Sligthly rework validation layer logging to tet file

This commit is contained in:
Sascha Willems 2025-06-16 22:34:21 +02:00
parent 2e6bf58914
commit d34494602c
10 changed files with 47 additions and 26 deletions

View file

@ -4,7 +4,7 @@
* This sample shows how load and render an cubemap array texture. A single image contains multiple cube maps.
* The cubemap to be displayed is selected in the fragment shader
*
* Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2020-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -50,7 +50,7 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Cube map textures";
title = "Cube map texture arrays";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -4.0f));
camera.setRotationSpeed(0.25f);