Sligthly rework validation layer logging to tet file
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2e6bf58914
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10 changed files with 47 additions and 26 deletions
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@ -87,7 +87,7 @@ public:
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VulkanExample() : VulkanExampleBase()
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{
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title = "Vulkan Example - Compute cull and lod";
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title = "Compute cull and lod";
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setTranslation(glm::vec3(0.5f, 0.0f, 0.0f));
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - imGui (https://github.com/ocornut/imgui)
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*
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* Copyright (C) 2017-2024 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2017-2025 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -567,7 +567,7 @@ public:
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VulkanExample() : VulkanExampleBase()
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{
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title = "Vulkan Example - ImGui";
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title = "User interfaces with ImGui";
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camera.type = Camera::CameraType::lookat;
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camera.setPosition(glm::vec3(0.0f, 0.0f, -4.8f));
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camera.setRotation(glm::vec3(4.5f, -380.0f, 0.0f));
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@ -4,7 +4,7 @@
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* This sample renders a basic text overlay on top of a 3D scene that can be used e.g. for debug purposes
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* For a more complete GUI sample see the ImGui sample
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*
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* Copyright (C) 2016-2024 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2025 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -462,7 +462,7 @@ public:
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VulkanExample() : VulkanExampleBase()
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{
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title = "Vulkan Example - Text overlay";
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title = "Text overlay";
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camera.type = Camera::CameraType::lookat;
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camera.setPosition(glm::vec3(0.0f, 0.0f, -2.5f));
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camera.setRotation(glm::vec3(-25.0f, -0.0f, 0.0f));
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@ -4,7 +4,7 @@
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* This sample shows how load and render an cubemap array texture. A single image contains multiple cube maps.
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* The cubemap to be displayed is selected in the fragment shader
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*
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* Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2020-2025 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -50,7 +50,7 @@ public:
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VulkanExample() : VulkanExampleBase()
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{
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title = "Cube map textures";
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title = "Cube map texture arrays";
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camera.type = Camera::CameraType::lookat;
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camera.setPosition(glm::vec3(0.0f, 0.0f, -4.0f));
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camera.setRotationSpeed(0.25f);
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@ -116,7 +116,7 @@ public:
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VulkanExample() : VulkanExampleBase()
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{
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title = "Vulkan Example - Basic indexed triangle";
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title = "Basic indexed triangle";
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// To keep things simple, we don't use the UI overlay from the framework
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settings.overlay = false;
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// Setup a default look-at camera
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@ -103,7 +103,7 @@ public:
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VulkanExample() : VulkanExampleBase()
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{
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title = "Vulkan Example - Basic indexed triangle using Vulkan 1.3";
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title = "Basic indexed triangle using Vulkan 1.3";
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// To keep things simple, we don't use the UI overlay from the framework
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settings.overlay = false;
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// Setup a default look-at camera
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@ -1,9 +1,9 @@
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/*
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* Vulkan Demo Scene
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*
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* Don't take this a an example, it's more of a personal playground
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* Don't take this a an example, it's more of a playground
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2025 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -44,7 +44,7 @@ public:
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VulkanExample() : VulkanExampleBase()
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{
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title = "Vulkan Demo Scene (c) by Sascha Willems";
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title = "Vulkan Demo Scene";
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camera.type = Camera::CameraType::lookat;
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//camera.flipY = true;
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camera.setPosition(glm::vec3(0.0f, 0.0f, -3.75f));
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