Use 16-bit single channel heightmap for terrain displacement
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6 changed files with 8 additions and 6 deletions
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@ -10,7 +10,7 @@ if %ERRORLEVEL% EQU 0 (
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xcopy "..\..\data\shaders\terraintessellation\*.*" "assets\shaders\terraintessellation" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\terrain_heightmap_r8.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\terrain_heightmap_r16.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\terrain_texturearray_bc3.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\skysphere_bc3.ktx" "assets\textures" /Y
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