Fixed typo in camera class
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5b5543e415
commit
d3f79ea07e
3 changed files with 7 additions and 8 deletions
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@ -30,7 +30,7 @@ private:
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transM = glm::translate(glm::mat4(), position);
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if (type == CameraType::firtsperson)
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if (type == CameraType::firstperson)
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{
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matrices.view = rotM * transM;
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}
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@ -40,7 +40,7 @@ private:
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}
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};
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public:
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enum CameraType { lookat, firtsperson };
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enum CameraType { lookat, firstperson };
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CameraType type = CameraType::lookat;
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glm::vec3 rotation = glm::vec3();
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@ -107,7 +107,7 @@ public:
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void update(float deltaTime)
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{
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if (type == CameraType::firtsperson)
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if (type == CameraType::firstperson)
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{
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if (moving())
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{
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@ -601,7 +601,7 @@ public:
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{
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rotationSpeed = 0.5f;
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enableTextOverlay = true;
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camera.type = Camera::CameraType::firtsperson;
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camera.type = Camera::CameraType::firstperson;
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camera.movementSpeed = 7.5f;
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camera.position = { 15.0f, -13.5f, 0.0f };
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camera.setRotation(glm::vec3(5.0f, 90.0f, 0.0f));
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@ -42,7 +42,7 @@ private:
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vkTools::VulkanTexture terrainArray;
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} textures;
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public:
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bool wireframe = true;
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bool wireframe = false;
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bool tessellation = true;
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struct {
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@ -103,12 +103,11 @@ public:
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{
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enableTextOverlay = true;
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title = "Vulkan Example - Dynamic terrain tessellation";
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camera.type = Camera::CameraType::firtsperson;
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-22.0f, 135.0f, 0.6f));
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camera.setTranslation(glm::vec3(0.0f, 30.0f, 0.0f));
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// camera.setTranslation(glm::vec3(36.5f, 13.25f, 36.2f));
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camera.movementSpeed = 10.0f;
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camera.movementSpeed = 7.5f;
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timerSpeed *= 15.0f;
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// Support for tessellation shaders is optional, so check first
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//if (!deviceFeatures.tessellationShader)
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