Initial commit for compute shader ray tracing example (work in progress)

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saschawillems 2016-03-27 21:49:14 +02:00
parent 97a9e27a5f
commit d71a7e7d9a
16 changed files with 1264 additions and 0 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
void main()
{
outUV = inUV;
gl_Position = vec4(inPos.xyz, 1.0);
}