Added Android build files for dynamic uniform buffer example

This commit is contained in:
saschawillems 2016-12-23 11:20:17 +01:00
parent 6985eab017
commit d89b45eaf2
8 changed files with 113 additions and 0 deletions

View file

@ -106,6 +106,7 @@ set(EXAMPLES
deferredshadows deferredshadows
displacement displacement
distancefieldfonts distancefieldfonts
dynamicuniformbuffer
gears gears
geometryshader geometryshader
indirectdraw indirectdraw

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@ -3,6 +3,7 @@ call _build computeparticles %1
call _build computenbody %1 call _build computenbody %1
call _build computeshader %1 call _build computeshader %1
call _build computecullandlod %1 call _build computecullandlod %1
call _build dynamicuniformbuffer %1
call _build parallaxmapping %1 call _build parallaxmapping %1
call _build bloom %1 call _build bloom %1
call _build gears %1 call _build gears %1

10
android/dynamicuniformbuffer/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanDynamicuniformbuffer"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanDynamicuniformbuffer" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Dynamic uniform buffers"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanDynamicuniformbuffer" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,19 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
cd..
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\shaders\dynamicuniformbuffer"
xcopy "..\..\data\shaders\dynamicuniformbuffer\*.spv" "assets\shaders\dynamicuniformbuffer" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanDynamicuniformbuffer.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,48 @@
LOCAL_PATH := $(call my-dir)/../../dynamicuniformbuffer
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanDynamicuniformbuffer
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../dynamicuniformbuffer/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_DISABLE_FATAL_LINKER_WARNINGS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,6 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS := -std=c++11
APP_CPPFLAGS += -fexceptions
NDK_TOOLCHAIN_VERSION := clang

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@ -9,6 +9,7 @@ adb uninstall de.saschawillems.vulkanGeometryshader
adb uninstall de.saschawillems.vulkanComputeparticles adb uninstall de.saschawillems.vulkanComputeparticles
adb uninstall de.saschawillems.vulkanComputenbody adb uninstall de.saschawillems.vulkanComputenbody
adb uninstall de.saschawillems.vulkanComputeshader adb uninstall de.saschawillems.vulkanComputeshader
adb uninstall de.saschawillems.vulkanDynamicuniformbuffer
adb uninstall de.saschawillems.vulkanParallaxmapping adb uninstall de.saschawillems.vulkanParallaxmapping
adb uninstall de.saschawillems.vulkanBloom adb uninstall de.saschawillems.vulkanBloom
adb uninstall de.saschawillems.vulkanGears adb uninstall de.saschawillems.vulkanGears