Use 16-bit single channel heightmap for terrain displacement

This commit is contained in:
saschawillems 2016-06-24 20:59:56 +02:00
parent a9de176d12
commit d9d3a3e3b3
6 changed files with 8 additions and 6 deletions

View file

@ -10,7 +10,7 @@ if %ERRORLEVEL% EQU 0 (
xcopy "..\..\data\shaders\terraintessellation\*.*" "assets\shaders\terraintessellation" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\terrain_heightmap_r8.ktx" "assets\textures" /Y
xcopy "..\..\data\textures\terrain_heightmap_r16.ktx" "assets\textures" /Y
xcopy "..\..\data\textures\terrain_texturearray_bc3.ktx" "assets\textures" /Y
xcopy "..\..\data\textures\skysphere_bc3.ktx" "assets\textures" /Y