Removed no longer used functions and structs
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2 changed files with 1 additions and 61 deletions
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@ -81,7 +81,7 @@ namespace vkTools
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// Display error message and exit on fatal error
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void exitFatal(std::string message, std::string caption);
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// @brief Load a SPIR-V shader (binary)
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// Load a SPIR-V shader (binary)
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#if defined(__ANDROID__)
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VkShaderModule loadShader(AAssetManager* assetManager, const char *fileName, VkDevice device, VkShaderStageFlagBits stage);
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#else
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@ -92,28 +92,6 @@ namespace vkTools
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// Note: GLSL support requires vendor-specific extensions to be enabled and is not a core-feature of Vulkan
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VkShaderModule loadShaderGLSL(const char *fileName, VkDevice device, VkShaderStageFlagBits stage);
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// Returns a pre-present image memory barrier
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// Transforms the image's layout from color attachment to present khr
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VkImageMemoryBarrier prePresentBarrier(VkImage presentImage);
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// Returns a post-present image memory barrier
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// Transforms the image's layout back from present khr to color attachment
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VkImageMemoryBarrier postPresentBarrier(VkImage presentImage);
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// Contains all vulkan objects
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// required for a uniform data object
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struct UniformData
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{
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VkBuffer buffer;
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VkDeviceMemory memory;
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VkDescriptorBufferInfo descriptor;
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uint32_t allocSize;
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void* mapped = nullptr;
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};
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// Destroy (and free) Vulkan resources used by a uniform data structure
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void destroyUniformData(VkDevice device, vkTools::UniformData *uniformData);
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// Contains often used vulkan object initializers
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// Save lot of VK_STRUCTURE_TYPE assignments
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// Some initializers are parameterized for convenience
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