multisampling: fix asset path
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1 changed files with 1 additions and 1 deletions
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@ -432,7 +432,7 @@ public:
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void loadMeshes()
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{
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loadMesh(getAssetPath() + "models/voyager/voyager.obj", &meshes.example, vertexLayout, 1.0f);
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loadMesh(getAssetPath() + "models/voyager/voyager.dae", &meshes.example, vertexLayout, 1.0f);
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}
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void setupVertexDescriptions()
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