Use 16-bit single channel heightmap for terrain displacement

This commit is contained in:
saschawillems 2016-06-24 20:59:56 +02:00
parent a9de176d12
commit d9d3a3e3b3
6 changed files with 8 additions and 6 deletions

View file

@ -30,4 +30,5 @@ call _build multisampling %1
call _build multithreading %1
call _build textoverlay %1
call _build debugmarker %1
call _build scenerendering %1
call _build scenerendering %1
call _build terraintessellation %1