Initial commit for compute shader ray tracing example (work in progress)
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data/shaders/raytracing/texture.frag
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data/shaders/raytracing/texture.frag
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 0) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = texture(samplerColor, vec2(inUV.s, 1.0 - inUV.t));
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}
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