Code cleanup
This commit is contained in:
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8f1a5e38f2
commit
d8a3379e0b
5 changed files with 308 additions and 487 deletions
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@ -1,7 +1,7 @@
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/*
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/*
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* Vulkan Example - Dynamic uniform buffers
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* Vulkan Example - Dynamic uniform buffers
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*
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*
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*
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@ -54,15 +54,9 @@ void alignedFree(void* data)
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class VulkanExample : public VulkanExampleBase
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class VulkanExample : public VulkanExampleBase
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{
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{
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public:
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public:
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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vks::Buffer vertexBuffer;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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uint32_t indexCount{ 0 };
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struct {
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struct {
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vks::Buffer view;
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vks::Buffer view;
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@ -81,17 +75,17 @@ public:
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// One big uniform buffer that contains all matrices
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// One big uniform buffer that contains all matrices
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// Note that we need to manually allocate the data to cope for GPU-specific uniform buffer offset alignments
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// Note that we need to manually allocate the data to cope for GPU-specific uniform buffer offset alignments
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struct UboDataDynamic {
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struct UboDataDynamic {
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glm::mat4 *model = nullptr;
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glm::mat4* model{ nullptr };
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} uboDataDynamic;
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} uboDataDynamic;
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VkPipeline pipeline;
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VkPipeline pipeline{ VK_NULL_HANDLE };
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VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet;
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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float animationTimer = 0.0f;
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float animationTimer{ 0.0f };
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size_t dynamicAlignment;
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size_t dynamicAlignment{ 0 };
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VulkanExample() : VulkanExampleBase()
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VulkanExample() : VulkanExampleBase()
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{
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{
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@ -104,23 +98,19 @@ public:
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~VulkanExample()
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~VulkanExample()
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{
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{
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if (device) {
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if (uboDataDynamic.model) {
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if (uboDataDynamic.model) {
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alignedFree(uboDataDynamic.model);
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alignedFree(uboDataDynamic.model);
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}
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}
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vertexBuffer.destroy();
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vertexBuffer.destroy();
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indexBuffer.destroy();
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indexBuffer.destroy();
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uniformBuffers.view.destroy();
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uniformBuffers.view.destroy();
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uniformBuffers.dynamic.destroy();
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uniformBuffers.dynamic.destroy();
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}
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}
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}
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void buildCommandBuffers()
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void buildCommandBuffers()
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{
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{
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@ -178,20 +168,6 @@ public:
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}
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}
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}
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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// Command buffer to be submitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void generateCube()
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void generateCube()
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{
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{
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// Setup vertices indices for a colored cube
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// Setup vertices indices for a colored cube
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@ -229,150 +205,78 @@ public:
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indices.size() * sizeof(uint32_t),
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indices.size() * sizeof(uint32_t),
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indices.data()));
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indices.data()));
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}
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}
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void setupDescriptors()
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void setupVertexDescriptions()
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{
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// Binding description
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vertices.bindingDescriptions = {
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vks::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
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};
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// Attribute descriptions
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vertices.attributeDescriptions = {
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos)), // Location 0 : Position
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, color)), // Location 1 : Color
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};
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vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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void setupDescriptorPool()
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{
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// Example uses one ubo and one image sampler
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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// Dynamic uniform buffer
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1)
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1)
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};
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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// Layout
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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// Dynamic uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_SHADER_STAGE_VERTEX_BIT, 1)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_SHADER_STAGE_VERTEX_BIT, 1)
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};
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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// Set
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vks::initializers::pipelineLayoutCreateInfo(
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0 : Projection/View matrix uniform buffer
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// Binding 0 : Projection/View matrix as uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.view.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.view.descriptor),
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// Binding 1 : Instance matrix as dynamic uniform buffer
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// Binding 1 : Instance matrix as dynamic uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, &uniformBuffers.dynamic.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, &uniformBuffers.dynamic.descriptor),
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};
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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}
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}
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void preparePipelines()
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void preparePipelines()
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{
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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// Layout
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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// Pipeline
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VK_POLYGON_MODE_FILL,
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VK_CULL_MODE_NONE,
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VK_FRONT_FACE_COUNTER_CLOCKWISE,
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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0);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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vks::initializers::pipelineColorBlendAttachmentState(
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std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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0xf,
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
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&blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_TRUE,
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VK_TRUE,
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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// Load shaders
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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// Vertex bindings and attributes
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VkVertexInputBindingDescription vertexInputBinding = {
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vks::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX)
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};
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std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos)), // Location 0 : Position
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, color)), // Location 1 : Color
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};
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VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertexInputStateCI.vertexBindingDescriptionCount = 1;
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vertexInputStateCI.pVertexBindingDescriptions = &vertexInputBinding;
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vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
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shaderStages[0] = loadShader(getShadersPath() + "dynamicuniformbuffer/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[0] = loadShader(getShadersPath() + "dynamicuniformbuffer/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "dynamicuniformbuffer/base.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "dynamicuniformbuffer/base.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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vks::initializers::pipelineCreateInfo(
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pipelineCreateInfo.pVertexInputState = &vertexInputStateCI;
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pipelineLayout,
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renderPass,
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0);
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pipelineCreateInfo.pVertexInputState = &vertices.inputState;
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
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pipelineCreateInfo.pRasterizationState = &rasterizationState;
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pipelineCreateInfo.pRasterizationState = &rasterizationState;
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pipelineCreateInfo.pColorBlendState = &colorBlendState;
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pipelineCreateInfo.pColorBlendState = &colorBlendState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.pStages = shaderStages.data();
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pipelineCreateInfo.pStages = shaderStages.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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}
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}
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}
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updateUniformBuffers();
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updateUniformBuffers();
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updateDynamicUniformBuffer(true);
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updateDynamicUniformBuffer();
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}
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}
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void updateUniformBuffers()
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void updateUniformBuffers()
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memcpy(uniformBuffers.view.mapped, &uboVS, sizeof(uboVS));
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memcpy(uniformBuffers.view.mapped, &uboVS, sizeof(uboVS));
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}
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}
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void updateDynamicUniformBuffer(bool force = false)
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void updateDynamicUniformBuffer()
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{
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{
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// Update at max. 60 fps
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// Update at max. 60 fps
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animationTimer += frameTimer;
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animationTimer += frameTimer;
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if ((animationTimer <= 1.0f / 60.0f) && (!force)) {
|
if (animationTimer <= 1.0f / 60.0f) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -501,28 +404,29 @@ public:
|
||||||
{
|
{
|
||||||
VulkanExampleBase::prepare();
|
VulkanExampleBase::prepare();
|
||||||
generateCube();
|
generateCube();
|
||||||
setupVertexDescriptions();
|
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSetLayout();
|
setupDescriptors();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
setupDescriptorPool();
|
|
||||||
setupDescriptorSet();
|
|
||||||
buildCommandBuffers();
|
buildCommandBuffers();
|
||||||
prepared = true;
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
virtual void render()
|
virtual void render()
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
draw();
|
|
||||||
if (!paused)
|
|
||||||
updateDynamicUniformBuffer();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
|
updateDynamicUniformBuffer();
|
||||||
|
draw();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -36,36 +36,36 @@ public:
|
||||||
} uniformBuffers;
|
} uniformBuffers;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
VkPipeline attachmentWrite;
|
VkPipeline attachmentWrite{ VK_NULL_HANDLE };
|
||||||
VkPipeline attachmentRead;
|
VkPipeline attachmentRead{ VK_NULL_HANDLE };
|
||||||
} pipelines;
|
} pipelines;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
VkPipelineLayout attachmentWrite;
|
VkPipelineLayout attachmentWrite{ VK_NULL_HANDLE };
|
||||||
VkPipelineLayout attachmentRead;
|
VkPipelineLayout attachmentRead{ VK_NULL_HANDLE };
|
||||||
} pipelineLayouts;
|
} pipelineLayouts;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
VkDescriptorSet attachmentWrite;
|
VkDescriptorSet attachmentWrite{ VK_NULL_HANDLE };
|
||||||
std::vector<VkDescriptorSet> attachmentRead;
|
std::vector<VkDescriptorSet> attachmentRead{ VK_NULL_HANDLE };
|
||||||
} descriptorSets;
|
} descriptorSets;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
VkDescriptorSetLayout attachmentWrite;
|
VkDescriptorSetLayout attachmentWrite{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSetLayout attachmentRead;
|
VkDescriptorSetLayout attachmentRead{ VK_NULL_HANDLE };
|
||||||
} descriptorSetLayouts;
|
} descriptorSetLayouts;
|
||||||
|
|
||||||
struct FrameBufferAttachment {
|
struct FrameBufferAttachment {
|
||||||
VkImage image = VK_NULL_HANDLE;
|
VkImage image{ VK_NULL_HANDLE };
|
||||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
VkDeviceMemory memory{ VK_NULL_HANDLE };
|
||||||
VkImageView view = VK_NULL_HANDLE;
|
VkImageView view{ VK_NULL_HANDLE };
|
||||||
VkFormat format;
|
VkFormat format;
|
||||||
};
|
};
|
||||||
struct Attachments {
|
struct Attachments {
|
||||||
FrameBufferAttachment color, depth;
|
FrameBufferAttachment color, depth;
|
||||||
};
|
};
|
||||||
std::vector<Attachments> attachments;
|
std::vector<Attachments> attachments;
|
||||||
VkExtent2D attachmentSize;
|
VkExtent2D attachmentSize{};
|
||||||
|
|
||||||
const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
|
const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
|
||||||
|
|
@ -82,9 +82,7 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
// Clean up used Vulkan resources
|
if (device) {
|
||||||
// Note : Inherited destructor cleans up resources stored in base class
|
|
||||||
|
|
||||||
for (uint32_t i = 0; i < attachments.size(); i++) {
|
for (uint32_t i = 0; i < attachments.size(); i++) {
|
||||||
vkDestroyImageView(device, attachments[i].color.view, nullptr);
|
vkDestroyImageView(device, attachments[i].color.view, nullptr);
|
||||||
vkDestroyImage(device, attachments[i].color.image, nullptr);
|
vkDestroyImage(device, attachments[i].color.image, nullptr);
|
||||||
|
|
@ -106,6 +104,7 @@ public:
|
||||||
uniformBuffers.matrices.destroy();
|
uniformBuffers.matrices.destroy();
|
||||||
uniformBuffers.params.destroy();
|
uniformBuffers.params.destroy();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void clearAttachment(FrameBufferAttachment* attachment)
|
void clearAttachment(FrameBufferAttachment* attachment)
|
||||||
{
|
{
|
||||||
|
|
@ -596,15 +595,8 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
|
updateUniformBuffers();
|
||||||
draw();
|
draw();
|
||||||
if (camera.updated) {
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
|
|
|
||||||
|
|
@ -24,51 +24,48 @@ public:
|
||||||
struct {
|
struct {
|
||||||
vks::Texture2DArray rocks;
|
vks::Texture2DArray rocks;
|
||||||
vks::Texture2D planet;
|
vks::Texture2D planet;
|
||||||
} textures;
|
} textures{};
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
vkglTF::Model rock;
|
vkglTF::Model rock;
|
||||||
vkglTF::Model planet;
|
vkglTF::Model planet;
|
||||||
} models;
|
} models{};
|
||||||
|
|
||||||
// Per-instance data block
|
// We provide position, rotation and scale per mesh instance
|
||||||
struct InstanceData {
|
struct InstanceData {
|
||||||
glm::vec3 pos;
|
glm::vec3 pos;
|
||||||
glm::vec3 rot;
|
glm::vec3 rot;
|
||||||
float scale;
|
float scale{ 0.0f };
|
||||||
uint32_t texIndex;
|
uint32_t texIndex{ 0 };
|
||||||
};
|
};
|
||||||
// Contains the instanced data
|
// Contains the instanced data
|
||||||
struct InstanceBuffer {
|
struct InstanceBuffer {
|
||||||
VkBuffer buffer = VK_NULL_HANDLE;
|
VkBuffer buffer{ VK_NULL_HANDLE };
|
||||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
VkDeviceMemory memory{ VK_NULL_HANDLE };
|
||||||
size_t size = 0;
|
size_t size = 0;
|
||||||
VkDescriptorBufferInfo descriptor;
|
VkDescriptorBufferInfo descriptor{ VK_NULL_HANDLE };
|
||||||
} instanceBuffer;
|
} instanceBuffer;
|
||||||
|
|
||||||
struct UBOVS {
|
struct UniformData {
|
||||||
glm::mat4 projection;
|
glm::mat4 projection;
|
||||||
glm::mat4 view;
|
glm::mat4 view;
|
||||||
glm::vec4 lightPos = glm::vec4(0.0f, -5.0f, 0.0f, 1.0f);
|
glm::vec4 lightPos = glm::vec4(0.0f, -5.0f, 0.0f, 1.0f);
|
||||||
float locSpeed = 0.0f;
|
float locSpeed = 0.0f;
|
||||||
float globSpeed = 0.0f;
|
float globSpeed = 0.0f;
|
||||||
} uboVS;
|
} uniformData;
|
||||||
|
vks::Buffer uniformBuffer;
|
||||||
|
|
||||||
|
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||||
struct {
|
struct {
|
||||||
vks::Buffer scene;
|
VkPipeline instancedRocks{ VK_NULL_HANDLE };
|
||||||
} uniformBuffers;
|
VkPipeline planet{ VK_NULL_HANDLE };
|
||||||
|
VkPipeline starfield{ VK_NULL_HANDLE };
|
||||||
VkPipelineLayout pipelineLayout;
|
|
||||||
struct {
|
|
||||||
VkPipeline instancedRocks;
|
|
||||||
VkPipeline planet;
|
|
||||||
VkPipeline starfield;
|
|
||||||
} pipelines;
|
} pipelines;
|
||||||
|
|
||||||
VkDescriptorSetLayout descriptorSetLayout;
|
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||||
struct {
|
struct {
|
||||||
VkDescriptorSet instancedRocks;
|
VkDescriptorSet instancedRocks{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSet planet;
|
VkDescriptorSet planet{ VK_NULL_HANDLE };
|
||||||
} descriptorSets;
|
} descriptorSets;
|
||||||
|
|
||||||
VulkanExample() : VulkanExampleBase()
|
VulkanExample() : VulkanExampleBase()
|
||||||
|
|
@ -82,6 +79,7 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
|
if (device) {
|
||||||
vkDestroyPipeline(device, pipelines.instancedRocks, nullptr);
|
vkDestroyPipeline(device, pipelines.instancedRocks, nullptr);
|
||||||
vkDestroyPipeline(device, pipelines.planet, nullptr);
|
vkDestroyPipeline(device, pipelines.planet, nullptr);
|
||||||
vkDestroyPipeline(device, pipelines.starfield, nullptr);
|
vkDestroyPipeline(device, pipelines.starfield, nullptr);
|
||||||
|
|
@ -91,7 +89,8 @@ public:
|
||||||
vkFreeMemory(device, instanceBuffer.memory, nullptr);
|
vkFreeMemory(device, instanceBuffer.memory, nullptr);
|
||||||
textures.rocks.destroy();
|
textures.rocks.destroy();
|
||||||
textures.planet.destroy();
|
textures.planet.destroy();
|
||||||
uniformBuffers.scene.destroy();
|
uniformBuffer.destroy();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable physical device features required for this example
|
// Enable physical device features required for this example
|
||||||
|
|
@ -176,62 +175,60 @@ public:
|
||||||
textures.rocks.loadFromFile(getAssetPath() + "textures/texturearray_rocks_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
|
textures.rocks.loadFromFile(getAssetPath() + "textures/texturearray_rocks_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorPool()
|
void setupDescriptors()
|
||||||
{
|
|
||||||
// Example uses one ubo
|
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
|
||||||
{
|
{
|
||||||
|
// Pool
|
||||||
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
|
||||||
};
|
};
|
||||||
|
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
// Layout
|
||||||
{
|
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
// Binding 0 : Vertex shader uniform buffer
|
// Binding 0 : Vertex shader uniform buffer
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||||
// Binding 1 : Fragment shader combined sampler
|
// Binding 1 : Fragment shader combined sampler
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
|
||||||
};
|
};
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
// Sets
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSet()
|
|
||||||
{
|
|
||||||
VkDescriptorSetAllocateInfo descripotrSetAllocInfo;
|
VkDescriptorSetAllocateInfo descripotrSetAllocInfo;
|
||||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
|
||||||
|
|
||||||
descripotrSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);;
|
descripotrSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||||
|
|
||||||
// Instanced rocks
|
// Instanced rocks
|
||||||
|
// Binding 0 : Vertex shader uniform buffer
|
||||||
|
// Binding 1 : Color map
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.instancedRocks));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.instancedRocks));
|
||||||
writeDescriptorSets = {
|
writeDescriptorSets = {
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor), // Binding 0 : Vertex shader uniform buffer
|
vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.rocks.descriptor) // Binding 1 : Color map
|
vks::initializers::writeDescriptorSet(descriptorSets.instancedRocks, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.rocks.descriptor)
|
||||||
};
|
};
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||||
|
|
||||||
// Planet
|
// Planet
|
||||||
|
// Binding 0 : Vertex shader uniform buffer
|
||||||
|
// Binding 1 : Color map
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.planet));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descripotrSetAllocInfo, &descriptorSets.planet));
|
||||||
writeDescriptorSets = {
|
writeDescriptorSets = {
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor), // Binding 0 : Vertex shader uniform buffer
|
vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||||
vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.planet.descriptor) // Binding 1 : Color map
|
vks::initializers::writeDescriptorSet(descriptorSets.planet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.planet.descriptor)
|
||||||
};
|
};
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
{
|
{
|
||||||
|
// Layout
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||||
|
|
||||||
|
// Pipelines
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationState =vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
VkPipelineRasterizationStateCreateInfo rasterizationState =vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
|
@ -282,7 +279,7 @@ public:
|
||||||
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
|
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
|
||||||
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
|
vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
|
||||||
// Per-Instance attributes
|
// Per-Instance attributes
|
||||||
// These are fetched for each instance rendered
|
// These are advanced for each instance rendered
|
||||||
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 4: Position
|
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 4: Position
|
||||||
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 5: Rotation
|
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 5: Rotation
|
||||||
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT,sizeof(float) * 6), // Location 6: Scale
|
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT,sizeof(float) * 6), // Location 6: Scale
|
||||||
|
|
@ -320,6 +317,7 @@ public:
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.starfield));
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.starfield));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Create a buffer with per-instance data that is sourced in the shaders
|
||||||
void prepareInstanceData()
|
void prepareInstanceData()
|
||||||
{
|
{
|
||||||
std::vector<InstanceData> instanceData;
|
std::vector<InstanceData> instanceData;
|
||||||
|
|
@ -406,47 +404,23 @@ public:
|
||||||
|
|
||||||
void prepareUniformBuffers()
|
void prepareUniformBuffers()
|
||||||
{
|
{
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_CHECK_RESULT(uniformBuffer.map());
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBuffers.scene,
|
|
||||||
sizeof(uboVS)));
|
|
||||||
|
|
||||||
// Map persistent
|
updateUniformBuffer();
|
||||||
VK_CHECK_RESULT(uniformBuffers.scene.map());
|
|
||||||
|
|
||||||
updateUniformBuffer(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBuffer(bool viewChanged)
|
void updateUniformBuffer()
|
||||||
{
|
{
|
||||||
if (viewChanged)
|
uniformData.projection = camera.matrices.perspective;
|
||||||
{
|
uniformData.view = camera.matrices.view;
|
||||||
uboVS.projection = camera.matrices.perspective;
|
|
||||||
uboVS.view = camera.matrices.view;
|
if (!paused) {
|
||||||
|
uniformData.locSpeed += frameTimer * 0.35f;
|
||||||
|
uniformData.globSpeed += frameTimer * 0.01f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!paused)
|
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
|
||||||
{
|
|
||||||
uboVS.locSpeed += frameTimer * 0.35f;
|
|
||||||
uboVS.globSpeed += frameTimer * 0.01f;
|
|
||||||
}
|
|
||||||
|
|
||||||
memcpy(uniformBuffers.scene.mapped, &uboVS, sizeof(uboVS));
|
|
||||||
}
|
|
||||||
|
|
||||||
void draw()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepareFrame();
|
|
||||||
|
|
||||||
// Command buffer to be sumitted to the queue
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
||||||
|
|
||||||
// Submit to queue
|
|
||||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
||||||
|
|
||||||
VulkanExampleBase::submitFrame();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepare()
|
void prepare()
|
||||||
|
|
@ -455,30 +429,29 @@ public:
|
||||||
loadAssets();
|
loadAssets();
|
||||||
prepareInstanceData();
|
prepareInstanceData();
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSetLayout();
|
setupDescriptors();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
setupDescriptorPool();
|
|
||||||
setupDescriptorSet();
|
|
||||||
buildCommandBuffers();
|
buildCommandBuffers();
|
||||||
prepared = true;
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
virtual void render()
|
virtual void render()
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
updateUniformBuffer();
|
||||||
draw();
|
draw();
|
||||||
if ((!paused) || (camera.updated))
|
|
||||||
{
|
|
||||||
updateUniformBuffer(camera.updated);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffer(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
|
|
|
||||||
|
|
@ -16,36 +16,35 @@ class VulkanExample : public VulkanExampleBase
|
||||||
public:
|
public:
|
||||||
struct MultiviewPass {
|
struct MultiviewPass {
|
||||||
struct FrameBufferAttachment {
|
struct FrameBufferAttachment {
|
||||||
VkImage image;
|
VkImage image{ VK_NULL_HANDLE };
|
||||||
VkDeviceMemory memory;
|
VkDeviceMemory memory{ VK_NULL_HANDLE };
|
||||||
VkImageView view;
|
VkImageView view{ VK_NULL_HANDLE };
|
||||||
} color, depth;
|
} color, depth;
|
||||||
VkFramebuffer frameBuffer;
|
VkFramebuffer frameBuffer{ VK_NULL_HANDLE };
|
||||||
VkRenderPass renderPass;
|
VkRenderPass renderPass{ VK_NULL_HANDLE };
|
||||||
VkDescriptorImageInfo descriptor;
|
VkDescriptorImageInfo descriptor{ VK_NULL_HANDLE };
|
||||||
VkSampler sampler;
|
VkSampler sampler{ VK_NULL_HANDLE };
|
||||||
VkSemaphore semaphore;
|
VkSemaphore semaphore{ VK_NULL_HANDLE };
|
||||||
std::vector<VkCommandBuffer> commandBuffers;
|
std::vector<VkCommandBuffer> commandBuffers{};
|
||||||
std::vector<VkFence> waitFences;
|
std::vector<VkFence> waitFences{};
|
||||||
} multiviewPass;
|
} multiviewPass;
|
||||||
|
|
||||||
vkglTF::Model scene;
|
vkglTF::Model scene;
|
||||||
|
|
||||||
struct UBO {
|
struct UniformData {
|
||||||
glm::mat4 projection[2];
|
glm::mat4 projection[2];
|
||||||
glm::mat4 modelview[2];
|
glm::mat4 modelview[2];
|
||||||
glm::vec4 lightPos = glm::vec4(-2.5f, -3.5f, 0.0f, 1.0f);
|
glm::vec4 lightPos = glm::vec4(-2.5f, -3.5f, 0.0f, 1.0f);
|
||||||
float distortionAlpha = 0.2f;
|
float distortionAlpha = 0.2f;
|
||||||
} ubo;
|
} uniformData;
|
||||||
|
|
||||||
vks::Buffer uniformBuffer;
|
vks::Buffer uniformBuffer;
|
||||||
|
|
||||||
VkPipeline pipeline;
|
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSet descriptorSet;
|
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSetLayout descriptorSetLayout;
|
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||||
|
|
||||||
VkPipeline viewDisplayPipelines[2];
|
VkPipeline viewDisplayPipelines[2]{};
|
||||||
|
|
||||||
VkPhysicalDeviceMultiviewFeaturesKHR physicalDeviceMultiviewFeatures{};
|
VkPhysicalDeviceMultiviewFeaturesKHR physicalDeviceMultiviewFeatures{};
|
||||||
|
|
||||||
|
|
@ -78,36 +77,30 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
|
if (device) {
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
|
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
|
|
||||||
// Multiview pass
|
|
||||||
|
|
||||||
vkDestroyImageView(device, multiviewPass.color.view, nullptr);
|
vkDestroyImageView(device, multiviewPass.color.view, nullptr);
|
||||||
vkDestroyImage(device, multiviewPass.color.image, nullptr);
|
vkDestroyImage(device, multiviewPass.color.image, nullptr);
|
||||||
vkFreeMemory(device, multiviewPass.color.memory, nullptr);
|
vkFreeMemory(device, multiviewPass.color.memory, nullptr);
|
||||||
vkDestroyImageView(device, multiviewPass.depth.view, nullptr);
|
vkDestroyImageView(device, multiviewPass.depth.view, nullptr);
|
||||||
vkDestroyImage(device, multiviewPass.depth.image, nullptr);
|
vkDestroyImage(device, multiviewPass.depth.image, nullptr);
|
||||||
vkFreeMemory(device, multiviewPass.depth.memory, nullptr);
|
vkFreeMemory(device, multiviewPass.depth.memory, nullptr);
|
||||||
|
|
||||||
vkDestroyRenderPass(device, multiviewPass.renderPass, nullptr);
|
vkDestroyRenderPass(device, multiviewPass.renderPass, nullptr);
|
||||||
vkDestroySampler(device, multiviewPass.sampler, nullptr);
|
vkDestroySampler(device, multiviewPass.sampler, nullptr);
|
||||||
vkDestroyFramebuffer(device, multiviewPass.frameBuffer, nullptr);
|
vkDestroyFramebuffer(device, multiviewPass.frameBuffer, nullptr);
|
||||||
|
|
||||||
vkFreeCommandBuffers(device, cmdPool, static_cast<uint32_t>(multiviewPass.commandBuffers.size()), multiviewPass.commandBuffers.data());
|
vkFreeCommandBuffers(device, cmdPool, static_cast<uint32_t>(multiviewPass.commandBuffers.size()), multiviewPass.commandBuffers.data());
|
||||||
vkDestroySemaphore(device, multiviewPass.semaphore, nullptr);
|
vkDestroySemaphore(device, multiviewPass.semaphore, nullptr);
|
||||||
for (auto& fence : multiviewPass.waitFences) {
|
for (auto& fence : multiviewPass.waitFences) {
|
||||||
vkDestroyFence(device, fence, nullptr);
|
vkDestroyFence(device, fence, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto& pipeline : viewDisplayPipelines) {
|
for (auto& pipeline : viewDisplayPipelines) {
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
uniformBuffer.destroy();
|
uniformBuffer.destroy();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Prepares all resources required for the multiview attachment
|
Prepares all resources required for the multiview attachment
|
||||||
|
|
@ -150,8 +143,9 @@ public:
|
||||||
depthStencilView.flags = 0;
|
depthStencilView.flags = 0;
|
||||||
depthStencilView.subresourceRange = {};
|
depthStencilView.subresourceRange = {};
|
||||||
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||||
if (depthFormat >= VK_FORMAT_D16_UNORM_S8_UINT)
|
if (depthFormat >= VK_FORMAT_D16_UNORM_S8_UINT) {
|
||||||
depthStencilView.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
depthStencilView.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||||
|
}
|
||||||
depthStencilView.subresourceRange.baseMipLevel = 0;
|
depthStencilView.subresourceRange.baseMipLevel = 0;
|
||||||
depthStencilView.subresourceRange.levelCount = 1;
|
depthStencilView.subresourceRange.levelCount = 1;
|
||||||
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
||||||
|
|
@ -583,13 +577,8 @@ public:
|
||||||
// Prepare and initialize uniform buffer containing shader uniforms
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
void prepareUniformBuffers()
|
void prepareUniformBuffers()
|
||||||
{
|
{
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBuffer,
|
|
||||||
sizeof(ubo)));
|
|
||||||
VK_CHECK_RESULT(uniformBuffer.map());
|
VK_CHECK_RESULT(uniformBuffer.map());
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
|
|
@ -625,8 +614,8 @@ public:
|
||||||
|
|
||||||
transM = glm::translate(glm::mat4(1.0f), camera.position - camRight * (eyeSeparation / 2.0f));
|
transM = glm::translate(glm::mat4(1.0f), camera.position - camRight * (eyeSeparation / 2.0f));
|
||||||
|
|
||||||
ubo.projection[0] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
uniformData.projection[0] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
||||||
ubo.modelview[0] = rotM * transM;
|
uniformData.modelview[0] = rotM * transM;
|
||||||
|
|
||||||
// Right eye
|
// Right eye
|
||||||
left = -aspectRatio * wd2 + 0.5f * eyeSeparation * ndfl;
|
left = -aspectRatio * wd2 + 0.5f * eyeSeparation * ndfl;
|
||||||
|
|
@ -634,35 +623,10 @@ public:
|
||||||
|
|
||||||
transM = glm::translate(glm::mat4(1.0f), camera.position + camRight * (eyeSeparation / 2.0f));
|
transM = glm::translate(glm::mat4(1.0f), camera.position + camRight * (eyeSeparation / 2.0f));
|
||||||
|
|
||||||
ubo.projection[1] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
uniformData.projection[1] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
||||||
ubo.modelview[1] = rotM * transM;
|
uniformData.modelview[1] = rotM * transM;
|
||||||
|
|
||||||
memcpy(uniformBuffer.mapped, &ubo, sizeof(ubo));
|
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||||
}
|
|
||||||
|
|
||||||
void draw()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepareFrame();
|
|
||||||
|
|
||||||
// Multiview offscreen render
|
|
||||||
VK_CHECK_RESULT(vkWaitForFences(device, 1, &multiviewPass.waitFences[currentBuffer], VK_TRUE, UINT64_MAX));
|
|
||||||
VK_CHECK_RESULT(vkResetFences(device, 1, &multiviewPass.waitFences[currentBuffer]));
|
|
||||||
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
|
|
||||||
submitInfo.pSignalSemaphores = &multiviewPass.semaphore;
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &multiviewPass.commandBuffers[currentBuffer];
|
|
||||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, multiviewPass.waitFences[currentBuffer]));
|
|
||||||
|
|
||||||
// View display
|
|
||||||
VK_CHECK_RESULT(vkWaitForFences(device, 1, &waitFences[currentBuffer], VK_TRUE, UINT64_MAX));
|
|
||||||
VK_CHECK_RESULT(vkResetFences(device, 1, &waitFences[currentBuffer]));
|
|
||||||
submitInfo.pWaitSemaphores = &multiviewPass.semaphore;
|
|
||||||
submitInfo.pSignalSemaphores = &semaphores.renderComplete;
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
||||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, waitFences[currentBuffer]));
|
|
||||||
|
|
||||||
VulkanExampleBase::submitFrame();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepare()
|
void prepare()
|
||||||
|
|
@ -728,19 +692,37 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
|
// Multiview offscreen render
|
||||||
|
VK_CHECK_RESULT(vkWaitForFences(device, 1, &multiviewPass.waitFences[currentBuffer], VK_TRUE, UINT64_MAX));
|
||||||
|
VK_CHECK_RESULT(vkResetFences(device, 1, &multiviewPass.waitFences[currentBuffer]));
|
||||||
|
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
|
||||||
|
submitInfo.pSignalSemaphores = &multiviewPass.semaphore;
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &multiviewPass.commandBuffers[currentBuffer];
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, multiviewPass.waitFences[currentBuffer]));
|
||||||
|
|
||||||
|
// View display
|
||||||
|
VK_CHECK_RESULT(vkWaitForFences(device, 1, &waitFences[currentBuffer], VK_TRUE, UINT64_MAX));
|
||||||
|
VK_CHECK_RESULT(vkResetFences(device, 1, &waitFences[currentBuffer]));
|
||||||
|
submitInfo.pWaitSemaphores = &multiviewPass.semaphore;
|
||||||
|
submitInfo.pSignalSemaphores = &semaphores.renderComplete;
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, waitFences[currentBuffer]));
|
||||||
|
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
virtual void render()
|
virtual void render()
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
|
updateUniformBuffers();
|
||||||
draw();
|
draw();
|
||||||
if (camera.updated) {
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
|
|
@ -749,7 +731,7 @@ public:
|
||||||
if (overlay->sliderFloat("Eye separation", &eyeSeparation, -1.0f, 1.0f)) {
|
if (overlay->sliderFloat("Eye separation", &eyeSeparation, -1.0f, 1.0f)) {
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
}
|
}
|
||||||
if (overlay->sliderFloat("Barrel distortion", &ubo.distortionAlpha, -0.6f, 0.6f)) {
|
if (overlay->sliderFloat("Barrel distortion", &uniformData.distortionAlpha, -0.6f, 0.6f)) {
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
* Vulkan Example - Viewport array with single pass rendering using geometry shaders
|
* Vulkan Example - Viewport array with single pass rendering using geometry shaders
|
||||||
*
|
*
|
||||||
* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
|
* Copyright (C) 2017-2023 by Sascha Willems - www.saschawillems.de
|
||||||
*
|
*
|
||||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||||
*/
|
*/
|
||||||
|
|
@ -14,18 +14,17 @@ class VulkanExample : public VulkanExampleBase
|
||||||
public:
|
public:
|
||||||
vkglTF::Model scene;
|
vkglTF::Model scene;
|
||||||
|
|
||||||
struct UBOGS {
|
struct UniformDataGS {
|
||||||
glm::mat4 projection[2];
|
glm::mat4 projection[2];
|
||||||
glm::mat4 modelview[2];
|
glm::mat4 modelview[2];
|
||||||
glm::vec4 lightPos = glm::vec4(-2.5f, -3.5f, 0.0f, 1.0f);
|
glm::vec4 lightPos = glm::vec4(-2.5f, -3.5f, 0.0f, 1.0f);
|
||||||
} uboGS;
|
} uniformDataGS;
|
||||||
|
|
||||||
vks::Buffer uniformBufferGS;
|
vks::Buffer uniformBufferGS;
|
||||||
|
|
||||||
VkPipeline pipeline;
|
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSet descriptorSet;
|
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||||
VkDescriptorSetLayout descriptorSetLayout;
|
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||||
|
|
||||||
// Camera and view properties
|
// Camera and view properties
|
||||||
float eyeSeparation = 0.08f;
|
float eyeSeparation = 0.08f;
|
||||||
|
|
@ -45,13 +44,13 @@ public:
|
||||||
|
|
||||||
~VulkanExample()
|
~VulkanExample()
|
||||||
{
|
{
|
||||||
|
if (device) {
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
vkDestroyPipeline(device, pipeline, nullptr);
|
||||||
|
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
|
|
||||||
uniformBufferGS.destroy();
|
uniformBufferGS.destroy();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Enable physical device features required for this example
|
// Enable physical device features required for this example
|
||||||
virtual void getEnabledFeatures()
|
virtual void getEnabledFeatures()
|
||||||
|
|
@ -98,12 +97,12 @@ public:
|
||||||
|
|
||||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
VkViewport viewports[2];
|
// We render to two viewports simultaneously, so we need to viewports and two scissor rectangles
|
||||||
// Right
|
// 0 = right, 1 = left
|
||||||
viewports[0] = { (float)width / 2.0f, 0, (float)width / 2.0f, (float)height, 0.0, 1.0f };
|
VkViewport viewports[2] = {
|
||||||
// Left
|
{ (float)width / 2.0f, 0, (float)width / 2.0f, (float)height, 0.0, 1.0f },
|
||||||
viewports[1] = { 0, 0, (float)width / 2.0f, (float)height, 0.0, 1.0f };
|
{ 0, 0, (float)width / 2.0f, (float)height, 0.0, 1.0f },
|
||||||
|
};
|
||||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 2, viewports);
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 2, viewports);
|
||||||
|
|
||||||
VkRect2D scissorRects[2] = {
|
VkRect2D scissorRects[2] = {
|
||||||
|
|
@ -131,55 +130,39 @@ public:
|
||||||
scene.loadFromFile(getAssetPath() + "models/sampleroom.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY);
|
scene.loadFromFile(getAssetPath() + "models/sampleroom.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorPool()
|
void setupDescriptors()
|
||||||
{
|
{
|
||||||
// Example uses two ubos
|
// Pool
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||||
};
|
};
|
||||||
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
|
||||||
vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
// Layout
|
||||||
{
|
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_GEOMETRY_BIT, 0) // Binding 1: Geometry shader ubo
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_GEOMETRY_BIT, 0) // Binding 1: Geometry shader ubo
|
||||||
};
|
};
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
||||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
// Set
|
||||||
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSet()
|
|
||||||
{
|
|
||||||
VkDescriptorSetAllocateInfo allocInfo =
|
|
||||||
vks::initializers::descriptorSetAllocateInfo(
|
|
||||||
descriptorPool,
|
|
||||||
&descriptorSetLayout,
|
|
||||||
1);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||||
|
|
||||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferGS.descriptor), // Binding 0 :Geometry shader ubo
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferGS.descriptor), // Binding 0 :Geometry shader ubo
|
||||||
};
|
};
|
||||||
|
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
{
|
{
|
||||||
|
// Layout
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||||
|
|
||||||
|
// Pipeline
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
|
@ -217,16 +200,9 @@ public:
|
||||||
void prepareUniformBuffers()
|
void prepareUniformBuffers()
|
||||||
{
|
{
|
||||||
// Geometry shader uniform buffer block
|
// Geometry shader uniform buffer block
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBufferGS, sizeof(UniformDataGS)));
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBufferGS,
|
|
||||||
sizeof(uboGS)));
|
|
||||||
|
|
||||||
// Map persistent
|
// Map persistent
|
||||||
VK_CHECK_RESULT(uniformBufferGS.map());
|
VK_CHECK_RESULT(uniformBufferGS.map());
|
||||||
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
|
|
@ -262,8 +238,8 @@ public:
|
||||||
|
|
||||||
transM = glm::translate(glm::mat4(1.0f), camera.position - camRight * (eyeSeparation / 2.0f));
|
transM = glm::translate(glm::mat4(1.0f), camera.position - camRight * (eyeSeparation / 2.0f));
|
||||||
|
|
||||||
uboGS.projection[0] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
uniformDataGS.projection[0] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
||||||
uboGS.modelview[0] = rotM * transM;
|
uniformDataGS.modelview[0] = rotM * transM;
|
||||||
|
|
||||||
// Right eye
|
// Right eye
|
||||||
left = -aspectRatio * wd2 - 0.5f * eyeSeparation * ndfl;
|
left = -aspectRatio * wd2 - 0.5f * eyeSeparation * ndfl;
|
||||||
|
|
@ -271,10 +247,21 @@ public:
|
||||||
|
|
||||||
transM = glm::translate(glm::mat4(1.0f), camera.position + camRight * (eyeSeparation / 2.0f));
|
transM = glm::translate(glm::mat4(1.0f), camera.position + camRight * (eyeSeparation / 2.0f));
|
||||||
|
|
||||||
uboGS.projection[1] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
uniformDataGS.projection[1] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
||||||
uboGS.modelview[1] = rotM * transM;
|
uniformDataGS.modelview[1] = rotM * transM;
|
||||||
|
|
||||||
memcpy(uniformBufferGS.mapped, &uboGS, sizeof(uboGS));
|
memcpy(uniformBufferGS.mapped, &uniformDataGS, sizeof(uniformDataGS));
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
loadAssets();
|
||||||
|
prepareUniformBuffers();
|
||||||
|
setupDescriptors();
|
||||||
|
preparePipelines();
|
||||||
|
buildCommandBuffers();
|
||||||
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
|
|
@ -286,29 +273,12 @@ public:
|
||||||
VulkanExampleBase::submitFrame();
|
VulkanExampleBase::submitFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepare()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepare();
|
|
||||||
loadAssets();
|
|
||||||
prepareUniformBuffers();
|
|
||||||
setupDescriptorSetLayout();
|
|
||||||
preparePipelines();
|
|
||||||
setupDescriptorPool();
|
|
||||||
setupDescriptorSet();
|
|
||||||
buildCommandBuffers();
|
|
||||||
prepared = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void render()
|
virtual void render()
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
|
draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue