Use 16-bit single channel heightmap for terrain displacement
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6 changed files with 8 additions and 6 deletions
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@ -30,4 +30,5 @@ call _build multisampling %1
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call _build multithreading %1
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call _build textoverlay %1
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call _build debugmarker %1
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call _build scenerendering %1
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call _build scenerendering %1
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call _build terraintessellation %1
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