ImGui example now shows Vulkan API and driver info, ImGui+TextOverlay+ConditionalRender+gltfSceneRendering examples now support macOS retina displays
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5 changed files with 52 additions and 19 deletions
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@ -31,6 +31,7 @@ private:
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uint32_t *frameBufferWidth;
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uint32_t *frameBufferHeight;
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float scale;
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VkSampler sampler;
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VkImage image;
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@ -70,6 +71,7 @@ public:
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VkFormat depthformat,
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uint32_t *framebufferwidth,
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uint32_t *framebufferheight,
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float scale,
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std::vector<VkPipelineShaderStageCreateInfo> shaderstages)
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{
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this->vulkanDevice = vulkanDevice;
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@ -87,6 +89,7 @@ public:
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this->frameBufferWidth = framebufferwidth;
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this->frameBufferHeight = framebufferheight;
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this->scale = scale;
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cmdBuffers.resize(framebuffers.size());
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prepareResources();
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@ -490,8 +493,8 @@ public:
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assert(mapped != nullptr);
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const float charW = 1.5f / *frameBufferWidth;
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const float charH = 1.5f / *frameBufferHeight;
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const float charW = 1.5f * scale / *frameBufferWidth;
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const float charH = 1.5f * scale / *frameBufferHeight;
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float fbW = (float)*frameBufferWidth;
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float fbH = (float)*frameBufferHeight;
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@ -700,23 +703,23 @@ public:
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{
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textOverlay->beginTextUpdate();
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textOverlay->addText(title, 5.0f, 5.0f, TextOverlay::alignLeft);
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textOverlay->addText(title, 5.0f * UIOverlay.scale, 5.0f * UIOverlay.scale, TextOverlay::alignLeft);
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std::stringstream ss;
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ss << std::fixed << std::setprecision(2) << (frameTimer * 1000.0f) << "ms (" << lastFPS << " fps)";
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textOverlay->addText(ss.str(), 5.0f, 25.0f, TextOverlay::alignLeft);
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textOverlay->addText(ss.str(), 5.0f * UIOverlay.scale, 25.0f * UIOverlay.scale, TextOverlay::alignLeft);
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textOverlay->addText(deviceProperties.deviceName, 5.0f, 45.0f, TextOverlay::alignLeft);
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textOverlay->addText(deviceProperties.deviceName, 5.0f * UIOverlay.scale, 45.0f * UIOverlay.scale, TextOverlay::alignLeft);
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// Display current model view matrix
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textOverlay->addText("model view matrix", (float)width, 5.0f, TextOverlay::alignRight);
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textOverlay->addText("model view matrix", (float)width - 5.0f * UIOverlay.scale, 5.0f * UIOverlay.scale, TextOverlay::alignRight);
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for (uint32_t i = 0; i < 4; i++)
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{
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ss.str("");
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ss << std::fixed << std::setprecision(2) << std::showpos;
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ss << uboVS.modelView[0][i] << " " << uboVS.modelView[1][i] << " " << uboVS.modelView[2][i] << " " << uboVS.modelView[3][i];
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textOverlay->addText(ss.str(), (float)width, 25.0f + (float)i * 20.0f, TextOverlay::alignRight);
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textOverlay->addText(ss.str(), (float)width - 5.0f * UIOverlay.scale, (25.0f + (float)i * 20.0f) * UIOverlay.scale, TextOverlay::alignRight);
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}
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glm::vec3 projected = glm::project(glm::vec3(0.0f), uboVS.modelView, uboVS.projection, glm::vec4(0, 0, (float)width, (float)height));
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@ -724,8 +727,8 @@ public:
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#if defined(__ANDROID__)
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#else
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textOverlay->addText("Press \"space\" to toggle text overlay", 5.0f, 65.0f, TextOverlay::alignLeft);
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textOverlay->addText("Hold middle mouse button and drag to move", 5.0f, 85.0f, TextOverlay::alignLeft);
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textOverlay->addText("Press \"space\" to toggle text overlay", 5.0f * UIOverlay.scale, 65.0f * UIOverlay.scale, TextOverlay::alignLeft);
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textOverlay->addText("Hold middle mouse button and drag to move", 5.0f * UIOverlay.scale, 85.0f * UIOverlay.scale, TextOverlay::alignLeft);
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#endif
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textOverlay->endTextUpdate();
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}
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@ -842,6 +845,7 @@ public:
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depthFormat,
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&width,
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&height,
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UIOverlay.scale,
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shaderStages
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);
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updateTextOverlay();
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