Merge pull request #1028 from K1ngst0m/patch-1
Use EXT for mesh shader feature
This commit is contained in:
commit
d9e6ac6ee8
1 changed files with 1 additions and 1 deletions
|
|
@ -63,7 +63,7 @@ public:
|
|||
|
||||
void getEnabledFeatures()
|
||||
{
|
||||
enabledMeshShaderFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV;
|
||||
enabledMeshShaderFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT;
|
||||
enabledMeshShaderFeatures.meshShader = VK_TRUE;
|
||||
enabledMeshShaderFeatures.taskShader = VK_TRUE;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue