Fixed typo in camera class

This commit is contained in:
saschawillems 2016-06-20 20:17:46 +02:00
parent 5b5543e415
commit d3f79ea07e
3 changed files with 7 additions and 8 deletions

View file

@ -42,7 +42,7 @@ private:
vkTools::VulkanTexture terrainArray;
} textures;
public:
bool wireframe = true;
bool wireframe = false;
bool tessellation = true;
struct {
@ -103,12 +103,11 @@ public:
{
enableTextOverlay = true;
title = "Vulkan Example - Dynamic terrain tessellation";
camera.type = Camera::CameraType::firtsperson;
camera.type = Camera::CameraType::firstperson;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(-22.0f, 135.0f, 0.6f));
camera.setTranslation(glm::vec3(0.0f, 30.0f, 0.0f));
// camera.setTranslation(glm::vec3(36.5f, 13.25f, 36.2f));
camera.movementSpeed = 10.0f;
camera.movementSpeed = 7.5f;
timerSpeed *= 15.0f;
// Support for tessellation shaders is optional, so check first
//if (!deviceFeatures.tessellationShader)