Sligthly rework validation layer logging to tet file

This commit is contained in:
Sascha Willems 2025-06-16 22:34:21 +02:00
parent 2e6bf58914
commit d34494602c
10 changed files with 47 additions and 26 deletions

View file

@ -87,7 +87,7 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Vulkan Example - Compute cull and lod";
title = "Compute cull and lod";
camera.type = Camera::CameraType::firstperson;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setTranslation(glm::vec3(0.5f, 0.0f, 0.0f));

View file

@ -1,7 +1,7 @@
/*
* Vulkan Example - imGui (https://github.com/ocornut/imgui)
*
* Copyright (C) 2017-2024 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2017-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -567,7 +567,7 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Vulkan Example - ImGui";
title = "User interfaces with ImGui";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -4.8f));
camera.setRotation(glm::vec3(4.5f, -380.0f, 0.0f));

View file

@ -4,7 +4,7 @@
* This sample renders a basic text overlay on top of a 3D scene that can be used e.g. for debug purposes
* For a more complete GUI sample see the ImGui sample
*
* Copyright (C) 2016-2024 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2016-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -462,7 +462,7 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Vulkan Example - Text overlay";
title = "Text overlay";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -2.5f));
camera.setRotation(glm::vec3(-25.0f, -0.0f, 0.0f));

View file

@ -4,7 +4,7 @@
* This sample shows how load and render an cubemap array texture. A single image contains multiple cube maps.
* The cubemap to be displayed is selected in the fragment shader
*
* Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2020-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -50,7 +50,7 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Cube map textures";
title = "Cube map texture arrays";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -4.0f));
camera.setRotationSpeed(0.25f);

View file

@ -116,7 +116,7 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Vulkan Example - Basic indexed triangle";
title = "Basic indexed triangle";
// To keep things simple, we don't use the UI overlay from the framework
settings.overlay = false;
// Setup a default look-at camera

View file

@ -103,7 +103,7 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Vulkan Example - Basic indexed triangle using Vulkan 1.3";
title = "Basic indexed triangle using Vulkan 1.3";
// To keep things simple, we don't use the UI overlay from the framework
settings.overlay = false;
// Setup a default look-at camera

View file

@ -1,9 +1,9 @@
/*
* Vulkan Demo Scene
*
* Don't take this a an example, it's more of a personal playground
* Don't take this a an example, it's more of a playground
*
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2016-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -44,7 +44,7 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Vulkan Demo Scene (c) by Sascha Willems";
title = "Vulkan Demo Scene";
camera.type = Camera::CameraType::lookat;
//camera.flipY = true;
camera.setPosition(glm::vec3(0.0f, 0.0f, -3.75f));