Use Vulkan bool type for material specialization

Refs #876
This commit is contained in:
Sascha Willems 2021-10-24 11:53:03 +02:00
parent 1c6c08d41f
commit d72ff3c8d5

View file

@ -574,7 +574,7 @@ void VulkanExample::preparePipelines()
for (auto &material : glTFScene.materials) {
struct MaterialSpecializationData {
bool alphaMask;
VkBool32 alphaMask;
float alphaMaskCutoff;
} materialSpecializationData;