Initial commit for compute shader ray tracing example (work in progress)
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16 changed files with 1264 additions and 0 deletions
10
android/raytracing/.gitignore
vendored
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10
android/raytracing/.gitignore
vendored
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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27
android/raytracing/AndroidManifest.xml
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android/raytracing/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanRaytracing"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanRaytracing" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Raytracing"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanRaytracing" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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17
android/raytracing/build.bat
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android/raytracing/build.bat
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\raytracing"
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xcopy "..\..\data\shaders\raytracing\*.spv" "assets\shaders\raytracing" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanRaytracing.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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android/raytracing/jni/Android.mk
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android/raytracing/jni/Android.mk
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LOCAL_PATH := $(call my-dir)/../../raytracing
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# assimp
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include $(CLEAR_VARS)
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LOCAL_MODULE := assimp
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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DATADIR := $(LOCAL_PATH)/../../data
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include $(CLEAR_VARS)
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LOCAL_MODULE := vulkanRaytracing
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PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../raytracing/*.cpp)
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PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
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LOCAL_CPPFLAGS := -std=c++11
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LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
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LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
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LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog -lz
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += cpufeatures
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LOCAL_STATIC_LIBRARIES += libassimp
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module, android/native_app_glue)
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$(call import-module, android/cpufeatures)
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5
android/raytracing/jni/Application.mk
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android/raytracing/jni/Application.mk
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APP_PLATFORM := android-19
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APP_ABI := armeabi-v7a
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APP_STL := c++_static
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APP_CPPFLAGS := -std=c++11
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NDK_TOOLCHAIN_VERSION := clang
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3
data/shaders/raytracing/generate-spirv.bat
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data/shaders/raytracing/generate-spirv.bat
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glslangvalidator -V texture.frag -o texture.frag.spv
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glslangvalidator -V texture.vert -o texture.vert.spv
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glslangvalidator -V raytracing.comp -o raytracing.comp.spv
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187
data/shaders/raytracing/raytracing.comp
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data/shaders/raytracing/raytracing.comp
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// Shader is looseley based on the ray tracing coding session by Inigo Quilez (www.iquilezles.org)
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (local_size_x =16, local_size_y = 16) in;
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layout (binding = 0, rgba8) uniform image2D resultImage;
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#define MAXLEN 1000.0
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#define PLANEID 1
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#define SPHERECOUNT 3
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struct Camera {
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vec3 pos;
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vec3 lookat;
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float fov;
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};
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layout (binding = 1) uniform UBO
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{
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vec3 lightPos;
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float aspectRatio;
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vec4 fogColor;
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Camera camera;
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mat4 rotMat;
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} ubo;
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// Lighting calculations
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float lightDiffuse(vec3 normal, vec3 lightDir)
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{
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return clamp(dot(normal, lightDir), 0.0, 1.0);
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}
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float lightSpecular(vec3 normal, vec3 lightDir)
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{
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vec3 viewVec = normalize(ubo.camera.pos);
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vec3 halfVec = normalize(lightDir + viewVec);
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return pow(clamp(dot(normal, halfVec), 0.0, 1.0), 16.0);
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}
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// Primitives
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// Basic material description
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struct Material
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{
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vec3 diffuse;
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vec3 specular;
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};
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// Sphere
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struct Sphere
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{
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int id;
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vec3 pos;
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float r;
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Material material;
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} sphere;
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Sphere spheres[SPHERECOUNT];
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float sphereIntersect(in vec3 rayO, in vec3 rayD, in Sphere sphere)
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{
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vec3 oc = rayO - sphere.pos;
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float b = 2.0 * dot(oc, rayD);
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float c = dot(oc, oc) - sphere.r*sphere.r;
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float h = b*b - 4.0*c;
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if (h < 0.0)
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{
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return -1.0;
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}
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float t = (-b - sqrt(h)) / 2.0;
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return t;
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}
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vec3 sphereNormal(in vec3 pos, in Sphere sphere)
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{
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return (pos - sphere.pos) / sphere.r;
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}
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// Plane
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float planeIntersect(vec3 rayO, vec3 rayD)
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{
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return -rayO.y/rayD.y;
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}
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vec3 planeNormal(in vec3 pos)
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{
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return vec3(0.0, 1.0, 0.0);
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}
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int intersect(in vec3 rayO, in vec3 rayD, out float resT)
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{
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int id = -1;
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resT = MAXLEN;
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float tplane = planeIntersect(rayO, rayD);
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if ((tplane > 0.0) && (tplane < resT))
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{
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id = PLANEID;
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resT = tplane;
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}
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for (int i = 0; i < SPHERECOUNT; i++)
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{
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float tSphere = sphereIntersect(rayO, rayD, spheres[i]);
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if (tSphere > 0.0)
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{
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id = spheres[i].id;
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resT = tSphere;
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break;
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}
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}
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return id;
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}
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vec3 fog(in float t, in vec3 color)
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{
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return mix(color, ubo.fogColor.rgb, clamp(sqrt(t*t)/10.0, 0.0, 1.0));
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}
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void main()
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{
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// Scene setup
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spheres[0].id = 2;
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spheres[0].pos = vec3(-2.25, 1.0, 0.0);
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spheres[0].r = 1.0;
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spheres[0].material.diffuse = vec3(1.0, 0.0, 0.0);
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spheres[0].material.specular = vec3(1.0, 1.0, 1.0);
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spheres[1].id = 3;
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spheres[1].pos = vec3(2.25, 1.0, 0.0);
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spheres[1].r = 1.0;
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spheres[1].material.diffuse = vec3(0.0, 1.0, 0.0);
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spheres[1].material.specular = vec3(1.0, 1.0, 1.0);
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spheres[2].id = 4;
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spheres[2].pos = vec3(0.0, 1.0, 0.0);
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spheres[2].r = 1.0;
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spheres[2].material.diffuse = vec3(0.0, 0.0, 1.0);
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spheres[2].material.specular = vec3(1.0, 1.0, 1.0);
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ivec2 pixelCoord = ivec2(gl_GlobalInvocationID.xy);
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ivec2 dim = imageSize(resultImage);
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vec2 uv = vec2(gl_GlobalInvocationID.xy)/dim;
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vec3 rayO = ubo.camera.pos;
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vec3 rayD = normalize(vec3((-1.0 + 2.0 * uv) * vec2(ubo.aspectRatio, 1.0), -1.0));
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// Get intersected object ID
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float t;
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int objectID = intersect(rayO, rayD, t);
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vec3 color = vec3(0.0);
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if (objectID == PLANEID)
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{
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vec3 pos = rayO + t * rayD;
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vec3 normal = planeNormal(pos);
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vec3 lightVec = normalize(ubo.lightPos - pos);
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float diffuse = clamp(dot(normal, lightVec), 0.0, 1.0);
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color = vec3(1.0, 1.0, 1.0) * diffuse;
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}
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else
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{
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for (int i = 0; i < SPHERECOUNT; i++)
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{
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if (objectID == spheres[i].id)
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{
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vec3 pos = rayO + t * rayD;
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vec3 lightVec = normalize(ubo.lightPos - pos);
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vec3 normal = sphereNormal(pos, spheres[i]);
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float diffuse = lightDiffuse(normal, lightVec);
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float specular = lightSpecular(normal, lightVec);
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color = diffuse * spheres[i].material.diffuse + specular * spheres[i].material.specular;
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}
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}
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}
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color = fog(t, color);
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imageStore(resultImage, ivec2(gl_GlobalInvocationID.xy), vec4(color, 0.0));
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}
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BIN
data/shaders/raytracing/raytracing.comp.spv
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BIN
data/shaders/raytracing/raytracing.comp.spv
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data/shaders/raytracing/texture.frag
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data/shaders/raytracing/texture.frag
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 0) uniform sampler2D samplerColor;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = texture(samplerColor, vec2(inUV.s, 1.0 - inUV.t));
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}
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BIN
data/shaders/raytracing/texture.frag.spv
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BIN
data/shaders/raytracing/texture.frag.spv
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data/shaders/raytracing/texture.vert
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data/shaders/raytracing/texture.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 0) out vec2 outUV;
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void main()
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{
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outUV = inUV;
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gl_Position = vec4(inPos.xyz, 1.0);
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}
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BIN
data/shaders/raytracing/texture.vert.spv
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data/shaders/raytracing/texture.vert.spv
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794
raytracing/raytracing.cpp
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raytracing/raytracing.cpp
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/*
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* Vulkan Example - Compute shader ray tracing
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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#define TEX_DIM 2048
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||||||
|
|
||||||
|
// Vertex layout for this example
|
||||||
|
struct Vertex {
|
||||||
|
float pos[3];
|
||||||
|
float uv[2];
|
||||||
|
};
|
||||||
|
|
||||||
|
class VulkanExample : public VulkanExampleBase
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
vkTools::VulkanTexture textureComputeTarget;
|
||||||
|
public:
|
||||||
|
struct {
|
||||||
|
VkPipelineVertexInputStateCreateInfo inputState;
|
||||||
|
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
|
||||||
|
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||||
|
} vertices;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
vkMeshLoader::MeshBuffer quad;
|
||||||
|
} meshes;
|
||||||
|
|
||||||
|
vkTools::UniformData uniformDataCompute;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
glm::vec3 lightPos;
|
||||||
|
// Aspect ratio of the viewport
|
||||||
|
float aspectRatio;
|
||||||
|
glm::vec4 fogColor = glm::vec4(0.025f, 0.025f, 0.025f, 0.0f);
|
||||||
|
struct {
|
||||||
|
glm::vec3 pos = glm::vec3(0.0f, 1.0f, 4.0f);
|
||||||
|
glm::vec3 lookat = glm::vec3(0.0f, 0.5f, 0.0f);
|
||||||
|
float fov = 10.0f;
|
||||||
|
} camera;
|
||||||
|
} uboCompute;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
VkPipeline display;
|
||||||
|
VkPipeline compute;
|
||||||
|
} pipelines;
|
||||||
|
|
||||||
|
int vertexBufferSize;
|
||||||
|
|
||||||
|
VkQueue computeQueue;
|
||||||
|
VkCommandBuffer computeCmdBuffer;
|
||||||
|
VkPipelineLayout computePipelineLayout;
|
||||||
|
VkDescriptorSet computeDescriptorSet;
|
||||||
|
VkDescriptorSetLayout computeDescriptorSetLayout;
|
||||||
|
VkDescriptorPool computeDescriptorPool;
|
||||||
|
|
||||||
|
VkPipelineLayout pipelineLayout;
|
||||||
|
VkDescriptorSet descriptorSetPostCompute;
|
||||||
|
VkDescriptorSetLayout descriptorSetLayout;
|
||||||
|
|
||||||
|
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
||||||
|
{
|
||||||
|
zoom = -2.0f;
|
||||||
|
title = "Vulkan Example - Compute shader ray tracing";
|
||||||
|
uboCompute.aspectRatio = (float)width / (float)height;
|
||||||
|
paused = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
~VulkanExample()
|
||||||
|
{
|
||||||
|
// Clean up used Vulkan resources
|
||||||
|
// Note : Inherited destructor cleans up resources stored in base class
|
||||||
|
|
||||||
|
vkDestroyPipeline(device, pipelines.display, nullptr);
|
||||||
|
vkDestroyPipeline(device, pipelines.compute, nullptr);
|
||||||
|
|
||||||
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
|
|
||||||
|
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
|
||||||
|
|
||||||
|
vkTools::destroyUniformData(device, &uniformDataCompute);
|
||||||
|
|
||||||
|
vkFreeCommandBuffers(device, cmdPool, 1, &computeCmdBuffer);
|
||||||
|
|
||||||
|
textureLoader->destroyTexture(textureComputeTarget);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare a texture target that is used to store compute shader calculations
|
||||||
|
void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
|
||||||
|
{
|
||||||
|
// Get device properties for the requested texture format
|
||||||
|
VkFormatProperties formatProperties;
|
||||||
|
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
|
||||||
|
// Check if requested image format supports image storage operations
|
||||||
|
assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT);
|
||||||
|
|
||||||
|
// Prepare blit target texture
|
||||||
|
tex->width = width;
|
||||||
|
tex->height = height;
|
||||||
|
|
||||||
|
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
|
||||||
|
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||||
|
imageCreateInfo.format = format;
|
||||||
|
imageCreateInfo.extent = { width, height, 1 };
|
||||||
|
imageCreateInfo.mipLevels = 1;
|
||||||
|
imageCreateInfo.arrayLayers = 1;
|
||||||
|
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||||
|
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||||
|
// Image will be sampled in the fragment shader and used as storage target in the compute shader
|
||||||
|
imageCreateInfo.usage =
|
||||||
|
VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||||
|
VK_IMAGE_USAGE_STORAGE_BIT;
|
||||||
|
imageCreateInfo.flags = 0;
|
||||||
|
|
||||||
|
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||||
|
VkMemoryRequirements memReqs;
|
||||||
|
|
||||||
|
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image));
|
||||||
|
vkGetImageMemoryRequirements(device, tex->image, &memReqs);
|
||||||
|
memAllocInfo.allocationSize = memReqs.size;
|
||||||
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
|
||||||
|
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &tex->deviceMemory));
|
||||||
|
vkTools::checkResult(vkBindImageMemory(device, tex->image, tex->deviceMemory, 0));
|
||||||
|
|
||||||
|
tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||||
|
vkTools::setImageLayout(
|
||||||
|
setupCmdBuffer, tex->image,
|
||||||
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||||
|
tex->imageLayout);
|
||||||
|
|
||||||
|
// Create sampler
|
||||||
|
VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
|
||||||
|
sampler.magFilter = VK_FILTER_LINEAR;
|
||||||
|
sampler.minFilter = VK_FILTER_LINEAR;
|
||||||
|
sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||||
|
sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||||
|
sampler.addressModeV = sampler.addressModeU;
|
||||||
|
sampler.addressModeW = sampler.addressModeU;
|
||||||
|
sampler.mipLodBias = 0.0f;
|
||||||
|
sampler.maxAnisotropy = 0;
|
||||||
|
sampler.compareOp = VK_COMPARE_OP_NEVER;
|
||||||
|
sampler.minLod = 0.0f;
|
||||||
|
sampler.maxLod = 0.0f;
|
||||||
|
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||||
|
vkTools::checkResult(vkCreateSampler(device, &sampler, nullptr, &tex->sampler));
|
||||||
|
|
||||||
|
// Create image view
|
||||||
|
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
|
||||||
|
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||||
|
view.format = format;
|
||||||
|
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
||||||
|
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||||
|
view.image = tex->image;
|
||||||
|
vkTools::checkResult(vkCreateImageView(device, &view, nullptr, &tex->view));
|
||||||
|
}
|
||||||
|
|
||||||
|
void buildCommandBuffers()
|
||||||
|
{
|
||||||
|
// Destroy command buffers if already present
|
||||||
|
if (!checkCommandBuffers())
|
||||||
|
{
|
||||||
|
destroyCommandBuffers();
|
||||||
|
createCommandBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||||
|
|
||||||
|
VkClearValue clearValues[2];
|
||||||
|
clearValues[0].color = defaultClearColor;
|
||||||
|
clearValues[0].color = { {0.0f, 0.0f, 0.2f, 0.0f} };
|
||||||
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||||
|
|
||||||
|
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
||||||
|
renderPassBeginInfo.renderPass = renderPass;
|
||||||
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||||
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||||
|
renderPassBeginInfo.renderArea.extent.width = width;
|
||||||
|
renderPassBeginInfo.renderArea.extent.height = height;
|
||||||
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
|
VkResult err;
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||||
|
{
|
||||||
|
// Set target frame buffer
|
||||||
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||||
|
|
||||||
|
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
// Image memory barrier to make sure that compute
|
||||||
|
// shader writes are finished before sampling
|
||||||
|
// from the texture
|
||||||
|
VkImageMemoryBarrier imageMemoryBarrier = {};
|
||||||
|
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||||
|
imageMemoryBarrier.pNext = NULL;
|
||||||
|
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||||
|
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||||
|
imageMemoryBarrier.image = textureComputeTarget.image;
|
||||||
|
imageMemoryBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||||
|
imageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||||
|
imageMemoryBarrier.dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
|
||||||
|
vkCmdPipelineBarrier(
|
||||||
|
drawCmdBuffers[i],
|
||||||
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||||
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||||
|
VK_FLAGS_NONE,
|
||||||
|
0, nullptr,
|
||||||
|
0, nullptr,
|
||||||
|
1, &imageMemoryBarrier);
|
||||||
|
|
||||||
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
|
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||||
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||||
|
|
||||||
|
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
|
||||||
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
|
VkDeviceSize offsets[1] = { 0 };
|
||||||
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
|
||||||
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
||||||
|
|
||||||
|
// Display ray traced image generated by compute shader as a full screen quad
|
||||||
|
|
||||||
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSetPostCompute, 0, NULL);
|
||||||
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.display);
|
||||||
|
|
||||||
|
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 0);
|
||||||
|
|
||||||
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
||||||
|
assert(!err);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void buildComputeCommandBuffer()
|
||||||
|
{
|
||||||
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||||
|
|
||||||
|
VkResult err = vkBeginCommandBuffer(computeCmdBuffer, &cmdBufInfo);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
vkCmdBindPipeline(computeCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelines.compute);
|
||||||
|
vkCmdBindDescriptorSets(computeCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSet, 0, 0);
|
||||||
|
|
||||||
|
vkCmdDispatch(computeCmdBuffer, textureComputeTarget.width / 16, textureComputeTarget.height / 16, 1);
|
||||||
|
|
||||||
|
vkEndCommandBuffer(computeCmdBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VkResult err;
|
||||||
|
|
||||||
|
// Get next image in the swap chain (back/front buffer)
|
||||||
|
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||||
|
|
||||||
|
// Command buffer to be sumitted to the queue
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
|
||||||
|
// Submit to queue
|
||||||
|
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||||
|
|
||||||
|
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
err = vkQueueWaitIdle(queue);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
// Compute
|
||||||
|
VkSubmitInfo computeSubmitInfo = vkTools::initializers::submitInfo();
|
||||||
|
computeSubmitInfo.commandBufferCount = 1;
|
||||||
|
computeSubmitInfo.pCommandBuffers = &computeCmdBuffer;
|
||||||
|
|
||||||
|
err = vkQueueSubmit(computeQueue, 1, &computeSubmitInfo, VK_NULL_HANDLE);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
err = vkQueueWaitIdle(computeQueue);
|
||||||
|
assert(!err);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup vertices for a single uv-mapped quad
|
||||||
|
void generateQuad()
|
||||||
|
{
|
||||||
|
#define dim 1.0f
|
||||||
|
std::vector<Vertex> vertexBuffer =
|
||||||
|
{
|
||||||
|
{ { dim, dim, 0.0f }, { 1.0f, 1.0f } },
|
||||||
|
{ { -dim, dim, 0.0f }, { 0.0f, 1.0f } },
|
||||||
|
{ { -dim, -dim, 0.0f }, { 0.0f, 0.0f } },
|
||||||
|
{ { dim, -dim, 0.0f }, { 1.0f, 0.0f } }
|
||||||
|
};
|
||||||
|
#undef dim
|
||||||
|
|
||||||
|
createBuffer(
|
||||||
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||||
|
vertexBuffer.size() * sizeof(Vertex),
|
||||||
|
vertexBuffer.data(),
|
||||||
|
&meshes.quad.vertices.buf,
|
||||||
|
&meshes.quad.vertices.mem);
|
||||||
|
|
||||||
|
// Setup indices
|
||||||
|
std::vector<uint32_t> indexBuffer = { 0,1,2, 2,3,0 };
|
||||||
|
meshes.quad.indexCount = indexBuffer.size();
|
||||||
|
|
||||||
|
createBuffer(
|
||||||
|
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
||||||
|
indexBuffer.size() * sizeof(uint32_t),
|
||||||
|
indexBuffer.data(),
|
||||||
|
&meshes.quad.indices.buf,
|
||||||
|
&meshes.quad.indices.mem);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupVertexDescriptions()
|
||||||
|
{
|
||||||
|
// Binding description
|
||||||
|
vertices.bindingDescriptions.resize(1);
|
||||||
|
vertices.bindingDescriptions[0] =
|
||||||
|
vkTools::initializers::vertexInputBindingDescription(
|
||||||
|
VERTEX_BUFFER_BIND_ID,
|
||||||
|
sizeof(Vertex),
|
||||||
|
VK_VERTEX_INPUT_RATE_VERTEX);
|
||||||
|
|
||||||
|
// Attribute descriptions
|
||||||
|
// Describes memory layout and shader positions
|
||||||
|
vertices.attributeDescriptions.resize(2);
|
||||||
|
// Location 0 : Position
|
||||||
|
vertices.attributeDescriptions[0] =
|
||||||
|
vkTools::initializers::vertexInputAttributeDescription(
|
||||||
|
VERTEX_BUFFER_BIND_ID,
|
||||||
|
0,
|
||||||
|
VK_FORMAT_R32G32B32_SFLOAT,
|
||||||
|
0);
|
||||||
|
// Location 1 : Texture coordinates
|
||||||
|
vertices.attributeDescriptions[1] =
|
||||||
|
vkTools::initializers::vertexInputAttributeDescription(
|
||||||
|
VERTEX_BUFFER_BIND_ID,
|
||||||
|
1,
|
||||||
|
VK_FORMAT_R32G32_SFLOAT,
|
||||||
|
sizeof(float) * 3);
|
||||||
|
|
||||||
|
// Assign to vertex buffer
|
||||||
|
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
||||||
|
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
||||||
|
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
||||||
|
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
||||||
|
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorPool()
|
||||||
|
{
|
||||||
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||||
|
{
|
||||||
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||||
|
// Graphics pipeline uses image samplers for display
|
||||||
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4),
|
||||||
|
// Compute pipeline uses storage images image loads and stores
|
||||||
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1),
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||||
|
vkTools::initializers::descriptorPoolCreateInfo(
|
||||||
|
poolSizes.size(),
|
||||||
|
poolSizes.data(),
|
||||||
|
3);
|
||||||
|
|
||||||
|
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
||||||
|
assert(!vkRes);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorSetLayout()
|
||||||
|
{
|
||||||
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||||
|
{
|
||||||
|
// Binding 0 : Fragment shader image sampler
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||||
|
0)
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||||
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
||||||
|
setLayoutBindings.data(),
|
||||||
|
setLayoutBindings.size());
|
||||||
|
|
||||||
|
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||||
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||||
|
&descriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
|
||||||
|
assert(!err);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorSet()
|
||||||
|
{
|
||||||
|
VkDescriptorSetAllocateInfo allocInfo =
|
||||||
|
vkTools::initializers::descriptorSetAllocateInfo(
|
||||||
|
descriptorPool,
|
||||||
|
&descriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSetPostCompute);
|
||||||
|
assert(!vkRes);
|
||||||
|
|
||||||
|
// Image descriptor for the color map texture
|
||||||
|
VkDescriptorImageInfo texDescriptor =
|
||||||
|
vkTools::initializers::descriptorImageInfo(
|
||||||
|
textureComputeTarget.sampler,
|
||||||
|
textureComputeTarget.view,
|
||||||
|
VK_IMAGE_LAYOUT_GENERAL);
|
||||||
|
|
||||||
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||||
|
{
|
||||||
|
// Binding 0 : Fragment shader texture sampler
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
descriptorSetPostCompute,
|
||||||
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
0,
|
||||||
|
&texDescriptor)
|
||||||
|
};
|
||||||
|
|
||||||
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a separate command buffer for compute commands
|
||||||
|
void createComputeCommandBuffer()
|
||||||
|
{
|
||||||
|
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
||||||
|
vkTools::initializers::commandBufferAllocateInfo(
|
||||||
|
cmdPool,
|
||||||
|
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &computeCmdBuffer);
|
||||||
|
assert(!vkRes);
|
||||||
|
}
|
||||||
|
|
||||||
|
void preparePipelines()
|
||||||
|
{
|
||||||
|
VkResult err;
|
||||||
|
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||||
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||||
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||||
|
0,
|
||||||
|
VK_FALSE);
|
||||||
|
|
||||||
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||||
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
||||||
|
VK_POLYGON_MODE_FILL,
|
||||||
|
VK_CULL_MODE_NONE,
|
||||||
|
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||||
|
0);
|
||||||
|
|
||||||
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||||
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
||||||
|
0xf,
|
||||||
|
VK_FALSE);
|
||||||
|
|
||||||
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||||
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
||||||
|
1,
|
||||||
|
&blendAttachmentState);
|
||||||
|
|
||||||
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||||
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
||||||
|
VK_TRUE,
|
||||||
|
VK_TRUE,
|
||||||
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||||
|
|
||||||
|
VkPipelineViewportStateCreateInfo viewportState =
|
||||||
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||||
|
|
||||||
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||||
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
||||||
|
VK_SAMPLE_COUNT_1_BIT,
|
||||||
|
0);
|
||||||
|
|
||||||
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||||
|
VK_DYNAMIC_STATE_VIEWPORT,
|
||||||
|
VK_DYNAMIC_STATE_SCISSOR
|
||||||
|
};
|
||||||
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||||
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
||||||
|
dynamicStateEnables.data(),
|
||||||
|
dynamicStateEnables.size(),
|
||||||
|
0);
|
||||||
|
|
||||||
|
// Display pipeline
|
||||||
|
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
|
||||||
|
|
||||||
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/raytracing/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/raytracing/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
|
||||||
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||||
|
vkTools::initializers::pipelineCreateInfo(
|
||||||
|
pipelineLayout,
|
||||||
|
renderPass,
|
||||||
|
0);
|
||||||
|
|
||||||
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
||||||
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||||
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||||
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||||
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||||
|
pipelineCreateInfo.pViewportState = &viewportState;
|
||||||
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||||
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||||
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||||
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
pipelineCreateInfo.renderPass = renderPass;
|
||||||
|
|
||||||
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.display);
|
||||||
|
assert(!err);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare the compute pipeline that generates the ray traced image
|
||||||
|
void prepareCompute()
|
||||||
|
{
|
||||||
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
|
// Binding 0 : Sampled image (write)
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||||
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
0),
|
||||||
|
// Binding 1 : Uniform buffer block
|
||||||
|
vkTools::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
1)
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||||
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
||||||
|
setLayoutBindings.data(),
|
||||||
|
setLayoutBindings.size());
|
||||||
|
|
||||||
|
VkResult err = vkCreateDescriptorSetLayout(
|
||||||
|
device,
|
||||||
|
&descriptorLayout,
|
||||||
|
nullptr,
|
||||||
|
&computeDescriptorSetLayout);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||||
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||||
|
&computeDescriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
err = vkCreatePipelineLayout(
|
||||||
|
device,
|
||||||
|
&pPipelineLayoutCreateInfo,
|
||||||
|
nullptr,
|
||||||
|
&computePipelineLayout);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
VkDescriptorSetAllocateInfo allocInfo =
|
||||||
|
vkTools::initializers::descriptorSetAllocateInfo(
|
||||||
|
descriptorPool,
|
||||||
|
&computeDescriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
err = vkAllocateDescriptorSets(device, &allocInfo, &computeDescriptorSet);
|
||||||
|
assert(!err);
|
||||||
|
|
||||||
|
std::vector<VkDescriptorImageInfo> computeTexDescriptors =
|
||||||
|
{
|
||||||
|
vkTools::initializers::descriptorImageInfo(
|
||||||
|
VK_NULL_HANDLE,
|
||||||
|
textureComputeTarget.view,
|
||||||
|
VK_IMAGE_LAYOUT_GENERAL)
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets =
|
||||||
|
{
|
||||||
|
// Binding 0 : Output storage image
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
computeDescriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||||
|
0,
|
||||||
|
&computeTexDescriptors[0]),
|
||||||
|
// Binding 1 : Uniform buffer block
|
||||||
|
vkTools::initializers::writeDescriptorSet(
|
||||||
|
computeDescriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
1,
|
||||||
|
&uniformDataCompute.descriptor)
|
||||||
|
};
|
||||||
|
|
||||||
|
vkUpdateDescriptorSets(device, computeWriteDescriptorSets.size(), computeWriteDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
|
|
||||||
|
// Create compute shader pipelines
|
||||||
|
VkComputePipelineCreateInfo computePipelineCreateInfo =
|
||||||
|
vkTools::initializers::computePipelineCreateInfo(
|
||||||
|
computePipelineLayout,
|
||||||
|
0);
|
||||||
|
|
||||||
|
computePipelineCreateInfo.stage = loadShader(getAssetPath() + "shaders/raytracing/raytracing.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
||||||
|
vkTools::checkResult(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipelines.compute));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
|
void prepareUniformBuffers()
|
||||||
|
{
|
||||||
|
// Vertex shader uniform buffer block
|
||||||
|
createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
sizeof(uboCompute),
|
||||||
|
&uboCompute,
|
||||||
|
&uniformDataCompute.buffer,
|
||||||
|
&uniformDataCompute.memory,
|
||||||
|
&uniformDataCompute.descriptor);
|
||||||
|
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateUniformBuffers()
|
||||||
|
{
|
||||||
|
uboCompute.lightPos.x = 0.0f;
|
||||||
|
uboCompute.lightPos.y = 1.0f;
|
||||||
|
uboCompute.lightPos.z = 1.5f;
|
||||||
|
uint8_t *pData;
|
||||||
|
vkTools::checkResult(vkMapMemory(device, uniformDataCompute.memory, 0, sizeof(uboCompute), 0, (void **)&pData));
|
||||||
|
memcpy(pData, &uboCompute, sizeof(uboCompute));
|
||||||
|
vkUnmapMemory(device, uniformDataCompute.memory);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find and create a compute capable device queue
|
||||||
|
void getComputeQueue()
|
||||||
|
{
|
||||||
|
uint32_t queueIndex = 0;
|
||||||
|
uint32_t queueCount;
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
|
||||||
|
assert(queueCount >= 1);
|
||||||
|
|
||||||
|
std::vector<VkQueueFamilyProperties> queueProps;
|
||||||
|
queueProps.resize(queueCount);
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
|
||||||
|
|
||||||
|
for (queueIndex = 0; queueIndex < queueCount; queueIndex++)
|
||||||
|
{
|
||||||
|
if (queueProps[queueIndex].queueFlags & VK_QUEUE_COMPUTE_BIT)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
assert(queueIndex < queueCount);
|
||||||
|
|
||||||
|
VkDeviceQueueCreateInfo queueCreateInfo = {};
|
||||||
|
queueCreateInfo.queueFamilyIndex = queueIndex;
|
||||||
|
queueCreateInfo.queueCount = 1;
|
||||||
|
vkGetDeviceQueue(device, queueIndex, 0, &computeQueue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
generateQuad();
|
||||||
|
getComputeQueue();
|
||||||
|
createComputeCommandBuffer();
|
||||||
|
setupVertexDescriptions();
|
||||||
|
prepareUniformBuffers();
|
||||||
|
prepareTextureTarget(
|
||||||
|
&textureComputeTarget,
|
||||||
|
TEX_DIM,
|
||||||
|
TEX_DIM,
|
||||||
|
VK_FORMAT_R8G8B8A8_UNORM);
|
||||||
|
setupDescriptorSetLayout();
|
||||||
|
preparePipelines();
|
||||||
|
setupDescriptorPool();
|
||||||
|
setupDescriptorSet();
|
||||||
|
prepareCompute();
|
||||||
|
buildCommandBuffers();
|
||||||
|
buildComputeCommandBuffer();
|
||||||
|
prepared = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void render()
|
||||||
|
{
|
||||||
|
if (!prepared)
|
||||||
|
return;
|
||||||
|
vkDeviceWaitIdle(device);
|
||||||
|
draw();
|
||||||
|
vkDeviceWaitIdle(device);
|
||||||
|
if (!paused)
|
||||||
|
{
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void viewChanged()
|
||||||
|
{
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VulkanExample *vulkanExample;
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||||
|
{
|
||||||
|
if (vulkanExample != NULL)
|
||||||
|
{
|
||||||
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||||
|
}
|
||||||
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||||
|
}
|
||||||
|
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||||
|
static void handleEvent(const xcb_generic_event_t *event)
|
||||||
|
{
|
||||||
|
if (vulkanExample != NULL)
|
||||||
|
{
|
||||||
|
vulkanExample->handleEvent(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Main entry point
|
||||||
|
#if defined(_WIN32)
|
||||||
|
// Windows entry point
|
||||||
|
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||||
|
#elif defined(__ANDROID__)
|
||||||
|
// Android entry point
|
||||||
|
void android_main(android_app* state)
|
||||||
|
#elif defined(__linux__)
|
||||||
|
// Linux entry point
|
||||||
|
int main(const int argc, const char *argv[])
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
#if defined(__ANDROID__)
|
||||||
|
// Removing this may cause the compiler to omit the main entry point
|
||||||
|
// which would make the application crash at start
|
||||||
|
app_dummy();
|
||||||
|
#endif
|
||||||
|
vulkanExample = new VulkanExample();
|
||||||
|
#if defined(_WIN32)
|
||||||
|
vulkanExample->setupWindow(hInstance, WndProc);
|
||||||
|
#elif defined(__ANDROID__)
|
||||||
|
// Attach vulkan example to global android application state
|
||||||
|
state->userData = vulkanExample;
|
||||||
|
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||||
|
state->onInputEvent = VulkanExample::handleAppInput;
|
||||||
|
vulkanExample->androidApp = state;
|
||||||
|
#elif defined(__linux__)
|
||||||
|
vulkanExample->setupWindow();
|
||||||
|
#endif
|
||||||
|
#if !defined(__ANDROID__)
|
||||||
|
vulkanExample->initSwapchain();
|
||||||
|
vulkanExample->prepare();
|
||||||
|
#endif
|
||||||
|
vulkanExample->renderLoop();
|
||||||
|
delete(vulkanExample);
|
||||||
|
#if !defined(__ANDROID__)
|
||||||
|
return 0;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
96
raytracing/raytracing.vcxproj
Normal file
96
raytracing/raytracing.vcxproj
Normal file
|
|
@ -0,0 +1,96 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{8B1C24E5-CC00-484C-9F6F-8FFCBDA3AA30}</ProjectGuid>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\base\vulkandebug.cpp" />
|
||||||
|
<ClCompile Include="..\base\vulkanexamplebase.cpp" />
|
||||||
|
<ClCompile Include="..\base\vulkantools.cpp" />
|
||||||
|
<ClCompile Include="raytracing.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\base\vulkandebug.h" />
|
||||||
|
<ClInclude Include="..\base\vulkanexamplebase.h" />
|
||||||
|
<ClInclude Include="..\base\vulkantools.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
42
raytracing/raytracing.vcxproj.filters
Normal file
42
raytracing/raytracing.vcxproj.filters
Normal file
|
|
@ -0,0 +1,42 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\base\vulkandebug.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\base\vulkanexamplebase.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\base\vulkantools.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="raytracing.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\base\vulkandebug.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\base\vulkanexamplebase.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\base\vulkantools.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
|
|
@ -59,6 +59,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shadowmapping", "shadowmapp
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "particlefire", "particlefire\particlefire.vcxproj", "{A8DDE46D-0C36-49E5-83CB-19FF69493FA0}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "particlefire", "particlefire\particlefire.vcxproj", "{A8DDE46D-0C36-49E5-83CB-19FF69493FA0}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raytracing", "raytracing\raytracing.vcxproj", "{8B1C24E5-CC00-484C-9F6F-8FFCBDA3AA30}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
|
|
@ -177,6 +179,10 @@ Global
|
||||||
{A8DDE46D-0C36-49E5-83CB-19FF69493FA0}.Debug|x64.Build.0 = Debug|x64
|
{A8DDE46D-0C36-49E5-83CB-19FF69493FA0}.Debug|x64.Build.0 = Debug|x64
|
||||||
{A8DDE46D-0C36-49E5-83CB-19FF69493FA0}.Release|x64.ActiveCfg = Release|x64
|
{A8DDE46D-0C36-49E5-83CB-19FF69493FA0}.Release|x64.ActiveCfg = Release|x64
|
||||||
{A8DDE46D-0C36-49E5-83CB-19FF69493FA0}.Release|x64.Build.0 = Release|x64
|
{A8DDE46D-0C36-49E5-83CB-19FF69493FA0}.Release|x64.Build.0 = Release|x64
|
||||||
|
{8B1C24E5-CC00-484C-9F6F-8FFCBDA3AA30}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{8B1C24E5-CC00-484C-9F6F-8FFCBDA3AA30}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{8B1C24E5-CC00-484C-9F6F-8FFCBDA3AA30}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{8B1C24E5-CC00-484C-9F6F-8FFCBDA3AA30}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue