Use additional semaphore to synchronize between offscreen rendering and offscreen target usage in final render pass (Refs #70), set attachment flags to zero (Validation warning)

This commit is contained in:
saschawillems 2016-05-14 19:12:10 +02:00
parent 7203b0cebd
commit d7ea2c2ef8

View file

@ -135,6 +135,9 @@ public:
} offScreenFrameBuf;
VkCommandBuffer offScreenCmdBuffer = VK_NULL_HANDLE;
// Semaphore used to synchronize offscreen rendering before using it's texture target for sampling
VkSemaphore offscreenSemaphore = VK_NULL_HANDLE;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
@ -186,6 +189,7 @@ public:
vkTools::destroyUniformData(device, &uniformDataOffscreenVS);
vkFreeCommandBuffers(device, cmdPool, 1, &offScreenCmdBuffer);
vkDestroySemaphore(device, offscreenSemaphore, nullptr);
}
// Preapre an empty texture as the blit target from
@ -286,6 +290,7 @@ public:
attDesc[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attDesc[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attDesc[0].flags = VK_FLAGS_NONE;
attDesc[1].format = DEPTH_FORMAT;
attDesc[1].samples = VK_SAMPLE_COUNT_1_BIT;
@ -299,6 +304,7 @@ public:
attDesc[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attDesc[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attDesc[1].flags = VK_FLAGS_NONE;
VkAttachmentReference colorReference = {};
colorReference.attachment = 0;
@ -459,6 +465,10 @@ public:
assert(!vkRes);
}
// Create a semaphore used to synchronize offscreen rendering and usage
VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo();
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &offscreenSemaphore));
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
@ -582,33 +592,43 @@ public:
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
VK_CHECK_RESULT(swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer));
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Gather command buffers to be sumitted to the queue
std::vector<VkCommandBuffer> submitCmdBuffers = {
offScreenCmdBuffer,
drawCmdBuffers[currentBuffer],
};
submitInfo.commandBufferCount = submitCmdBuffers.size();
submitInfo.pCommandBuffers = submitCmdBuffers.data();
// Submit offscreen command buffer for rendering depth buffer from light's pov
// Wait for swap chain presentation to finish
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
// Signal ready with offscreen semaphore
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &offscreenSemaphore;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &offScreenCmdBuffer;
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
// Submit current render command buffer
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Wait for offscreen semaphore
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &offscreenSemaphore;
// Signal ready with render complete semaphpre
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &semaphores.renderComplete;
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
VK_CHECK_RESULT(swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete));
}
void loadMeshes()
@ -1135,11 +1155,10 @@ public:
{
if (!prepared)
return;
vkDeviceWaitIdle(device);
draw();
vkDeviceWaitIdle(device);
if (!paused)
{
vkDeviceWaitIdle(device);
updateLight();
updateUniformBufferOffscreen();
updateUniformBuffers();
@ -1148,6 +1167,7 @@ public:
virtual void viewChanged()
{
vkDeviceWaitIdle(device);
updateUniformBufferOffscreen();
updateUniformBuffers();
}