleRateShading)
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{
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// MSAA with sample shading pipeline
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// Sample shading enables per-sample shading to avoid shader aliasing and smooth out e.g. high frequency texture maps
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// Note: This will trade performance for are more stable image
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multisampleState.sampleShadingEnable = VK_TRUE; // Enable per-sample shading (instead of per-fragment)
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multisampleState.minSampleShading = 0.25f; // Minimum fraction for sample shading
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.MSAASampleShading));
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}
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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@ -121,9 +121,9 @@ public:
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models.quad.loadFromFile(getAssetPath() + "models/plane_z.obj", vertexLayout, 0.1f, vulkanDevice, queue);
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// Textures
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textures.normalHeightMap.loadFromFile(getAssetPath() + "textures/rocks_normal_height_rgba.dds", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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textures.normalHeightMap.loadFromFile(getAssetPath() + "textures/rocks_normal_height_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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if (vulkanDevice->features.textureCompressionBC) {
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textures.colorMap.loadFromFile(getAssetPath() + "textures/rocks_color_bc3_unorm.dds", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.colorMap.loadFromFile(getAssetPath() + "textures/rocks_color_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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}
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else if (vulkanDevice->features.textureCompressionASTC_LDR) {
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textures.colorMap.loadFromFile(getAssetPath() + "textures/rocks_color_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, vulkanDevice, queue);
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@ -374,9 +374,14 @@ public:
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samplerCreateInfo.minLod = 0.0f;
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// Both particle textures have the same number of mip maps
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samplerCreateInfo.maxLod = float(textures.particles.fire.mipLevels);
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// Enable anisotropic filtering
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samplerCreateInfo.maxAnisotropy = 8.0f;
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samplerCreateInfo.anisotropyEnable = VK_TRUE;
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if (vulkanDevice->features.samplerAnisotropy)
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{
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// Enable anisotropic filtering
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samplerCreateInfo.maxAnisotropy = 8.0f;
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samplerCreateInfo.anisotropyEnable = VK_TRUE;
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}
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// Use a different border color (than the normal texture loader) for additive blending
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samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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VK_CHECK_RESULT(vkCreateSampler(device, &samplerCreateInfo, nullptr, &textures.particles.sampler));
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