Proper semaphore setup
For details see https://docs.vulkan.org/guide/latest/swapchain_semaphore_reuse.html Fixes #1217
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2 changed files with 34 additions and 34 deletions
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@ -110,9 +110,8 @@ public:
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std::array<VkCommandBuffer, MAX_CONCURRENT_FRAMES> commandBuffers{};
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std::array<VkFence, MAX_CONCURRENT_FRAMES> waitFences{};
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// To select the correct sync and command objects, we need to keep track of the current frame and (swapchain) image index
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// To select the correct sync and command objects, we need to keep track of the current frame
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uint32_t currentFrame{ 0 };
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uint32_t currentSemaphore{ 0 };
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VulkanExample() : VulkanExampleBase()
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{
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@ -189,16 +188,19 @@ public:
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// Fence used to ensure that command buffer has completed exection before using it again
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFences[i]));
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}
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// Semaphores are per swapchain image
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presentCompleteSemaphores.resize(swapChain.images.size());
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renderCompleteSemaphores.resize(swapChain.images.size());
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for (size_t i = 0; i < swapChain.images.size(); i++) {
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// Semaphores are used for correct command ordering within a queue
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// Semaphores are used for correct command ordering within a queue
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// Used to ensure that image presentation is complete before starting to submit again
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presentCompleteSemaphores.resize(MAX_CONCURRENT_FRAMES);
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for (auto& semaphore : presentCompleteSemaphores) {
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VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
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// Semaphore used to ensure that image presentation is complete before starting to submit again
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphores[i]));
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// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphores[i]));
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &semaphore));
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}
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// Render completion
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// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
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renderCompleteSemaphores.resize(swapChain.images.size());
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for (auto& semaphore : renderCompleteSemaphores) {
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VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &semaphore));
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}
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}
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@ -915,7 +917,7 @@ public:
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// Get the next swap chain image from the implementation
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// Note that the implementation is free to return the images in any order, so we must use the acquire function and can't just cycle through the images/imageIndex on our own
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uint32_t imageIndex;
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VkResult result = vkAcquireNextImageKHR(device, swapChain.swapChain, UINT64_MAX, presentCompleteSemaphores[currentSemaphore], VK_NULL_HANDLE, &imageIndex);
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VkResult result = vkAcquireNextImageKHR(device, swapChain.swapChain, UINT64_MAX, presentCompleteSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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windowResize();
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return;
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@ -1011,10 +1013,10 @@ public:
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submitInfo.commandBufferCount = 1; // We submit a single command buffer
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// Semaphore to wait upon before the submitted command buffer starts executing
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submitInfo.pWaitSemaphores = &presentCompleteSemaphores[currentSemaphore];
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submitInfo.pWaitSemaphores = &presentCompleteSemaphores[currentFrame];
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submitInfo.waitSemaphoreCount = 1;
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// Semaphore to be signaled when command buffers have completed
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submitInfo.pSignalSemaphores = &renderCompleteSemaphores[currentSemaphore];
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submitInfo.pSignalSemaphores = &renderCompleteSemaphores[imageIndex];
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submitInfo.signalSemaphoreCount = 1;
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// Submit to the graphics queue passing a wait fence
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@ -1027,7 +1029,7 @@ public:
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VkPresentInfoKHR presentInfo{};
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pWaitSemaphores = &renderCompleteSemaphores[currentSemaphore];
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presentInfo.pWaitSemaphores = &renderCompleteSemaphores[imageIndex];
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presentInfo.swapchainCount = 1;
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presentInfo.pSwapchains = &swapChain.swapChain;
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presentInfo.pImageIndices = &imageIndex;
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@ -1042,8 +1044,6 @@ public:
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// Select the next frame to render to, based on the max. no. of concurrent frames
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currentFrame = (currentFrame + 1) % MAX_CONCURRENT_FRAMES;
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// Similar for the semaphores, which need to be unique to the swapchain images
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currentSemaphore = (currentSemaphore + 1) % swapChain.imageCount;
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}
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};
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@ -95,9 +95,8 @@ public:
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VkCommandPool commandPool{ VK_NULL_HANDLE };
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std::array<VkCommandBuffer, MAX_CONCURRENT_FRAMES> commandBuffers{};
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// To select the correct sync and command objects, we need to keep track of the current frame and (swapchain) image index
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// To select the correct sync and command objects, we need to keep track of the current frame
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uint32_t currentFrame{ 0 };
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uint32_t currentSemaphore{ 0 };
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VkPhysicalDeviceVulkan13Features enabledFeatures{ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES };
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@ -182,16 +181,19 @@ public:
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fenceCI.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFences[i]));
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}
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// Semaphores are per swapchain image
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presentCompleteSemaphores.resize(swapChain.images.size());
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renderCompleteSemaphores.resize(swapChain.images.size());
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for (size_t i = 0; i < swapChain.images.size(); i++) {
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// Semaphores are used for correct command ordering within a queue
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// Semaphores are used for correct command ordering within a queue
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// Used to ensure that image presentation is complete before starting to submit again
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presentCompleteSemaphores.resize(MAX_CONCURRENT_FRAMES);
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for (auto& semaphore : presentCompleteSemaphores) {
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VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
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// Semaphore used to ensure that image presentation is complete before starting to submit again
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphores[i]));
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// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphores[i]));
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &semaphore));
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}
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// Render completion
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// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
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renderCompleteSemaphores.resize(swapChain.images.size());
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for (auto& semaphore : renderCompleteSemaphores) {
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VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &semaphore));
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}
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}
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@ -701,7 +703,7 @@ public:
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// Get the next swap chain image from the implementation
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// Note that the implementation is free to return the images in any order, so we must use the acquire function and can't just cycle through the images/imageIndex on our own
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uint32_t imageIndex{ 0 };
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VkResult result = vkAcquireNextImageKHR(device, swapChain.swapChain, UINT64_MAX, presentCompleteSemaphores[currentSemaphore], VK_NULL_HANDLE, &imageIndex);
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VkResult result = vkAcquireNextImageKHR(device, swapChain.swapChain, UINT64_MAX, presentCompleteSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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windowResize();
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return;
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@ -788,10 +790,10 @@ public:
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submitInfo.commandBufferCount = 1; // We submit a single command buffer
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// Semaphore to wait upon before the submitted command buffer starts executing
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submitInfo.pWaitSemaphores = &presentCompleteSemaphores[currentSemaphore];
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submitInfo.pWaitSemaphores = &presentCompleteSemaphores[currentFrame];
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submitInfo.waitSemaphoreCount = 1;
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// Semaphore to be signaled when command buffers have completed
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submitInfo.pSignalSemaphores = &renderCompleteSemaphores[currentSemaphore];
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submitInfo.pSignalSemaphores = &renderCompleteSemaphores[imageIndex];
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submitInfo.signalSemaphoreCount = 1;
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// Submit to the graphics queue passing a wait fence
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@ -802,7 +804,7 @@ public:
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// This ensures that the image is not presented to the windowing system until all commands have been submitted
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VkPresentInfoKHR presentInfo{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pWaitSemaphores = &renderCompleteSemaphores[currentSemaphore];
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presentInfo.pWaitSemaphores = &renderCompleteSemaphores[imageIndex];
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presentInfo.swapchainCount = 1;
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presentInfo.pSwapchains = &swapChain.swapChain;
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presentInfo.pImageIndices = &imageIndex;
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@ -815,8 +817,6 @@ public:
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// Select the next frame to render to, based on the max. no. of concurrent frames
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currentFrame = (currentFrame + 1) % MAX_CONCURRENT_FRAMES;
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// Similar for the semaphores, which need to be unique to the swapchain images
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currentSemaphore = (currentSemaphore + 1) % swapChain.imageCount;
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}
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// Override these as otherwise the base class would generate frame buffers and render passes
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