Sligthly rework validation layer logging to tet file
This commit is contained in:
parent
2e6bf58914
commit
d34494602c
10 changed files with 47 additions and 26 deletions
|
|
@ -4,7 +4,7 @@
|
|||
* This sample shows how load and render an cubemap array texture. A single image contains multiple cube maps.
|
||||
* The cubemap to be displayed is selected in the fragment shader
|
||||
*
|
||||
* Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
|
||||
* Copyright (C) 2020-2025 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
|
@ -50,7 +50,7 @@ public:
|
|||
|
||||
VulkanExample() : VulkanExampleBase()
|
||||
{
|
||||
title = "Cube map textures";
|
||||
title = "Cube map texture arrays";
|
||||
camera.type = Camera::CameraType::lookat;
|
||||
camera.setPosition(glm::vec3(0.0f, 0.0f, -4.0f));
|
||||
camera.setRotationSpeed(0.25f);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue