Merge branch 'master' into imgui_162
This commit is contained in:
commit
d39738f39e
13 changed files with 26675 additions and 239 deletions
20
.travis.yml
20
.travis.yml
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|
@ -1,7 +1,25 @@
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||||||
language: cpp
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language: gneric
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||||||
sudo: required
|
sudo: required
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||||||
os: linux
|
os: linux
|
||||||
dist: trusty
|
dist: trusty
|
||||||
|
matrix:
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||||||
|
include:
|
||||||
|
- os: linux
|
||||||
|
env: COMPILER_NAME=gcc CXX=g++-7 CC=gcc-7
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
packages:
|
||||||
|
- g++-7
|
||||||
|
sources:
|
||||||
|
- ubuntu-toolchain-r-test
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||||||
|
- os: linux
|
||||||
|
env: COMPILER_NAME=clang CXX=clang++-5.0 CC=clang-5.0
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||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
packages:
|
||||||
|
- clang-5.0
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||||||
|
sources:
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||||||
|
- llvm-toolchain-trusty-5.0
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||||||
compiler:
|
compiler:
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||||||
- clang
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- clang
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||||||
- gcc
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- gcc
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||||||
|
|
|
||||||
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|
@ -11,6 +11,7 @@ include_directories(external/glm)
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||||||
include_directories(external/gli)
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include_directories(external/gli)
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||||||
include_directories(external/assimp)
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include_directories(external/assimp)
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||||||
include_directories(external/imgui)
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include_directories(external/imgui)
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||||||
|
include_directories(external/tinygltf)
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||||||
include_directories(base)
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include_directories(base)
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||||||
|
|
||||||
OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF)
|
OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF)
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||||||
|
|
|
||||||
1264
base/VulkanglTFModel.hpp
Normal file
1264
base/VulkanglTFModel.hpp
Normal file
File diff suppressed because it is too large
Load diff
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|
@ -4,16 +4,19 @@ layout (location = 0) in vec3 inPos;
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||||||
layout (location = 1) in vec3 inNormal;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec3 inColor;
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layout (location = 2) in vec3 inColor;
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||||||
|
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layout (set = 0, binding = 0) uniform UBO
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layout (set = 0, binding = 0) uniform UBO {
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{
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||||||
mat4 projection;
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mat4 projection;
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mat4 view;
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mat4 model;
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mat4 model;
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} ubo;
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} ubo;
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||||||
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||||||
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layout (set = 1, binding = 0) uniform Node {
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||||||
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mat4 matrix;
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} node;
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||||||
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||||||
layout(push_constant) uniform PushBlock {
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layout(push_constant) uniform PushBlock {
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vec4 offset;
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vec4 baseColorFactor;
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||||||
vec4 color;
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} material;
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||||||
} pushBlock;
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|
||||||
|
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||||||
layout (location = 0) out vec3 outNormal;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 1) out vec3 outColor;
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||||||
|
|
@ -28,14 +31,14 @@ out gl_PerVertex
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void main()
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void main()
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{
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{
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outNormal = inNormal;
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outNormal = inNormal;
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outColor = inColor * pushBlock.color.rgb;
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outColor = material.baseColorFactor.rgb;
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vec4 pos = vec4(inPos + pushBlock.offset.xyz, 1.0);
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vec4 pos = vec4(inPos, 1.0);
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gl_Position = ubo.projection * ubo.model * pos;
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gl_Position = ubo.projection * ubo.view * ubo.model * node.matrix * pos;
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||||||
|
|
||||||
outNormal = mat3(ubo.model) * inNormal;
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outNormal = mat3(ubo.view * ubo.model * node.matrix) * inNormal;
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||||||
|
|
||||||
vec4 localpos = ubo.model * pos;
|
vec4 localpos = ubo.view * ubo.model * node.matrix * pos;
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||||||
vec3 lightPos = vec3(1.0f, -1.0f, 1.0f);
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vec3 lightPos = vec3(10.0f, -10.0f, 10.0f);
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||||||
outLightVec = lightPos.xyz - localpos.xyz;
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outLightVec = lightPos.xyz - localpos.xyz;
|
||||||
outViewVec = -localpos.xyz;
|
outViewVec = -localpos.xyz;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Binary file not shown.
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|
@ -47,6 +47,7 @@ set(EXAMPLES
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||||||
computenbody
|
computenbody
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||||||
computeparticles
|
computeparticles
|
||||||
computeshader
|
computeshader
|
||||||
|
conditionalrender
|
||||||
conservativeraster
|
conservativeraster
|
||||||
debugmarker
|
debugmarker
|
||||||
deferred
|
deferred
|
||||||
|
|
|
||||||
|
|
@ -3,8 +3,8 @@
|
||||||
*
|
*
|
||||||
* Note: Requires a device that supports the VK_EXT_conditional_rendering extension
|
* Note: Requires a device that supports the VK_EXT_conditional_rendering extension
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||||||
*
|
*
|
||||||
* With conditional rendering it's possible to execute certain rendering commands based
|
* With conditional rendering it's possible to execute certain rendering commands based on a buffer value instead of having to rebuild the command buffers.
|
||||||
* on a buffer value instead of having to rebuild the command buffers.
|
* This example sets up a conditonal buffer with one value per glTF part, that is used to toggle visibility of single model parts.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
|
* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
|
||||||
*
|
*
|
||||||
|
|
@ -24,35 +24,27 @@
|
||||||
|
|
||||||
#include <vulkan/vulkan.h>
|
#include <vulkan/vulkan.h>
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||||||
#include "vulkanexamplebase.h"
|
#include "vulkanexamplebase.h"
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||||||
#include "VulkanModel.hpp"
|
#include "VulkanglTFModel.hpp"
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||||||
|
|
||||||
#define ENABLE_VALIDATION false
|
#define ENABLE_VALIDATION false
|
||||||
#define MODEL_ROWS 3
|
|
||||||
|
|
||||||
class VulkanExample : public VulkanExampleBase
|
class VulkanExample : public VulkanExampleBase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT;
|
PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT;
|
||||||
PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT;
|
PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT;
|
||||||
VkPhysicalDeviceConditionalRenderingFeaturesEXT conditionalRenderingFeatures{};
|
|
||||||
|
|
||||||
// Vertex layout for the models
|
vkglTF::Model scene;
|
||||||
vks::VertexLayout vertexLayout = vks::VertexLayout({
|
|
||||||
vks::VERTEX_COMPONENT_POSITION,
|
|
||||||
vks::VERTEX_COMPONENT_NORMAL,
|
|
||||||
vks::VERTEX_COMPONENT_COLOR,
|
|
||||||
});
|
|
||||||
|
|
||||||
vks::Model model;
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|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
glm::mat4 projection;
|
glm::mat4 projection;
|
||||||
glm::mat4 modelview;
|
glm::mat4 view;
|
||||||
|
glm::mat4 model;
|
||||||
} uboVS;
|
} uboVS;
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||||||
|
|
||||||
vks::Buffer uniformBuffer;
|
vks::Buffer uniformBuffer;
|
||||||
|
|
||||||
std::array<int32_t, MODEL_ROWS> conditionalVisibility{};
|
std::vector<int32_t> conditionalVisibility;
|
||||||
vks::Buffer conditionalBuffer;
|
vks::Buffer conditionalBuffer;
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||||||
|
|
||||||
VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout;
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||||||
|
|
@ -65,47 +57,75 @@ public:
|
||||||
title = "Conditional rendering";
|
title = "Conditional rendering";
|
||||||
settings.overlay = true;
|
settings.overlay = true;
|
||||||
camera.type = Camera::CameraType::lookat;
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camera.type = Camera::CameraType::lookat;
|
||||||
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
|
camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 512.0f);
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||||||
camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
|
camera.setRotation(glm::vec3(-2.25f, -52.0f, 0.0f));
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||||||
camera.setTranslation(glm::vec3(0.0f, 0.0f, -15.0f));
|
camera.setTranslation(glm::vec3(1.9f, -2.05f, -18.0f));
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||||||
rotationSpeed *= 0.25f;
|
camera.rotationSpeed *= 0.25f;
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||||||
|
|
||||||
// Enable extension required for conditional rendering
|
/*
|
||||||
|
[POI] Enable extension required for conditional rendering
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||||||
|
*/
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||||||
enabledDeviceExtensions.push_back(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
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||||||
// Enable extension required to get conditional rendering supported features
|
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||||||
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
|
||||||
}
|
}
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||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
// Clean up used Vulkan resources
|
|
||||||
// Note : Inherited destructor cleans up resources stored in base class
|
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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||||||
model.destroy();
|
|
||||||
uniformBuffer.destroy();
|
uniformBuffer.destroy();
|
||||||
conditionalBuffer.destroy();
|
conditionalBuffer.destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable physical device features required for this example
|
void renderNode(vkglTF::Node *node, VkCommandBuffer commandBuffer) {
|
||||||
virtual void getEnabledFeatures()
|
if (node->mesh) {
|
||||||
{
|
for (vkglTF::Primitive * primitive : node->mesh->primitives) {
|
||||||
// Geometry shader support is required for this example
|
const std::vector<VkDescriptorSet> descriptorsets = {
|
||||||
if (deviceFeatures.geometryShader) {
|
descriptorSet,
|
||||||
enabledFeatures.geometryShader = VK_TRUE;
|
node->mesh->uniformBuffer.descriptorSet
|
||||||
|
};
|
||||||
|
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, static_cast<uint32_t>(descriptorsets.size()), descriptorsets.data(), 0, NULL);
|
||||||
|
|
||||||
|
struct PushBlock {
|
||||||
|
glm::vec4 baseColorFactor;
|
||||||
|
} pushBlock;
|
||||||
|
pushBlock.baseColorFactor = primitive->material.baseColorFactor;
|
||||||
|
|
||||||
|
vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushBlock), &pushBlock);
|
||||||
|
|
||||||
|
/*
|
||||||
|
[POI] Setup the conditional rendering
|
||||||
|
*/
|
||||||
|
VkConditionalRenderingBeginInfoEXT conditionalRenderingBeginInfo{};
|
||||||
|
conditionalRenderingBeginInfo.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
|
||||||
|
conditionalRenderingBeginInfo.buffer = conditionalBuffer.buffer;
|
||||||
|
conditionalRenderingBeginInfo.offset = sizeof(int32_t) * node->index;
|
||||||
|
|
||||||
|
/*
|
||||||
|
[POI] Begin conditionally rendered section
|
||||||
|
|
||||||
|
If the value from the conditional rendering buffer at the given offset is != 0, the draw commands will be executed
|
||||||
|
*/
|
||||||
|
vkCmdBeginConditionalRenderingEXT(commandBuffer, &conditionalRenderingBeginInfo);
|
||||||
|
|
||||||
|
vkCmdDrawIndexed(commandBuffer, primitive->indexCount, 1, primitive->firstIndex, 0, 0);
|
||||||
|
|
||||||
|
vkCmdEndConditionalRenderingEXT(commandBuffer);
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
vks::tools::exitFatal("Selected GPU does not support geometry shaders!", VK_ERROR_FEATURE_NOT_PRESENT);
|
};
|
||||||
|
for (auto child : node->children) {
|
||||||
|
renderNode(child, commandBuffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void buildCommandBuffers()
|
void buildCommandBuffers()
|
||||||
{
|
{
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||||
|
|
||||||
VkClearValue clearValues[2];
|
VkClearValue clearValues[2];
|
||||||
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
|
clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
|
||||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||||
|
|
||||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||||
|
|
@ -117,9 +137,7 @@ public:
|
||||||
renderPassBeginInfo.clearValueCount = 2;
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
renderPassBeginInfo.pClearValues = clearValues;
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
|
||||||
{
|
|
||||||
// Set target frame buffer
|
|
||||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||||
|
|
@ -133,49 +151,13 @@ public:
|
||||||
|
|
||||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||||
|
|
||||||
VkDeviceSize offsets[1] = { 0 };
|
|
||||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &model.vertices.buffer, offsets);
|
|
||||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], model.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
|
||||||
|
|
||||||
struct PushBlock {
|
|
||||||
glm::vec4 offset;
|
|
||||||
glm::vec4 color;
|
|
||||||
} pushBlock;
|
|
||||||
|
|
||||||
const std::array<glm::vec3, 3> colors = {
|
|
||||||
glm::vec3(1.0f, 0.0f, 0.0f),
|
|
||||||
glm::vec3(0.0f, 1.0f, 0.0f),
|
|
||||||
glm::vec3(0.0f, 0.0f, 1.0f),
|
|
||||||
};
|
|
||||||
|
|
||||||
/*
|
|
||||||
[POI] Setup the conditional rendering structure that decides on wether the commands are rendered or discarded
|
|
||||||
*/
|
|
||||||
VkConditionalRenderingBeginInfoEXT conditionalRenderingBeginInfo{};
|
|
||||||
conditionalRenderingBeginInfo.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
|
|
||||||
// If the value in this buffer at the given offset is zero, commands are discadrd
|
|
||||||
conditionalRenderingBeginInfo.buffer = conditionalBuffer.buffer;
|
|
||||||
// Offset will be changed in the loop below to toggle visibility of whole rows
|
|
||||||
conditionalRenderingBeginInfo.offset = 0;
|
|
||||||
|
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
for (int32_t x = -1; x < MODEL_ROWS - 1; x++) {
|
|
||||||
for (int32_t y = -2; y < 3; y++) {
|
|
||||||
pushBlock.offset = glm::vec4((float)x * 3.0f, (float)y * 2.5f, 0.0f, 1.0f);
|
|
||||||
pushBlock.color = glm::vec4(colors[x+1], 1.0f);
|
|
||||||
|
|
||||||
/*
|
const VkDeviceSize offsets[1] = { 0 };
|
||||||
[POI] Start the conditionally rendered part (for this row)
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
|
||||||
*/
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||||
|
for (auto node : scene.nodes) {
|
||||||
conditionalRenderingBeginInfo.offset = sizeof(uint32_t) * (x + 1);
|
renderNode(node, drawCmdBuffers[i]);
|
||||||
vkCmdBeginConditionalRenderingEXT(drawCmdBuffers[i], &conditionalRenderingBeginInfo);
|
|
||||||
|
|
||||||
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pushBlock), &pushBlock);
|
|
||||||
vkCmdDrawIndexed(drawCmdBuffers[i], model.indexCount, 1, 0, 0, 0);
|
|
||||||
|
|
||||||
vkCmdEndConditionalRenderingEXT(drawCmdBuffers[i]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
@ -186,7 +168,7 @@ public:
|
||||||
|
|
||||||
void loadAssets()
|
void loadAssets()
|
||||||
{
|
{
|
||||||
model.loadFromFile(getAssetPath() + "models/suzanne.obj", vertexLayout, 0.1f, vulkanDevice, queue);
|
scene.loadFromFile(getAssetPath() + "models/gltf/glTF-Embedded/Buggy.gltf", vulkanDevice, queue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorSets()
|
void setupDescriptorSets()
|
||||||
|
|
@ -206,7 +188,10 @@ public:
|
||||||
descriptorLayoutCI.pBindings = setLayoutBindings.data();
|
descriptorLayoutCI.pBindings = setLayoutBindings.data();
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
std::array<VkDescriptorSetLayout, 2> setLayouts = {
|
||||||
|
descriptorSetLayout, scene.descriptorSetLayout
|
||||||
|
};
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
|
||||||
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4) * 2, 0);
|
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4) * 2, 0);
|
||||||
pipelineLayoutCI.pushConstantRangeCount = 1;
|
pipelineLayoutCI.pushConstantRangeCount = 1;
|
||||||
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
|
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
|
||||||
|
|
@ -225,7 +210,7 @@ public:
|
||||||
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||||
|
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||||
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||||
|
|
@ -235,12 +220,12 @@ public:
|
||||||
|
|
||||||
// Vertex bindings and attributes
|
// Vertex bindings and attributes
|
||||||
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||||
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
|
vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Model::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||||
};
|
};
|
||||||
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
|
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
|
||||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
|
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
|
||||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Location 3: Color
|
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: UV
|
||||||
};
|
};
|
||||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||||
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||||
|
|
@ -283,41 +268,26 @@ public:
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
{
|
{
|
||||||
uboVS.projection = camera.matrices.perspective;
|
uboVS.projection = camera.matrices.perspective;
|
||||||
uboVS.modelview = camera.matrices.view;
|
uboVS.view = glm::scale(camera.matrices.view, glm::vec3(0.1f , -0.1f, 0.1f));
|
||||||
|
uboVS.model = glm::translate(glm::mat4(1.0f), scene.dimensions.min);
|
||||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateConditionalBuffer()
|
void updateConditionalBuffer()
|
||||||
{
|
{
|
||||||
memcpy(conditionalBuffer.mapped, &conditionalVisibility, sizeof(conditionalVisibility));
|
memcpy(conditionalBuffer.mapped, conditionalVisibility.data(), sizeof(int32_t) * conditionalVisibility.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepareFrame();
|
|
||||||
|
|
||||||
// Command buffer to be sumitted to the queue
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
||||||
|
|
||||||
// Submit to queue
|
|
||||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
||||||
|
|
||||||
VulkanExampleBase::submitFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
void prepare()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepare();
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Extension specific functions
|
[POI] Extension specific setup
|
||||||
|
|
||||||
|
Gets the function pointers required for conditonal rendering
|
||||||
|
Sets up a dedicated conditional buffer that is used to determine visibility at draw time
|
||||||
*/
|
*/
|
||||||
|
void prepareConditionalRendering()
|
||||||
|
{
|
||||||
/*
|
/*
|
||||||
Get the function pointer
|
The conditional rendering functions are part of an extension so they have to be loaded manually
|
||||||
|
|
||||||
The conditional rendering functions are part of an extension so they have to be manually loaded
|
|
||||||
*/
|
*/
|
||||||
vkCmdBeginConditionalRenderingEXT = (PFN_vkCmdBeginConditionalRenderingEXT)vkGetDeviceProcAddr(device, "vkCmdBeginConditionalRenderingEXT");
|
vkCmdBeginConditionalRenderingEXT = (PFN_vkCmdBeginConditionalRenderingEXT)vkGetDeviceProcAddr(device, "vkCmdBeginConditionalRenderingEXT");
|
||||||
if (!vkCmdBeginConditionalRenderingEXT) {
|
if (!vkCmdBeginConditionalRenderingEXT) {
|
||||||
|
|
@ -329,45 +299,46 @@ public:
|
||||||
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdEndConditionalRenderingEXT", -1);
|
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdEndConditionalRenderingEXT", -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
Get conditional rendering features
|
|
||||||
*/
|
|
||||||
PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2KHR>(vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceFeatures2KHR"));
|
|
||||||
if (!vkGetPhysicalDeviceFeatures2KHR) {
|
|
||||||
vks::tools::exitFatal("Could not get a valid function pointer for vkGetPhysicalDeviceFeatures2KHR", -1);
|
|
||||||
}
|
|
||||||
VkPhysicalDeviceFeatures2KHR deviceFeatures2{};
|
|
||||||
conditionalRenderingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT;
|
|
||||||
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
|
|
||||||
deviceFeatures2.pNext = &conditionalRenderingFeatures;
|
|
||||||
vkGetPhysicalDeviceFeatures2KHR(physicalDevice, &deviceFeatures2);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Create the buffer that contains the conditional rendering information
|
Create the buffer that contains the conditional rendering information
|
||||||
|
|
||||||
A single conditional value is 32 bits and if it's zero the rendering commands are discarded
|
A single conditional value is 32 bits and if it's zero the rendering commands are discarded
|
||||||
This sample renders multiple rows of objects conditionally, so we setup a buffer with one value per row
|
This sample renders multiple rows of objects conditionally, so we setup a buffer with one value per row
|
||||||
*/
|
*/
|
||||||
|
conditionalVisibility.resize(scene.linearNodes.size());
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT,
|
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT,
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
&conditionalBuffer,
|
&conditionalBuffer,
|
||||||
sizeof(uint32_t) * MODEL_ROWS));
|
sizeof(int32_t) *conditionalVisibility.size(),
|
||||||
|
conditionalVisibility.data()));
|
||||||
|
VK_CHECK_RESULT(conditionalBuffer.map());
|
||||||
|
|
||||||
|
// By default, all parts of the glTF are visible
|
||||||
|
for (auto i = 0; i < conditionalVisibility.size(); i++) {
|
||||||
|
conditionalVisibility[i] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Copy visibility data
|
Copy visibility data
|
||||||
*/
|
*/
|
||||||
for (auto i = 0; i < conditionalVisibility.size(); i++) {
|
updateConditionalBuffer();
|
||||||
conditionalVisibility[i] = 1;
|
|
||||||
}
|
}
|
||||||
VK_CHECK_RESULT(conditionalBuffer.map());
|
|
||||||
memcpy(conditionalBuffer.mapped, &conditionalVisibility, sizeof(conditionalVisibility));
|
|
||||||
|
|
||||||
/*
|
void draw()
|
||||||
End of extension specific functions
|
{
|
||||||
*/
|
VulkanExampleBase::prepareFrame();
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
loadAssets();
|
loadAssets();
|
||||||
|
prepareConditionalRendering();
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSets();
|
setupDescriptorSets();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
|
|
@ -380,28 +351,42 @@ public:
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
draw();
|
draw();
|
||||||
}
|
if (camera.updated) {
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
{
|
{
|
||||||
if (overlay->header("Visibility")) {
|
if (overlay->header("Visibility")) {
|
||||||
for (uint32_t i = 0; i < MODEL_ROWS; i++) {
|
|
||||||
if (overlay->checkBox(std::to_string(i).c_str(), &conditionalVisibility[i])) {
|
|
||||||
updateConditionalBuffer();
|
|
||||||
};
|
|
||||||
if (i < MODEL_ROWS - 1) { ImGui::SameLine(); };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (overlay->header("Device properties")) {
|
|
||||||
overlay->text("conditional rendering: %s", conditionalRenderingFeatures.conditionalRendering ? "true" : "false");
|
|
||||||
overlay->text("inherited conditional rendering: %s", conditionalRenderingFeatures.inheritedConditionalRendering ? "true" : "false");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (overlay->button("All")) {
|
||||||
|
for (auto i = 0; i < conditionalVisibility.size(); i++) {
|
||||||
|
conditionalVisibility[i] = 1;
|
||||||
|
}
|
||||||
|
updateConditionalBuffer();
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (overlay->button("None")) {
|
||||||
|
for (auto i = 0; i < conditionalVisibility.size(); i++) {
|
||||||
|
conditionalVisibility[i] = 0;
|
||||||
|
}
|
||||||
|
updateConditionalBuffer();
|
||||||
|
}
|
||||||
|
ImGui::NewLine();
|
||||||
|
|
||||||
|
ImGui::BeginChild("InnerRegion", ImVec2(200.0f, 400.0f), false);
|
||||||
|
for (auto node : scene.linearNodes) {
|
||||||
|
// Add visibility toggle checkboxes for all model nodes with a mesh
|
||||||
|
if (node->mesh) {
|
||||||
|
if (overlay->checkBox(("[" + std::to_string(node->index) + "] " + node->mesh->name).c_str(), &conditionalVisibility[node->index])) {
|
||||||
|
updateConditionalBuffer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndChild();
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -53,12 +53,6 @@ public:
|
||||||
vks::Model plane;
|
vks::Model plane;
|
||||||
} models;
|
} models;
|
||||||
|
|
||||||
struct {
|
|
||||||
VkPipelineVertexInputStateCreateInfo inputState;
|
|
||||||
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
|
|
||||||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
|
||||||
} vertices;
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
vks::Buffer vsShared;
|
vks::Buffer vsShared;
|
||||||
vks::Buffer vsMirror;
|
vks::Buffer vsMirror;
|
||||||
|
|
@ -442,7 +436,6 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scene
|
// Scene
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
|
|
||||||
|
|
||||||
// Reflection plane
|
// Reflection plane
|
||||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.mirror, 0, NULL);
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.mirror, 0, NULL);
|
||||||
|
|
@ -531,54 +524,6 @@ public:
|
||||||
models.quad.device = device;
|
models.quad.device = device;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupVertexDescriptions()
|
|
||||||
{
|
|
||||||
// Binding description
|
|
||||||
vertices.bindingDescriptions.resize(1);
|
|
||||||
vertices.bindingDescriptions[0] =
|
|
||||||
vks::initializers::vertexInputBindingDescription(
|
|
||||||
VERTEX_BUFFER_BIND_ID,
|
|
||||||
vertexLayout.stride(),
|
|
||||||
VK_VERTEX_INPUT_RATE_VERTEX);
|
|
||||||
|
|
||||||
// Attribute descriptions
|
|
||||||
vertices.attributeDescriptions.resize(4);
|
|
||||||
// Location 0 : Position
|
|
||||||
vertices.attributeDescriptions[0] =
|
|
||||||
vks::initializers::vertexInputAttributeDescription(
|
|
||||||
VERTEX_BUFFER_BIND_ID,
|
|
||||||
0,
|
|
||||||
VK_FORMAT_R32G32B32_SFLOAT,
|
|
||||||
0);
|
|
||||||
// Location 1 : Texture coordinates
|
|
||||||
vertices.attributeDescriptions[1] =
|
|
||||||
vks::initializers::vertexInputAttributeDescription(
|
|
||||||
VERTEX_BUFFER_BIND_ID,
|
|
||||||
1,
|
|
||||||
VK_FORMAT_R32G32_SFLOAT,
|
|
||||||
sizeof(float) * 3);
|
|
||||||
// Location 2 : Color
|
|
||||||
vertices.attributeDescriptions[2] =
|
|
||||||
vks::initializers::vertexInputAttributeDescription(
|
|
||||||
VERTEX_BUFFER_BIND_ID,
|
|
||||||
2,
|
|
||||||
VK_FORMAT_R32G32B32_SFLOAT,
|
|
||||||
sizeof(float) * 5);
|
|
||||||
// Location 3 : Normal
|
|
||||||
vertices.attributeDescriptions[3] =
|
|
||||||
vks::initializers::vertexInputAttributeDescription(
|
|
||||||
VERTEX_BUFFER_BIND_ID,
|
|
||||||
3,
|
|
||||||
VK_FORMAT_R32G32B32_SFLOAT,
|
|
||||||
sizeof(float) * 8);
|
|
||||||
|
|
||||||
vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
|
||||||
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
|
||||||
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
|
||||||
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
|
||||||
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorPool()
|
void setupDescriptorPool()
|
||||||
{
|
{
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||||
|
|
@ -777,45 +722,56 @@ public:
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
// Vertex bindings and attributes
|
||||||
vks::initializers::pipelineCreateInfo(
|
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||||
pipelineLayouts.textured,
|
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||||
renderPass,
|
};
|
||||||
0);
|
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 3), // Location 1: UV
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 5), // Location 2: Color
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Normal
|
||||||
|
};
|
||||||
|
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||||
|
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||||
|
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||||
|
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||||
|
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||||
|
|
||||||
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayouts.textured, renderPass, 0);
|
||||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
pipelineCI.pVertexInputState = &vertexInputState;
|
||||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
pipelineCI.pInputAssemblyState = &inputAssemblyState;
|
||||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
pipelineCI.pRasterizationState = &rasterizationState;
|
||||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
pipelineCI.pColorBlendState = &colorBlendState;
|
||||||
pipelineCreateInfo.pViewportState = &viewportState;
|
pipelineCI.pMultisampleState = &multisampleState;
|
||||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
pipelineCI.pViewportState = &viewportState;
|
||||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
pipelineCI.pDepthStencilState = &depthStencilState;
|
||||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
pipelineCI.pDynamicState = &dynamicState;
|
||||||
pipelineCreateInfo.pStages = shaderStages.data();
|
pipelineCI.stageCount = shaderStages.size();
|
||||||
|
pipelineCI.pStages = shaderStages.data();
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.debug));
|
||||||
|
|
||||||
// Mirror
|
// Mirror
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.mirror));
|
||||||
|
|
||||||
// Flip culling
|
// Flip culling
|
||||||
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||||
|
|
||||||
// Phong shading pipelines
|
// Phong shading pipelines
|
||||||
pipelineCreateInfo.layout = pipelineLayouts.shaded;
|
pipelineCI.layout = pipelineLayouts.shaded;
|
||||||
// Scene
|
// Scene
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shaded));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.shaded));
|
||||||
// Offscreen
|
// Offscreen
|
||||||
// Flip culling
|
// Flip culling
|
||||||
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
|
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
|
||||||
pipelineCreateInfo.renderPass = offscreenPass.renderPass;
|
pipelineCI.renderPass = offscreenPass.renderPass;
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shadedOffscreen));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.shadedOffscreen));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -953,7 +909,6 @@ public:
|
||||||
loadAssets();
|
loadAssets();
|
||||||
generateQuad();
|
generateQuad();
|
||||||
prepareOffscreen();
|
prepareOffscreen();
|
||||||
setupVertexDescriptions();
|
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSetLayout();
|
setupDescriptorSetLayout();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
|
|
|
||||||
21
external/tinygltf/LICENSE
vendored
Normal file
21
external/tinygltf/LICENSE
vendored
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
157
external/tinygltf/README.md
vendored
Normal file
157
external/tinygltf/README.md
vendored
Normal file
|
|
@ -0,0 +1,157 @@
|
||||||
|
# Header only C++ tiny glTF library(loader/saver).
|
||||||
|
|
||||||
|
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
Work in process(`devel` branch). Very near to release, but need more tests and examples.
|
||||||
|
|
||||||
|
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
|
||||||
|
If you are looking for old, C++03 version, please use `devel-picojson` branch.
|
||||||
|
|
||||||
|
## Builds
|
||||||
|
|
||||||
|
[](https://travis-ci.org/syoyo/tinygltf)
|
||||||
|
|
||||||
|
[](https://ci.appveyor.com/project/syoyo/tinygltf)
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
* Written in portable C++. C++-11 with STL dependency only.
|
||||||
|
* [x] macOS + clang(LLVM)
|
||||||
|
* [x] iOS + clang
|
||||||
|
* [x] Linux + gcc/clang
|
||||||
|
* [x] Windows + MinGW
|
||||||
|
* [x] Windows + Visual Studio 2015 Update 3 or later.
|
||||||
|
* Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile `json.hpp`.
|
||||||
|
* [x] Android + CrystaX(NDK drop-in replacement) GCC
|
||||||
|
* [x] Web using Emscripten(LLVM)
|
||||||
|
* Moderate parsing time and memory consumption.
|
||||||
|
* glTF specification v2.0.0
|
||||||
|
* [x] ASCII glTF
|
||||||
|
* [x] Binary glTF(GLB)
|
||||||
|
* [x] PBR material description
|
||||||
|
* Buffers
|
||||||
|
* [x] Parse BASE64 encoded embedded buffer fata(DataURI).
|
||||||
|
* [x] Load `.bin` file.
|
||||||
|
* Image(Using stb_image)
|
||||||
|
* [x] Parse BASE64 encoded embedded image fata(DataURI).
|
||||||
|
* [x] Load external image file.
|
||||||
|
* [x] PNG(8bit only)
|
||||||
|
* [x] JPEG(8bit only)
|
||||||
|
* [x] BMP
|
||||||
|
* [x] GIF
|
||||||
|
|
||||||
|
## Examples
|
||||||
|
|
||||||
|
* [glview](examples/glview) : Simple glTF geometry viewer.
|
||||||
|
* [validator](examples/validator) : Simple glTF validator with JSON schema.
|
||||||
|
|
||||||
|
## Projects using TinyGLTF
|
||||||
|
|
||||||
|
* Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR
|
||||||
|
* GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
|
||||||
|
* [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
|
||||||
|
* Your projects here! (Please send PR)
|
||||||
|
|
||||||
|
## TODOs
|
||||||
|
|
||||||
|
* [ ] Write C++ code generator from jSON schema for robust parsing.
|
||||||
|
* [x] Serialization
|
||||||
|
* [ ] Compression/decompression(Open3DGC, etc)
|
||||||
|
* [ ] Support `extensions` and `extras` property
|
||||||
|
* [ ] HDR image?
|
||||||
|
* [ ] OpenEXR extension through TinyEXR.
|
||||||
|
* [ ] Write tests for `animation` and `skin`
|
||||||
|
|
||||||
|
## Licenses
|
||||||
|
|
||||||
|
TinyGLTF is licensed under MIT license.
|
||||||
|
|
||||||
|
TinyGLTF uses the following third party libraries.
|
||||||
|
|
||||||
|
* json.hpp : Copyright (c) 2013-2017 Niels Lohmann. MIT license.
|
||||||
|
* base64 : Copyright (C) 2004-2008 René Nyffenegger
|
||||||
|
* stb_image.h : v2.08 - public domain image loader - [Github link](https://github.com/nothings/stb/blob/master/stb_image.h)
|
||||||
|
* stb_image_write.h : v1.09 - public domain image writer - [Github link](https://github.com/nothings/stb/blob/master/stb_image_write.h)
|
||||||
|
|
||||||
|
|
||||||
|
## Build and example
|
||||||
|
|
||||||
|
Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your project.
|
||||||
|
|
||||||
|
### Loading glTF 2.0 model
|
||||||
|
|
||||||
|
```c++
|
||||||
|
// Define these only in *one* .cc file.
|
||||||
|
#define TINYGLTF_IMPLEMENTATION
|
||||||
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
|
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||||
|
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
|
||||||
|
#include "tiny_gltf.h"
|
||||||
|
|
||||||
|
using namespace tinygltf;
|
||||||
|
|
||||||
|
Model model;
|
||||||
|
TinyGLTF loader;
|
||||||
|
std::string err;
|
||||||
|
|
||||||
|
bool ret = loader.LoadASCIIFromFile(&model, &err, argv[1]);
|
||||||
|
//bool ret = loader.LoadBinaryFromFile(&model, &err, argv[1]); // for binary glTF(.glb)
|
||||||
|
if (!err.empty()) {
|
||||||
|
printf("Err: %s\n", err.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ret) {
|
||||||
|
printf("Failed to parse glTF\n");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Compile options
|
||||||
|
|
||||||
|
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
|
||||||
|
* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
|
||||||
|
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
|
||||||
|
|
||||||
|
### Saving gltTF 2.0 model
|
||||||
|
* [ ] Buffers.
|
||||||
|
* [x] To file
|
||||||
|
* [x] Embedded
|
||||||
|
* [ ] Draco compressed?
|
||||||
|
* [x] Images
|
||||||
|
* [x] To file
|
||||||
|
* [x] Embedded
|
||||||
|
* [ ] Binary(.glb)
|
||||||
|
|
||||||
|
## Running tests.
|
||||||
|
|
||||||
|
### glTF parsing test
|
||||||
|
|
||||||
|
#### Setup
|
||||||
|
|
||||||
|
Python 2.6 or 2.7 required.
|
||||||
|
Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
|
||||||
|
|
||||||
|
#### Run parsing test
|
||||||
|
|
||||||
|
After building `loader_example`, edit `test_runner.py`, then,
|
||||||
|
|
||||||
|
```bash
|
||||||
|
$ python test_runner.py
|
||||||
|
```
|
||||||
|
|
||||||
|
### Unit tests
|
||||||
|
|
||||||
|
```bash
|
||||||
|
$ cd tests
|
||||||
|
$ make
|
||||||
|
$ ./tester
|
||||||
|
$ ./tester_noexcept
|
||||||
|
```
|
||||||
|
|
||||||
|
## Third party licenses
|
||||||
|
|
||||||
|
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
|
||||||
|
* stb_image : Public domain.
|
||||||
|
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
|
||||||
14722
external/tinygltf/json.hpp
vendored
Normal file
14722
external/tinygltf/json.hpp
vendored
Normal file
File diff suppressed because it is too large
Load diff
6509
external/tinygltf/stb_image.h
vendored
Normal file
6509
external/tinygltf/stb_image.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
3800
external/tinygltf/tiny_gltf.h
vendored
Normal file
3800
external/tinygltf/tiny_gltf.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue