Copy array texture layers from host visible buffer instead of linear image (Refs #140), only use one copy if all array layer dimensions are equal
This commit is contained in:
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c7a0d67448
commit
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1 changed files with 121 additions and 176 deletions
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@ -135,108 +135,116 @@ public:
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textureArray.height = tex2DArray.dimensions().y;
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textureArray.height = tex2DArray.dimensions().y;
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layerCount = tex2DArray.layers();
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layerCount = tex2DArray.layers();
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// Get device properites for the requested texture format
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VkFormatProperties formatProperties;
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.flags = 0;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VkMemoryRequirements memReqs;
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struct Layer {
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// Create a host-visible staging buffer that contains the raw image data
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VkImage image;
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VkBuffer stagingBuffer;
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VkDeviceMemory memory;
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VkDeviceMemory stagingMemory;
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};
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std::vector<Layer> arrayLayer;
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arrayLayer.resize(layerCount);
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// Allocate command buffer for image copies and layouts
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VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
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VkCommandBuffer cmdBuffer;
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bufferCreateInfo.size = tex2DArray.size();
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VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
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// This buffer is used as a transfer source for the buffer copy
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vkTools::initializers::commandBufferAllocateInfo(
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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cmdPool,
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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VkResult err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
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assert(!err);
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VkCommandBufferBeginInfo cmdBufInfo =
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vkTools::checkResult(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
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vkTools::initializers::commandBufferBeginInfo();
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err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
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// Get memory requirements for the staging buffer (alignment, memory type bits)
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assert(!err);
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
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// Load separate cube map faces into linear tiled textures
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memAllocInfo.allocationSize = memReqs.size;
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for (uint32_t i = 0; i < layerCount; ++i)
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// Get memory type index for a host visible buffer
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
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vkTools::checkResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
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// Copy texture data into staging buffer
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uint8_t *data;
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vkTools::checkResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, tex2DArray.data(), tex2DArray.size());
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vkUnmapMemory(device, stagingMemory);
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// Setup buffer copy regions for array layers
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std::vector<VkBufferImageCopy> bufferCopyRegions;
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uint32_t offset = 0;
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// Check if all array layers have the same dimesions
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bool sameDims = true;
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for (uint32_t layer = 0; layer < layerCount; layer++)
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{
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{
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &arrayLayer[i].image);
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if (tex2DArray[layer].dimensions().x != textureArray.width || tex2DArray[layer].dimensions().y != textureArray.height)
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assert(!err);
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{
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sameDims = false;
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vkGetImageMemoryRequirements(device, arrayLayer[i].image, &memReqs);
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break;
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memAllocInfo.allocationSize = memReqs.size;
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}
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &arrayLayer[i].memory);
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assert(!err);
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err = vkBindImageMemory(device, arrayLayer[i].image, arrayLayer[i].memory, 0);
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assert(!err);
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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VkSubresourceLayout subResLayout;
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void *data;
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vkGetImageSubresourceLayout(device, arrayLayer[i].image, &subRes, &subResLayout);
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assert(!err);
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err = vkMapMemory(device, arrayLayer[i].memory, 0, memReqs.size, 0, &data);
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assert(!err);
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memcpy(data, tex2DArray[i].data(), tex2DArray[i].size());
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vkUnmapMemory(device, arrayLayer[i].memory);
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// Image barrier for linear image (base)
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// Linear image will be used as a source for the copy
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vkTools::setImageLayout(
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cmdBuffer,
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arrayLayer[i].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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}
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}
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// Transfer cube map faces to optimal tiling
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// If all layers of the texture array have the same dimensions, we only need to do one copy
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if (sameDims)
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{
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = 0;
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bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
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bufferCopyRegion.imageSubresource.layerCount = layerCount;
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bufferCopyRegion.imageExtent.width = tex2DArray[0].dimensions().x;
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bufferCopyRegion.imageExtent.height = tex2DArray[0].dimensions().y;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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// Setup texture as blit target with optimal tiling
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bufferCopyRegions.push_back(bufferCopyRegion);
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}
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else
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{
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// If dimensions differ, copy layer by layer and pass offsets
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for (uint32_t layer = 0; layer < layerCount; layer++)
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{
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = 0;
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bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = tex2DArray[layer].dimensions().x;
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bufferCopyRegion.imageExtent.height = tex2DArray[layer].dimensions().y;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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bufferCopyRegions.push_back(bufferCopyRegion);
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offset += tex2DArray[layer].size();
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}
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}
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// Create optimal tiled target image
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 };
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.arrayLayers = layerCount;
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imageCreateInfo.arrayLayers = layerCount;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &textureArray.image);
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &textureArray.image));
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assert(!err);
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vkGetImageMemoryRequirements(device, textureArray.image, &memReqs);
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vkGetImageMemoryRequirements(device, textureArray.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &textureArray.deviceMemory));
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &textureArray.deviceMemory);
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VK_CHECK_RESULT(vkBindImageMemory(device, textureArray.image, textureArray.deviceMemory, 0));
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assert(!err);
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err = vkBindImageMemory(device, textureArray.image, textureArray.deviceMemory, 0);
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VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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assert(!err);
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// Image barrier for optimal image (target)
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// Image barrier for optimal image (target)
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// Set initial layout for all array layers of the optimal (target) tiled texture
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// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
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VkImageSubresourceRange subresourceRange = {};
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VkImageSubresourceRange subresourceRange = {};
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subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresourceRange.baseMipLevel = 0;
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subresourceRange.baseMipLevel = 0;
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subresourceRange.layerCount = layerCount;
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subresourceRange.layerCount = layerCount;
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vkTools::setImageLayout(
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vkTools::setImageLayout(
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cmdBuffer,
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copyCmd,
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textureArray.image,
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textureArray.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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subresourceRange);
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// Copy cube map faces one by one
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// Copy the cube map faces from the staging buffer to the optimal tiled image
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for (uint32_t i = 0; i < layerCount; ++i)
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vkCmdCopyBufferToImage(
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{
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copyCmd,
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// Copy region for image blit
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stagingBuffer,
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VkImageCopy copyRegion = {};
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textureArray.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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bufferCopyRegions.size(),
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bufferCopyRegions.data()
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);
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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// Change texture image layout to shader read after all faces have been copied
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copyRegion.srcSubresource.baseArrayLayer = 0;
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copyRegion.srcSubresource.mipLevel = 0;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.srcOffset = { 0, 0, 0 };
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.baseArrayLayer = i;
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copyRegion.dstSubresource.mipLevel = 0;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.dstOffset = { 0, 0, 0 };
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copyRegion.extent.width = textureArray.width;
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copyRegion.extent.height = textureArray.height;
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copyRegion.extent.depth = 1;
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// Put image copy into command buffer
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vkCmdCopyImage(
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cmdBuffer,
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arrayLayer[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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textureArray.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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}
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// Change texture image layout to shader read after all layers have been copied
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textureArray.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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textureArray.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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vkTools::setImageLayout(
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cmdBuffer,
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copyCmd,
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textureArray.image,
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textureArray.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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textureArray.imageLayout,
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textureArray.imageLayout,
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subresourceRange);
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subresourceRange);
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err = vkEndCommandBuffer(cmdBuffer);
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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assert(!err);
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VkFence nullFence = { VK_NULL_HANDLE };
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// Submit command buffer to graphis queue
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VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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err = vkQueueSubmit(queue, 1, &submitInfo, nullFence);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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// Create sampler
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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sampler.minLod = 0.0f;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &textureArray.sampler);
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &textureArray.sampler));
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assert(!err);
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// Create image view
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// Create image view
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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view.image = VK_NULL_HANDLE;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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view.format = format;
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.subresourceRange.layerCount = layerCount;
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view.subresourceRange.layerCount = layerCount;
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view.image = textureArray.image;
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view.image = textureArray.image;
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err = vkCreateImageView(device, &view, nullptr, &textureArray.view);
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &textureArray.view));
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assert(!err);
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// Cleanup
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// Clean up staging resources
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for (auto& layer : arrayLayer)
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vkFreeMemory(device, stagingMemory, nullptr);
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{
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkDestroyImage(device, layer.image, nullptr);
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vkFreeMemory(device, layer.memory, nullptr);
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}
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}
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}
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void loadTextures()
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void loadTextures()
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// Set target frame buffer
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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assert(!err);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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(float)width,
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(float)height,
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0.0f,
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1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||||
|
|
||||||
VkRect2D scissor = vkTools::initializers::rect2D(
|
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
|
||||||
width,
|
|
||||||
height,
|
|
||||||
0,
|
|
||||||
0);
|
|
||||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||||
|
|
@ -405,18 +364,14 @@ public:
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
{
|
{
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
// Get next image in the swap chain (back/front buffer)
|
// Get next image in the swap chain (back/front buffer)
|
||||||
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
VK_CHECK_RESULT(swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||||
|
|
||||||
|
|
@ -425,16 +380,13 @@ public:
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
|
||||||
// Submit to queue
|
// Submit to queue
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||||
|
|
||||||
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
|
VK_CHECK_RESULT(swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkQueueWaitIdle(queue);
|
VK_CHECK_RESULT(vkQueueWaitIdle(queue));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Setup vertices for a single uv-mapped quad
|
// Setup vertices for a single uv-mapped quad
|
||||||
|
|
@ -518,8 +470,7 @@ public:
|
||||||
poolSizes.data(),
|
poolSizes.data(),
|
||||||
2);
|
2);
|
||||||
|
|
||||||
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
assert(!vkRes);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
void setupDescriptorSetLayout()
|
||||||
|
|
@ -543,16 +494,14 @@ public:
|
||||||
setLayoutBindings.data(),
|
setLayoutBindings.data(),
|
||||||
setLayoutBindings.size());
|
setLayoutBindings.size());
|
||||||
|
|
||||||
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||||
vkTools::initializers::pipelineLayoutCreateInfo(
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||||
&descriptorSetLayout,
|
&descriptorSetLayout,
|
||||||
1);
|
1);
|
||||||
|
|
||||||
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorSet()
|
void setupDescriptorSet()
|
||||||
|
|
@ -563,8 +512,7 @@ public:
|
||||||
&descriptorSetLayout,
|
&descriptorSetLayout,
|
||||||
1);
|
1);
|
||||||
|
|
||||||
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
// Image descriptor for the texture array
|
// Image descriptor for the texture array
|
||||||
VkDescriptorImageInfo texArrayDescriptor =
|
VkDescriptorImageInfo texArrayDescriptor =
|
||||||
|
|
@ -665,8 +613,7 @@ public:
|
||||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||||
pipelineCreateInfo.pStages = shaderStages.data();
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
|
||||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepareUniformBuffers()
|
void prepareUniformBuffers()
|
||||||
|
|
@ -702,8 +649,7 @@ public:
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
uint32_t dataOffset = sizeof(uboVS.matrices);
|
uint32_t dataOffset = sizeof(uboVS.matrices);
|
||||||
uint32_t dataSize = layerCount * sizeof(UboInstanceData);
|
uint32_t dataSize = layerCount * sizeof(UboInstanceData);
|
||||||
err = vkMapMemory(device, uniformData.vertexShader.memory, dataOffset, dataSize, 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, dataOffset, dataSize, 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, uboVS.instance, dataSize);
|
memcpy(pData, uboVS.instance, dataSize);
|
||||||
vkUnmapMemory(device, uniformData.vertexShader.memory);
|
vkUnmapMemory(device, uniformData.vertexShader.memory);
|
||||||
|
|
||||||
|
|
@ -725,8 +671,7 @@ public:
|
||||||
|
|
||||||
// Only update the matrices part of the uniform buffer
|
// Only update the matrices part of the uniform buffer
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(uboVS.matrices), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(uboVS.matrices), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &uboVS.matrices, sizeof(uboVS.matrices));
|
memcpy(pData, &uboVS.matrices, sizeof(uboVS.matrices));
|
||||||
vkUnmapMemory(device, uniformData.vertexShader.memory);
|
vkUnmapMemory(device, uniformData.vertexShader.memory);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue